Basically I am looking to share my opinion on this and maybe create some discussion around it to see what others think. I really do like how it was explained, but there is definitely some pretty noticeable issues with making adjustments. Having in mind that they are implementing the 16 debuff slots, updated classes, and the post-nerfed bosses. The hard thing to determine is the extent to which adjustments can be made to create âauthentic experienceâ when you simply canât even apply pre-nerfed bosses taking into consideration of the debuff and updated classes. No matter what Blizz does to push for something that feels more authentic, it will not actually be authentic unless they undo a lot of aspects that changed over the course of Vanilla. I will not argue that I would definitely enjoy MC being more difficult, but that becomes a change based on my opinion and not others.
âpost-nerfed bossesâ lmao. 40 mans hardly received any changes to difficulty. 16 debuff slots versus 8 debuff slots is not a huge change when it comes to overall raid dps, and 1.0 talents vs 1.12 talents accounts for maybe a 10% dps increase in the best of cases.
you want an authentic experience and a harder molten core? donât use min/maxed talent specs, donât use consumables, donât use BiS lists to gear yourself and your raid up, and let half of your raid use pvp spec.
Indeed, that would be authentic⌠donât forget bringing a meta class to raid and they just stand when you could have brought a boomkin that would have at least been doing something XD.
But basically I lean more towards nothing being adjusted with the 1.12 client just because at that point it is opinion and guess work applied. So even though I would likely enjoy the raiding experience to be more difficult with early raids, I accept that this wonât be the case. I will still enjoy it no less.
more accurate. most I can remember is ragnarosâ environmental damage being fixed, vael not despawning after an hour, onyxiaâs fireballs no longer causing conflag/confuse, and cthun being made âdoableâ.
There are some things Blizzard could do such as adjusting leeway, but at the end of the day, nothing will bring back our ignorance and first impressions.
Even if I disabled all the addons, removed all the macros, and equipped a random smattering of blues and greens, Molten Core would still be quite different from my first times raiding it. Knowledge is power and our knowledge is vast.
There is a problem with the idea of authentic experince when you take into account what data we have.
In one aspect he is correct we have the 1.12 data and all the buffs and changes going into that. The bosses in MC BWL are going to be easier simply because of nerfs and class adjustments. The problem comes with what point are we trying to put Rag and MC to?
I personally think that this view is limited overall. Which point do we want to go back to? 1.0? 1.5? 1.10? What is the authentic experience to people who did MC at different times in the game?
Should we just make rag arbitrarily harder? Maybe the instances that we did leveling up in 1.1 are to easy because of the changes to talents should we not also just go back and make them harder to?
You go back to the same position of hey this FEELS off as opposed to just looking at the data we have and just going with that. Sadly that authentic feeling is lost to to the ages and to try to put it back the way it could be is just going to be a madness. Once phase 3 comes out, do we retroactively go back to rag and make it the 1.12 version again or do we just wait till phase 6?
To me the idea of not messing with the data is an important aspect. It assures no adventures in madness to try and make the game feel better at any particular phase. For all intents and purposes we get the 1.12 Vanilla wow, we get the bosses being what they are and the balance we have. Is it the bes outcome? Sadly no, it would be far better to have the full sweet of data so the devs could pick the versions that made the most sense. Then again it might have taken that much longer to get to classic.
i think its pretty funny he is bringing up this point now, for so long many people campaigned #nochanges and only now they starting to realise the consequences?
like of course MC and most pre-naxx content is going to be face-roll at release if they are sticking to 1.12 boss values, alot of the community werent as blind as the vocal #nochanges 1.12 crowd and thought ahead.
it is a pity if blizzard sticks to its guns with this one and the top content of each patch until naxx is really bland in their nerfed state. esfand is right the game would be far more enjoyable if the raid content was appropriately tuned for classic/1.13, shame so many nubs couldnt see the ramifications of their crusade for an exact replica
dont get me wrong vanilla was a great game but it still had many flaws, even simple aspects like a calendar, guild banks and hell even a default enemy cast bar in the UI would do wonders to improve the re-release while maintaining the foundation we loved it for.
Get out of here with that. We donât like logic around here! We want it to feel authentic without applying the context of what âauthenticâ actually correlates to back then.
Iâm honestly curious how well 2019âs playerbase would do against the original Câthun, when he was considered âmathematically impossibleâ to beat.
Maybe Ion-- who actually laid out the math on that in a post on the Elitist Jerks forum-- will consent to putting up a special version, just for people to give it a go.
How is there not a neckbeard with all the original patch data, I donât believe it.
Iâm sure Blizzvision just doesnât want to put any âunnecessaryâ time/money investments into actually creating an authentic Classic (patch by patch baby), so they conveniently only have the original final patch data.
There have been so many threads like this dude. Honestly, we just have to take what we get, itâs this or nothing it seems.
Look up that post⌠its not what people claimed it to be.
Basically all Ion said was tentacles spawn every X seconds with Y health so you need Z dps which is possible but not when running from place to place and not without melee being able to stack due to mechanics.
Thats about it, no math on what classes could do what dps. Not really any math at all really.
Also werent most of the talent updates to fix/complete the hybrid specs? Most of the top dps classes did not get that big of a buff.
Nah I disagree. The whole idea of Classic is for it to be a time-capsule. What are they going to do, open a new server and roll out progressive nerfs/buffs/talent changes whenever another cycle ends? People that come into the game next year or the year after are just going to be given the option to play 1.12, and thatâs it. If you missed out on the launch, well I guess you donât get to see patch 1.1 talents or whatever. Seems like a lot of annoyance/effort for a relatively small window of time, especially when people are probably going to be playing WoW Classic for a very long time.
He is just trying to mirror what private servers have been doing, and I donât think private servers have ever really provided a good user experience to anyone except those who have agonized over every detail of each patch and what it introduced. With WoW classic, we only need to think about the new raids/bosses/dungeons and what kind of loot we can now go get. I think that is a much better experience for the majority. Plus, most specs are in a better state at 1.12 anyway. So you meme-speccers can enjoy at least some relevance at launch rather than having to wait until much later.