this is a quality generalization of an incorrect statement that gives you just enough wiggle space to back yourself out of isnt it?
yeep its an endgame focused MMORPG who’s crowning content is in fact raids, thats why the culmination of all the major stories occur inside them.
and as Baal stated and i can personally attest to, dude doesn’t really give a crap about high end play, but ive seen him debate for hundreds of messages in the warlock discord regarding story and flavor.
Literally now that I’m getting beta access in 2 weeks I’m going to spend that WHOLE weekend JUST meticulously going over Lore Inconsistencies as “bugs” and compiling them into a google doc first thing
but sure bub I’m an ELITE END GAME CONTENT PLAYER
that’s why I’m 0/X for everything current since Mists of Pandaria lmao
Hey ill put this here though i reported it in the game, currently fel domination does not decrease the cast of glyphed demons, like the wrathguard and shivara.
Todays’ build fixed the cast time bug on Glyphed Pets where Wrathguard & Co were all still 2.5 seconds so they probably broke fel domination lol cuz it was working a few days ago
They should give us back the Curse of elements in place of the removed Curse of recklessness. Removing a group buff and not replacing it is bad regardless of the reason.
That would do the same thing as taking away CoR did, but it impacts us. In fact our damage would be based around it and be lower if we didnt have it up.
personally i find group buffs to be flat out bad in all situations. they werent “a cool bonus” like blizz thought they’d be, they’re just requirements that feel like crap when you dont have them.
Unfortunately both the statements above are true and all things being equal you gonna bring a DPS without a group buff or a DPS with a group buff which is my point we lost a group buff other classes have them…guess who gets raid spot
I’m starting to feel ”ritual of doom”, is a gimmick, like no real use, just a, let’s have a laugh spell, give it back to locks…
I cannot see the use, currently it does real no dps, it will just increase our prep times for raiding if you wipe, need to rez someone, and in actuality may be the sole problem of a wipe… no to mention adding another spell to cast to re-slave it so it’s a dps loss.
I don’t know, while theirs nostalgia to spell, it seems more of a hindered effort then anything else.
Seriously in all the time they put in this they could of just gave us friggen stables for our demons and personally I would of been a lot happier.
Imagine losing down time on Dark Soul or your burst window to re-cast enslave… it’s anti productive.
Edit: Trust me I know the nostalgia, remember unleashing a rampaging Doomguard back in the day in Warsong Gulch, but even back then it was just like a fun joke.
Finally some common sense. It’s an awesome ability that has unique flavor for the warlock class. All this crying about it because of how it would affect 0.5% of the wow population while for the rest of us it’s just a cool factor part of a video Game.
I think the long CD prevents our damage from being based around it. It sounds odd to say it that way, but a infinite amount of things could happen on that single pull, and its doubtful you’d hit multiple bosses with him up. Unless you continue to enslave and it continues to last? At one point they use to have DR.
Not excited for ritual, it seems like a hassel but I’m getting tired of being pessimistic so maybe it will be ok.
Never liked recklessness glad it’s gone, the other changes are ok.
Kind of excited for summon doomguard honestly, getting really old using the same pets all the time. I just hope we can get summon terrorguard as well maybe as a glyph or something.
Oh cool. I didn’t play much aff in Legion.
A 60% perma slow seemed op for pvp, let’s see how it plays in this build.
Ps: I’m watching Kalamazi’s video and he clarified that this item has been slowing for 60% since alpha, but the tooltip showed 15%, they just changed it to accurately display the correct number.