"If only there wasn't so many people playing this dead game, that no one plays, we wouldn't be having this problem..."
08/28/2018 07:49 AMPosted by Zhana08/27/2018 05:58 PMPosted by Omegallthose single stacks still sell. they'll still bog down AH if they still sell.
No, they don't. Most people won't buy single stacks, even with AddOns. Actually, single stacks makes it so the AddOn takes longer to scan the Auction House, which is annoying as well.
Speak for yourself. If I need a bunch of herbs and someone creates a super cheap wall of like 1k herbs under everyone elses price i'm gonna slurp them up fast. AH addons makes buying these entirely trivial. It takes me maybe 5 minutes to buy up 1k of singles. I'm getting super cheap herbs and i'm making your AH scan faster in the future. You should be thanking me and treating me as a hero.
I am not even able to use the ah this morning!
Not a good solution, make minimun stack, don't make us lose money. You should lower the BoE deposit value, not increase other stuff.
Legacy (transmog) BoE should have lower deposit value, so ppl would offer more itens in AH.
Legacy (transmog) BoE should have lower deposit value, so ppl would offer more itens in AH.
08/28/2018 07:08 AMPosted by SeracaWhy not just disable AH addons to make it more difficult to list items?
You know the default AH lets you post however many stacks you want, right?... disabling AH addons would just make walls of singles even MORE successful, since you'd have to page through 25 pages of singles, instead of seeing one line that says "1237 auctions of 1 item for 15g 99s 99c"
Point blank, Blizzard: This is overcomplicated. Solved absolutely nothing and is already penalizing people.
We already have two search query bars for level range. Why not add two more to the UI for stack range. It's not that much coding and wouldn't affect the use of or capabilities of the AH in any way. It penalizes, nor rewards, anyone or any style of selling.
And odds are, once you implement a "stack range" query, these "walls" that are so hard on servers and a pain in the butt for players looking for more than one item will autocorrect themselves. Buyers can completely bypass these walls.
We already have two search query bars for level range. Why not add two more to the UI for stack range. It's not that much coding and wouldn't affect the use of or capabilities of the AH in any way. It penalizes, nor rewards, anyone or any style of selling.
And odds are, once you implement a "stack range" query, these "walls" that are so hard on servers and a pain in the butt for players looking for more than one item will autocorrect themselves. Buyers can completely bypass these walls.
08/28/2018 07:49 AMPosted by Zhana08/27/2018 05:58 PMPosted by Omegallthose single stacks still sell. they'll still bog down AH if they still sell.
No, they don't. Most people won't buy single stacks, even with AddOns. Actually, single stacks makes it so the AddOn takes longer to scan the Auction House, which is annoying as well.
I made most of my gold, the past 2 weeks, buying all them underpriced stacks of singles and selling in stacks of 200 for 2-4x the price... probably bought 10,000-20,000 of them... and all the random size stacks in between...
08/22/2018 09:49 AMPosted by YthisensFurthermore, we’re deploying the change to the PTR first, so that addon authors can work through the change while we test it thoroughly.
AH is completely broken after the patch today. Wasn't there supposed to be testing? How did that go? Are the live servers now the PTR? Should players request refunds of their monthly subs as Blizz clearly does not have a finished product out there?
I have hit my frustration level with this steaming pile of garbage.
Ok....
Your "going to market" cost just increased. People deal with this EVERY. SINGLE. DAY.
It's very simple to fix on your end. Either take the hit on the new going to market cost on your end or increase the price of your item(s) and push that onto your customer.
Your "going to market" cost just increased. People deal with this EVERY. SINGLE. DAY.
It's very simple to fix on your end. Either take the hit on the new going to market cost on your end or increase the price of your item(s) and push that onto your customer.
08/28/2018 08:22 AMPosted by MenardOk....
Your "going to market" cost just increased. People deal with this EVERY. SINGLE. DAY.
It's very simple to fix on your end. Either take the hit on the new going to market cost on your end or increase the price of your item(s) and push that onto your customer.
Unfortunately this doesn't work, increasing the cost just increases the deposit fee. nothing is solved.
08/28/2018 08:05 AMPosted by Slatticus08/28/2018 07:08 AMPosted by SeracaWhy not just disable AH addons to make it more difficult to list items?
You know the default AH lets you post however many stacks you want, right?... disabling AH addons would just make walls of singles even MORE successful, since you'd have to page through 25 pages of singles, instead of seeing one line that says "1237 auctions of 1 item for 15g 99s 99c"
Then remove that as well like they did with auto accept for grouping.
Problem solved. Who the hell wants to manually list like 1000 single stacks.
If you do you got way to much time on your hands.
08/28/2018 08:30 AMPosted by SeracaThen remove that as well like they did with auto accept for grouping.
Sounds like a great idea that totally won't affect your ability to buy things like gems, enchants, mounts, feasts, etc.
This seems like such a silly solution to the AH problem. When people were using the WQ Finder addon to quickly find groups for WQs by auto populating the text , you shut it down. If the problem is partially that Addons can too easily post single items, why not shut that down in a similar fashion?
Further, how hard is it to allow filtering on stack size? Like many here, I'm a software engineer. I'm sure your stack is more complicated than this, and obviously a LIKE statement is not how you do a text search on your DB (i hope), but aren't we essentially talking about going from
SELECT items FROM ah WHERE item_text like 'NAME%' and item_type=TYPE item_level >= MIN_LEVEL AND item_level <= MAX_LEVEL
to
SELECT items FROM ah WHERE item_text like 'NAME%' and item_type=TYPE item_level >= MIN_LEVEL AND item_level <= MAX_LEVEL AND stack_size >= STACK_SIZE
Further, how hard is it to allow filtering on stack size? Like many here, I'm a software engineer. I'm sure your stack is more complicated than this, and obviously a LIKE statement is not how you do a text search on your DB (i hope), but aren't we essentially talking about going from
SELECT items FROM ah WHERE item_text like 'NAME%' and item_type=TYPE item_level >= MIN_LEVEL AND item_level <= MAX_LEVEL
to
SELECT items FROM ah WHERE item_text like 'NAME%' and item_type=TYPE item_level >= MIN_LEVEL AND item_level <= MAX_LEVEL AND stack_size >= STACK_SIZE
08/28/2018 08:02 AMPosted by VanamightI am not even able to use the ah this morning!
Glad I'm not the only one. Just logged in and tried to relist some stuff. Durn thing won't work no matter what I do. :o/
Breaking the AH addons was an unannounced and unexpected change. For me, quite undesirable!
This isn't rocket science; D3 1.0 had a commodities auction house. WoW is the largest MMO and has nearly the worst AH. Obviously, WoW devs are at least as talented as other devs and WoW's budget dwarfs theirs. It just has not been a priority for WoW. Treating commodities as lumps (e.g. D3) and having buy orders seem like a bare minimum for 2018. I really enjoy crafting and the AH WoW's neglect of the AH has a very negative effect on me.
Please take this as an opportunity to do a real fix to the AH, not band aids.
This isn't rocket science; D3 1.0 had a commodities auction house. WoW is the largest MMO and has nearly the worst AH. Obviously, WoW devs are at least as talented as other devs and WoW's budget dwarfs theirs. It just has not been a priority for WoW. Treating commodities as lumps (e.g. D3) and having buy orders seem like a bare minimum for 2018. I really enjoy crafting and the AH WoW's neglect of the AH has a very negative effect on me.
Please take this as an opportunity to do a real fix to the AH, not band aids.
This is ridiculous because you've (Buzzard inc.) penalized people for not selling items and made it financially impossible to address the ridiculous amount of undercutting that takes place especially when you release a new expansion (largely due to the incredible influx of drooling and developmentally challenged noobs who think undercutting means posting an item at 1/2, or less the value of said item simply to get a sale).
So aside from regular sellers having to deal with the destabilization of the economy (which btw I want to congratulate you on the outstanding job you've done with that) due to the large influx of people who really don't understand the long term degeneration of value to any item they sell vs a "quick sale," NOW we must also anticipate what and how much of any given item will sell?
To put in numbers; If I sell 1 piece of 'whatever trade item' at 286gold+ (normally 5 individual pieces and 2 - 5 packs and maybe 3 - 10 pks) I have to pay 59g20s70c to post/sell ONE 10pk, 57g51s95c for a SINGLE INDIVIDUAL PIECE and 58g26s95c to post a 5 pack and I ONLY GET A REFUND IF IT SELLS?
HOW EXACTLY DOES THIS SEEM REASONABLE TO ANYONE?
I'm literally paying 1/5 of the asking price on anything I'm trying to sell, with ABSOLUTELY NO CERTAINTY THAT IT WILL SELL, OR THAT I WON'T HAVE TO take it down and repost again at a lower price it to combat undercutting!
I'm sure the "brilliant" solution of both Buzzard employees and Buzzard apologists will be something to the effect of "Oh why don't you just have your mommy/daddy/husband buy your gold (via token) with their credit card like mine does," but when one doesn't have any of those options (or simply not of such a dependent nature to ever consider using them, if they did) and a significant amount of the enjoyment of this game actually comes from making money/gold on your own with your chosen profession, such ridiculous suggestions becomes moot!
YOUR DEVELOPERS HAVE RUINED THE GAME IN NUMERABLE WAYS with this latest expansion and this the is THE LAST STRAW!
So aside from regular sellers having to deal with the destabilization of the economy (which btw I want to congratulate you on the outstanding job you've done with that) due to the large influx of people who really don't understand the long term degeneration of value to any item they sell vs a "quick sale," NOW we must also anticipate what and how much of any given item will sell?
To put in numbers; If I sell 1 piece of 'whatever trade item' at 286gold+ (normally 5 individual pieces and 2 - 5 packs and maybe 3 - 10 pks) I have to pay 59g20s70c to post/sell ONE 10pk, 57g51s95c for a SINGLE INDIVIDUAL PIECE and 58g26s95c to post a 5 pack and I ONLY GET A REFUND IF IT SELLS?
HOW EXACTLY DOES THIS SEEM REASONABLE TO ANYONE?
I'm literally paying 1/5 of the asking price on anything I'm trying to sell, with ABSOLUTELY NO CERTAINTY THAT IT WILL SELL, OR THAT I WON'T HAVE TO take it down and repost again at a lower price it to combat undercutting!
I'm sure the "brilliant" solution of both Buzzard employees and Buzzard apologists will be something to the effect of "Oh why don't you just have your mommy/daddy/husband buy your gold (via token) with their credit card like mine does," but when one doesn't have any of those options (or simply not of such a dependent nature to ever consider using them, if they did) and a significant amount of the enjoyment of this game actually comes from making money/gold on your own with your chosen profession, such ridiculous suggestions becomes moot!
YOUR DEVELOPERS HAVE RUINED THE GAME IN NUMERABLE WAYS with this latest expansion and this the is THE LAST STRAW!
08/22/2018 09:49 AMPosted by YthisensTo address some issues related to the Auction House, we’re reconsidering how deposits—the refundable fees you pay to list your auctions—are calculated. This fee is based on the item’s vendor price, and for profession materials in particular, vendors offer very low prices, so these mats have a low deposit cost. Deposits are substantial on items such as BoE uncommon gear, gems, and so forth, but not trade skill materials (trade goods such as cloth, ore, leather, etc.).
One thing we’ve identified as particularly troublesome is a large volume of trade skill materials being auctioned off in stacks of 1. Some addons make posting quantities of this size trivial to do, resulting in dozens, if not hundreds, of pages of auctions for a single item. As we looked at ways to change this behavior and improve the overall Auction House experience, we found that we prefer to avoid inflexible solutions such as caps on the number of listings a player can make, or increased minimum stack counts, which might interfere with many players' common gameplay habits.
Our current plan is to increase the deposit cost of some profession materials on a per-stack basis, which should provide incentive for players to post items in larger stacks.
Here's an example:
• Let’s say that a player is trying to sell 200 Tidespray Linen for 10g (gold) each. Today, each item has the normal deposit cost of 1c (copper), with a 1s (silver) minimum deposit, so 1 auction of 200 linen requires a deposit of 1s, and 200 auctions of 1 linen each adds up to a total deposit of 2g.
• Now imagine an additional 20% deposit added to the listing fee per auction. With an asking price of 10g each, that raises the deposit by 2g per stack. In the case of 1 stack of 200 linen, the total buyout price is 2000g, and the new deposit is 2g1s. In the case of 200 individual stacks, the new deposit of an additional 2g per stack brings the total deposit up to 402g.
In either case, the deposit is returned to the seller if the item sells. Successful auctions aren’t affected by this change.
Our goal is to give players some forewarning on this change, and to gather feedback. We’re putting together a list of the items that would be affected by this deposit change, which we expect to be limited to high-quantity trade goods. Furthermore, we’re deploying the change to the PTR first, so that addon authors can work through the change while we test it thoroughly.
This change will likely be a temporary measure, as we’re also working to broadly improve the default Auction House in the future. It’s clear to us that many players use addons because they find the default Auction House interface inadequate. A temporary change to deposit fees will help with this in the short term, and we’ll continue to work on overall improvements to the Auction House for a future patch.
If you want to improve the AH, model it after GW2. People are not going to stop posting auctions of 1. People are not going to stop buying auctions of 1. Introduce buy and sell orders. I'm telling ya, model it after GW2 and everyone will be happy.
Looks like Blizzard renamed the StartAuction(bid, buyout, etc) function call to PostAuction(bid, buyout, etc) with their AH update. Fix this in your addons, and they work again.
Oh Blizzard congrats you are implementing a policy that will do nothing to stop the issue you are implementing for. If you wanted to stop the 1 item issue you would implement a system that after a certain amount of 1- item auctions the prices to post go up on a logarithmic scale. Only way you are EVER going to truly stop this. Everything you are doing is pointless on items that sell at a much higher prices.
08/28/2018 08:30 AMPosted by Seraca08/28/2018 08:05 AMPosted by Slatticus...
You know the default AH lets you post however many stacks you want, right?... disabling AH addons would just make walls of singles even MORE successful, since you'd have to page through 25 pages of singles, instead of seeing one line that says "1237 auctions of 1 item for 15g 99s 99c"
Then remove that as well like they did with auto accept for grouping.
Problem solved. Who the hell wants to manually list like 1000 single stacks.
If you do you got way to much time on your hands.
People constantly find ways around things like that, tho, with C wrapper functions and the like... WQ group addons aren't completely dead... neither is auto accepting... addons now just decline all signups and send out invitations to the players who ask... player hits OK and is in the party...