I am really struggling to see the problem.
Itâs a matter of principle, especially on items that cost large sums of gold. Saving 1 silver is simply moot.
I like buying things at even gold amounts too, and since it is just a silver I feel like Iâve lost no economic clout if I decide to be a little quirky with my made up currency in my fantasy game featuring elves, dwarves and dragons.
I doubt theyâll change anything but Iâm also missing the layer of choice they took out of the AH as a buyer. Solidarity fist bump.
So having an auction house alt or wanting to sell for a cheaper price makes you a troll? Come on.
The solution is probably minimum changes in the 0.5-2.0% range and free relisting.
At this point copper and even silver are like a fraction of penny.
Just FYI, if you post something for cheaper it doesnât mean youâre a jerk. Youâre competing against other sellers, the person with the best deal wins. Thatâs how markets work in real life and in game.
When choice is taken away itâs a negative. It makes no difference why I want to buy from or avoid a particular seller, a real market allows me that choice. If I want to buy a new car and pay more to support one dealer vs another dealer, I should have that choice. I really donât know why they donât allow us to pick whichever price and seller we want to buy from, other than it makes the programming a little more difficult and theyâre either too lazy or too stupid to do it.
Itâs also less fun from a selling perspective. Before we could try to figure out the best combination of stack size and price in order to sell something fast, but now itâs just an undercutting war.
The only thing they really needed to do was just redesign the interface because the old AH just used too many pixels for each listing, thatâs why scrolling for bags , for example, seemed like such a big chore when it really wasnât a big deal. Oh well itâs too late now and just the latest example of fun being sucked out of this game.
You might not have much experience in retail or contracting.
People will definitely pay a higher price for many reasons, in real life. Reputation, perceived quality, brand names, locality of available product, shame/guilt/personal reasons, and moreâŚ
In game, with virtual items, none of that exists since thereâs not, like, âorganicâ mystery meat or something.
So, first, the comparison to real life is highly dubious, since the market in WoW is nothing like real life. Then, if one wants to just apply âsimpleâ economic concepts like supply and demand to the game, shouldnât we also apply the concept of âvote with your wallet?â The motivation doesnât have to be understood or liked, but it is what it is. If an economic power is removed from the âconsumer,â that will probably not be well received.
I can definitely understand that the new AH interface hides alot of information that people could have used to âvote with their walletâ for whatever reasons they wanted to before. It provides much more convenience, it seems, sure. No more pages of clicking. Hiding information removes it further from being like âreal life.â
Derailing the topic, this is also removing a small aspect of complexity from the game. I donât really care that much in this instance, not being an AH-using person nearly at all, but removing complexity for convenience, in general, has to be carefully considered in a game like this. A foundational leg of the appeal of a long-lasting rpg is precisely the complexities of it. Rounding off rough corners is one thing, streamlining tasks and complexities is going further, can be good, and will usually have unexpected side effects. Since this isnât the first complaint like this Iâve heard about the new AH, I guess AH-playing was one of the âcomplexitiesâ of the game for some. Rounding off the edges would have been, like, not making the old interface so slow when paging, and improving the interface generally, while providing the same information detail and purchasing style.
Actually Iâve worked in business most of my life, there were never any nuances or complexities in the World of Warcraft auction house. Itâs a bit strange that you called my real life comparison to markets dubious, yet youâre talking about voting with your wallet. Just buy the thing you want and leave, you donât need to know who is selling it. It should also be pointed out that undercutting on this version of the AH to get a quicker sale is pointless, itâs based on time posted, not sale price.
Edit: I agree that the market in this game is not the same as real life, but it is still a market none the less.
Do you honestly believe that or are you being a troll?
This often happens when new folks try to enter the existing market with power players in the AH.
How do you know the person that is undercutting is a âpower-player, cheat, or scoundrelâ?
Undercutting by 1s is dumb. If they post at the same price as everyone else, then their item will be sold first.
People undercutting by 1s probably havent updated their TSM or Auctioneer.
TSM works fine.
New AH is a HUGE improvement over the old one. This should have been done years ago.
I couldnât care less who the seller is now that idiots canât post single stacks.
No. The new AH has removed the ability for you to âteach someone else a lesson.â
And good riddance, I might add. Quit obsessing over 1c or 1s and move on.
Just play the game like a normal human and spend the least amount of gold you can on the AH. Thanks.
i dont know if it still does this but when i was listing things last week the automatic behavior was that it seemed to want to undercut my post by taking a few silver off the lowest buyout. Might not even be someone wanting to undercut, some might just not be paying attention when they list.
No need to undercut unless you do a lot because the person who on last sells first anyways
I donât either. I never do.
I like it. Itâs like the Honey App for the AH. I also like it as a seller. Yes⌠you will buy my 1 copper undercut or you will buy nothing. Itâs business, baby.