This feels like it should be a paladin-only thing. Abilities like Cloak of shadows and antimagic shell should break on dealing damage, similar to greater fade. At the very least, using an offensive ability (as opposed to autoattacks) should break them.
Unfortunately, these abilities have been around for so long, that the current blizz team probably doesn’t have the confidence to change them.
Invulnerable to spell casters. I did expect someone to take the post extremely literally instead of applying common sense, but I didn’t expect it so soon.
These would be examples of well-designed defensives. Cloak of shadows may not be a total invulnerability, but it might as well be vs spell casters. It was implemented to clear dots before vanish, now its just a win-more button vs casters.
Abilities such as evasion and die by the sword may as well be invulnerabilities against melee specs, should those prevent ability usage as well? If I can still be trucked by spells then my answer would be a resounding ‘no.’ Similarly, if I can be dogged on by melee during CoS, I see no reason for me to have to stand around until the effect ends either.
It hasn’t changed at all in its functionality since it was first implemented so I’m not sure what you’re talking about.
They’ve been pretty consistent in their design. If a defensive provides immunity to all damage types, then your activity is limited. If a defensive only protects you from one damage type, you’re permitted to carry on. The only exception is paladin because it’s their niche. Sounds perfectly fine to me.
Honestly this isn’t a big issue. Definitely not a core issue with the game right now lol…
Pretty much this. Op you’re asking for a lot of homogenization which is the opposite of fun. Regardless pallies aren’t exactly the most problem class in the game right now…
Thank you! I remember this. It was balanced. It felt good. You were immune to everything and you could use this time to:
Bubble Hearth
Heal-up
Run Away
Then, it was changed to deal 50% reduced damage, and I thought that was ridiculous. Imagine if I could Ice Block and deal 50% of my damage to a target? Let alone 100%. This ability needs to go back to just being a defensive.
As a compromise, when a Paladin bubbles:
Healing abilities are increased by 50% to self, 100% to friendly players
Bubble lasts 10 seconds, next 3 seconds damage done to you reduced by 20%
Increased movement speed by 50% while bubbled, after bubble ends, you are immune to movement impairing effects for 3 seconds.
I’d be fine with either of those, instead of dealing 100% of damage through a bubble. So lame.
Yeah, AMS, karma and Cloak absolutely SHOULD NOT cause the player to be unable to do damage. Doing this would severely nerf DKs/Monks especially and I don’t see the point of this. There are abilities way worse designed than any of these that should be tuned like Blur, Crimson Vial, Chains of Ice etc. AMS, Cloak etc have never made the user unable to attack in the history of the game. It’s kind of funny that you think pallies should be the only ones able to do damage when historically they were the ones who were penalised for using their immunities. Of course, they can’t exactly reduce Ret damage during bubble/bop now since rets are already mediocre as is.