At what point did blizzard become so

Oh…I think there’s a debate atm about whether or not if LFR is considered raiding since you can’t get Slime Cat.

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sure, but raids built around social guilds have been the core end-game activity of the game since launch and I’m glad that they are seeing how attractive that social draw is to players from the success of Classic and that they are moving retail in that direction.

If they have to just copy Classic then they shouldn’t be working on Retail.

Big picture, a move like this could have been done for a lot of different reasons, you could argue that the tanking of materials values ultimately devalues the time of people that would previously farm said materials. The economy as it is these days exists to stimulate token sales and any move they make probably has some type of financial motive.

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Whats the point of owning a business if not to make money?

They already did with the mobile game.

So they’ll do whatever they want with Warcraft, since the money is in mobile.

They can see how popular SWP has been, how much more engaged wPVP is, how guilds and social activity is high in Classic. They’d be a fool to go back to Classic but also be fools to ignore it’s lessons.

That’s because Classic wasn’t made by the modern Retail team.

The magic runs out after Wrath.

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Or think of how they said time and time again, possibly hundreds or maybe even thousands of times that they would NEVER release a Classic server no matter what. And they kept shutting all of them down. Then finally when the biggest one ever got shut down and the outcry even made it to the news, then Classic was released. Not buying Blizzard’s “official” story that the only reason why Classic was possible is because a backup of a backup was found by a janitor who was cleaning off an old workers desk.

You honestly believe that the top MMO in the world that had multiple Guinness World records would have 100% of every copy of it deleted and only some random guy who didnt even work there anymore was able to find it? Yea. Not buying that one.
They had the copy all along. They just didnt want to release it. It was some random guy who no longer worked there who said he found a copy that caused them to release Classic. And by the way. That person only had a Vanilla Classic copy. There was No TBC Classic… so how did they get that? No WoTLK Classic, so how did they get that? Answer… They have had every copy ALL along. They just didnt want to release a Classic. If that guy hadn’t of come along, Blizzard would still be denying that they had any way to allow us to play Classic.

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It’s still for the Players. But Players are divided. There are no majority. If Blizz satisfy one group, another group would feel opposed/betrayed. Blizz can never satisfy everyone. Becoz everyone has different versions of WoW they like.

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You seem to fail to understand that WoW is a massive game, played by millions of people. Developing and updating any game, is a lot of work. One so massive as WoW is going to take a lot of time to implement anything. There’s the balance team, the encounter design team, the art team, etc. etc. When you make a change you have to make sure you’re not going to be breaking things.
Look at Season 4, it had minimal testing and a lot of things went wrong. So it’s much easier to make big changes in future expansions where you’re already adding new stuff to a version of the game where it doesn’t matter if things break.
Blizzard, if anything, listens to the community too much, too hard. There is a strong philosophy in WoW that everything must be important. I hate to make the comparison but Final Fantasy Fourteen does not have this philosophy. Player housing is a big deal but systematically it does nothing for the gameplay. So why doesn’t WoW do this? Well they have… it was Pet Battles. The reaction to Pet Battles, still to this day, is that it’s a loser, boring, cringe pokemon ripoff and not worth dev time. So Blizzard listened and stopped creating things that aren’t important. Players wanted player housing so Blizzard made it important. Then players complained player housing was too important so they stopped doing it. Players wanted more concrete choices, they felt as if their choices didn’t matter, so Blizzard made Covenants. Then people complained that Covenants mattered too much for a system you were locked into, so Blizzard stopped doing that.
You have to understand that the people who are speaking loudest and largest at any given time are often expressing grievances, but they’re the ones talking so Blizzard listens. Then the mostly silent part of the community, who has no real issues with how things are going, speak up because they have grievances about these changes.
As a more recent example, look at the talents in Dragonflight. If Blizzard wasn’t listening they would have just released them and moved on. But on Wowhead you see post after post after post of updates to all of the trees, working on improving them using player feedback.
What it sounds like to me is not that you think Blizzard doesn’t listen, it’s that they don’t do the things you want so you choose to perceive it as a failure on their end.

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No I want everything now, even though my $15 a month doesnt even pay for the all the interns toiletpaper on the 2nd floor.

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Players believing what they want and need is what the majority wants and needs is a tale as old as WoW itself. Oh and if players like them quit then the game is doomed, that’s also a constant.

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Looking at how the story has turned out, it’s safe to say that they don’t listen to anything we have to say.

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Bad writing is not the fault of lack of listening to player feedback. Yeah… it would help if they did but Blizzard is a big company and WoW is a big game. Things don’t move quickly, ever. The bigger the company the larger the timeframes. It’s apparent that they wrote out all this… stuff and didn’t have the time or ability to course correct sufficiently.

It happened when Blizz started listening to the players :slight_smile:
The more the playerbase asked for things to “make sense” and “be fair” the more clinical and dry the game became.
Haven’t you guys seen it before in real life where you work somewhere or are a part of an organization and it’s fun, friendly and carefree but SOMEONE wants to “make things better” so either they or someone they hire on starts implementing policies to improve the efficiency of the workplace? When you start doing that, the soul of the place dies and it becomes a company.

The playerbase made Blizzard kill the soul of Wow hunting for “balance” and “efficiency” that’ll we’ll never have.

Disagree.

We’re the ones who keep this world spinning. We should have some kind of god-damn say.

Pretty sure if we got the choice Sylvanas would be dead and her head mounted on a pole on display somewhere in Oribus.

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There are so many misrepresentations and falsehoods in your post but i thought I’d pluck this one in particular out.

Garrisons were not player housing, let me say that one more time for you… Garrisons were not player housing!!

You also said there is no majority, i can tell you that prior to Blizzard attempting to remove flying in WoD, pretty much nobody was against flying, maybe a random PvPer would make a forum post against flying and they’d be down-voted into oblivion.

Blizzard wanted a flightless world because a flightless world is easier to make content for and manipulate how we tackle what very little content is provided, it had nothing to do with immersion or trying to appease the portion of the community that hated flying, because there pretty much was none lol

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If you are imagining that they listen to players, you are delusional.

The only time they listen to players is when what the players are complaining about is accompanied by a massive exodus of unsubscribers. That’s when they act. And generally speaking, the actions they take are too little too late.

Blizzard was inspired by player housing to create garrisons, a personal quest hub where every player could keep busy doing chores, without ever having to go out into a world where there was nothing to do.

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Mist of Pandaria, yup