Garrisons were an expansion specific disposable feature, they were not player housing. You can try and say they’re similar or inspired by but it means nothing, that’s just your perception of it.
why’d they nerf lower kara? because of a massive exodus of unsubscribers? why’d they bring PVP vendors back into the game? because of a massive exodus of unsubscribers? why’d they give multiple in-zone player power progression systems in ZM, as players wanted? Because of a massive exodus of unsubscribers?
they were and I am glad that blizzard didn’t develop garrisons further. They should never implement player housing in wow.
See, I would argue that the issues started well before then. A strange obsession with telling players how to feel has cropped up in WoW’s story and it is detrimental to say the least. Sylvanas was never a villain, we were just told she was one. The writers expected everyone to agree and got complete whiplash when so many people just did not agree.
They have already gone on the record to say that they want to do player housing but they want to do it right, they wouldn’t say that if they weren’t going to do it or had already done it.
well i hope they realise that it’d be bad for the game because player housing would take people out of shared spaces. I guess we’ll see.
You must have the perfect life, because I’ve been told many things that never happened lol.
It’s like that friend that never leaves the house, no matter how hard you try to break their bubble eh lol
If I say “it’s my goal to have a full set of All-Clad Cookware” it doesn’t mean that I’m lying because I never spent the thousands of dollars to buy them or that I never really wanted it I just had other priorities in life that came first For me because I’m poor for Blizzard probably other reasons lol.
How they implement it matters
Surely you can come up with a system of how player housing can NOT take players out of the “shared spaces”.
There’s a couple, honestly. One example was back during Legion, there had been a patch which had attempted to make Stormwind and Orgrimmar more populated at odd times on RP realms by enabling cross-realm in those cities. The RP community lost their mind over this because TRP didn’t work cross-realm and still doesn’t for the most part, as far as I know.
Blizzard responded in under 24 hours with that one, ensuring the RP community would remain in tact and that people didn’t have to confront this issue. They did much the same one year when Tournament of Ages was actually experiencing terrible phasing due to population, and Blizzard responded in under 24 hours with that one too.
For the most part though, you’re right.
Yeah, those are good examples. Another one I just thought of was from BFA when they considered connecting Proudmoore with another realm but decided not to after players voiced their concerns.
Yeah, good examples are rare.
Depending on who you ask? Well before 2004 launch.
Blizzard had major success prior to WoW with evidence in my Starcraft and D2 days.
They used to have blues hanging out in chat and Customer Support. There were almost hourly updates to little things.
But they got bigger and the players larger and more diverse. Even famous streamers probably only get 0.2% of their attention. They probably have huge teams going a million miles an hour with a billion responsibilities.
It’s not that they don’t communicate, but it’s they choose not to dedicate talking to us because we are millions with millions of different desires.
My opinion? Something changed during MoP or just before, when they were trying to figure out what comes next. WoD was the first truly hot mess from Blizzard. And things have been wonky ever since. Not that there are no good chunks of content after that, but the missteps are doozies and the devs double down on their bad decisions.
I don’t know what initially changed, but it seems like that was when.
Not entirely sure, but I can say…based on a lot of reading I did…that it seems to be directly connected to Ion going on a tirade against flight and actually believing he could remove it…and not only would we not notice, but the man seemed to be deluded enough to believe the playerbase would cheer him on.
That area of time seems to have been the turning point.
tides of time or something.
it’s like that for everything nowadays. no more pure pride for the product or wanting to make a name. if you can get the quick bucks screw the name
maybe it’s inevitable? maybe it’s a byproduct of capitalism? idk… im just a sad gamer.
Suppose you are Alfred Montrose Fingermuffin, capitalist. You own a factory, and your factory uses huge industrial metal presses to make Fingermuffin Thingumabobs. Great big blades powered by hydraulics come stomping down on metal ribbon (like off a giant roll of tape, only made of steel) and cut Thingumabobs out like gingerbread men. If you can run the machine at a hundred Thingumabobs per minute, six seconds for ten Thingumabobs (because the machine prints ten at a time out of the ribbon), then you’re doing fine. The trouble is that although in theory you could do that, in fact you have to stop the machine every so often so that you can check the safeties and change shifts. Each time you do, the downtime costs you, because you have the machine powered up and the crew are all there (both crews, actually, on full pay). So you want to have that happen the absolute minimum number of times per day. The only way you can know when you’re at the minimum number of times is when you start to get accidents. So you reduce the number of shifts from five to four, and the number of safety checks from two to one, and suddenly you’re much closer to making Fingermuffin’s the market leader. Mrs. Fingermuffin gets all excited because she’s invited to speak at the WI, and all the little Fingermuffins are happy because their dady brings them brighter, shinier, newer toys. The downside is that your workers are working harder and having to concentrate more, and the accidents they have are just a little worse, just a little more frequent. The trouble is that you can’t go back, because now your competitors have done the same thing and the Thingumabob market has gotten a bit more aggressive, and the question comes down to this: how much further can you squeeze the margin without making your factory somewhere no one will work? And the truth is that it’s a tough environment for unskilled workers in your area and it can get pretty bad. Suddenly, because the company can’t survive any other way, soft-hearted Alf Fingermuffin is running the scariest, most dangerous factory in town. Or he’s out of business and Gerry Q. Hinderhaft has taken over, and everyone knows how hard Gerry Q. pushes his guys.
In order to keep the company alive, safeguard his family’s happiness and his employees’ jobs, Alf Montrose Fingermuffin (that’s you) has turned into a monster.
- Nick Harkaway, from The Gone Away World
This applies, metaphorically, to every industry. And TL;DR yeah it’s capitalism, it turns anyone attempting to become part of the machine into a bit of a soulless monster by necessity.
Blizzard has never been conected to the players. They just used to have better developers whose design vision more or less aligned with what players wanted.
Blizzard always had that proud rockstar attitude, but nobody cared since they still made good games.
Approximately around 2002 when they decided to cash in on MMOs and leave the RTS scene behind.
I mean they heard the question about what the heck is going on with Archeology recently but then kinda placed it off on a backburner indefinitely. I know they listen to us, but rather than acknowledge and act they just acknowledge which can leave people kind of frustrated.
I think an acknowledge-and-act development philosophy would bring about more satisfaction versus letting the end-user stew in their frustration for a while. There are already content droughts where a large number of players leave the game. So giving people more reasons to leave on top of that probably isn’t good for the product. I have more to say on this but I’ve got a Teams meeting coming up shortly with my office. I’ll end this by saying that I have hope for the devs working on this game. It’s just a matter of them implementing improvements to their process.
When the old guard & creators left AND when Activision got involved.
When the gamers were actually making AND playing the game, it is different than those who have no clue what made it awesome.