Hunters: “Pull the trigger, Piglet…”
Its hard for me to care about this complaint when a third of my runes are for a useless tanking spec that only exists to taunt boss until evasion falls off.
Yes, they should fix your tanking spec. Melee hunter has the same problem. Doesn’t work right, doesn’t do damage. We are SOL. Blizzard is in the business of nerfing.
a third of yours are useless ? that sucks, but most hunter runes are also dogcrap too
Two thirds of hunter runes are never used, under any circumstances.
I used explosive shot when farming mobs 10 lvls lower than me for cooking mats/cloth.
So i guess thats a use?
I mean yeah I could also use Lone Wolf when I run out of food to feed my pet, doesn’t mean it’s worth actually doing.
What are you talking about? Hunters are either topping the charts right now, or within 10 points of dps of topping charts.
The entire hunter build is based around a single rune that they continue to nerf indirectly. SoD Hunters are in an atrocious state, held up only from the fact that they are early game stars in classic and have pets that now scale with stats. Who cares about what the BFD meters say? Rogues and Warriors are wiping the floor with them and are receiving no nerfs, they’re both also poised to scale quite well going forward. The same cannot be said for hunters. Hunters now represent 3% of the top 100 and that’s before yet another nerf today.
There’s nothing stopping you from going MM or even Lone Wolf MM, or melee hunter, to do content. They’re all doing pretty decently relative to other classes, save for maybe Lone Wolf melee.
Consistently being at the top is not “in an atrocious state.” You simply perceive any potential nerf or tweak as a personal attack. If they’re underperforming at 40, I expect them to get the same kinds of buffs we’ve seen other classes get to help bring them back in line.
Warriors and rogues are not “wiping the floor” with hunters. A quick glance at Warcraft logs would tell you that.
Why would anyone play a build that is significantly lower damage and survivability? Just because? I could also unequip my runes and just run nothing but there’s no reason to do that, either.
Maybe because it’s, you know, fun, and still does plenty enough damage to clear?
You’re arguing that hunter is currently bad, despite being at the top of the damage charts, because not every single option can consistently top the damage charts? I genuinely have no idea what you’re complaining about or why when they will continue to top damage charts, and most likely have multiple viable playstyles/builds.
It’s not fun. I have every rune. I am full BiS. Nothing about any of those runes are fun. They’re just bad.
Are you stupid? The complaint is pretty clear. Our runes are bad. That is my complaint. Beast Mastery is the only one that is any good.
So you only have fun if you’re topping the damage charts, got it.
Hunters are performing more than viably, they’re at the top. You’ve got multiple viable options in playstyle. If you’re not having fun with them, maybe you’d have more fun with a different class. If the only thing that is “fun” for you is seeing a global R1 parse, you will never have fun with anything in this game.
I’m pretty sure you’re the only one who brought up the damage charts. All I’ve brought up is that our runes are bad and don’t give any DPS. They’re almost not worth equipping because of how poor they scale. Lone Wolf, for example, makes you do less damage than just having a regular pet with no buffs.
They also are just passive buffs for the most part. So I don’t understand what would be fun about doing less damage with a passive buff. Nothing about what you’re saying makes any sense.
You said hunters were performing poorly. This is objectively incorrect.
Then you said that the BM rune is the only rune capable of being viable, which is also entirely incorrect.
I said you can equip a different rune that might be more fun, but that’s unacceptable to you because it might mean you aren’t absolute top DPS. You are the reason you’re not having fun.
Didn’t they fix this bug? Why did we necro a thread about it just to complain more about hunter nerfs when they haven’t even been touched for weeks save for the absolute tiniest love tap to their pets today?
The argument from day 2 when they first changed explosive shot rune is that Blizzard is not nerfing hunters, they are fundamentally changing how runes work so they are useless. I’m all for balancing and ensuring Hunters are not overpowered, the Scorpid thing was just stupid and all the hunters exploiting the poison stacks destroyed our position as no one would take us seriously. The fact remains, our runes are trash and we end up playing exactly how era plays. Why Blizzard can’t just adjust damage and keep the abilities is beyond me.
I’ve been saying this since day 2 of SOD, it’s not about DPS, it’s about the runes.
When did I say Hunters were performing poorly? I said all of our performance based solely around one rune which is Beastmastery. I never said anything like that. I said our runes are bad and they are. There are 11 other runes outside of Beastmastery and they are all trash.
There is literally no fun to be found in any of them. When you play other classes there are abilities that are actually fun to use. You get buttons that are worth pressing.
I don’t care how much damage I can do using Beastmastery in a level 25 raid. And even that damage is far behind classes that can also tank like warrior or rogue. But again, who cares about the damage? Why are our runes so dog crap? Why is our playstyle exactly the same as it is in regular classic?
I disagree that explosive shot is useless. I’ve used it in Deadmines and in Ashenvale and saw some pretty big numbers. Having a niche use-case isn’t the same as being useless. I do think it’s very silly that it shares a CD with Arcane Shot, though.
There’s a grand canyon between min/max and trash, at least in this case.
Hunters aren’t the only ones with runes that massively outshine others at present, either; Living Flame comes to mind. Arcane Surge is genuinely pointless in comparison.
Playing exactly like era is entirely -your- choice. There are non-era-like options that remain perfectly viable, but it seems like you believe that the only “viable” option is whatever produces the most damage.