And I don’t think “leave the game to rot” is a fair way to describe a games lifecycle. Vanilla wow was a success. Leave it as a success and don’t change it.
Changing it is what caused the majority to quit wow.
Expansions didn’t kill WoW, it was changes and decisions made over the years that killed WoW. That and MMORPGS in general have lost in market share over the years to newer/different genres of games.
which were changes brought upon us by expansions…
the problem with wow has been lateral expansions. the correct path is horizontal expansions.
here is 10 meaningless levels for you to go grind and all that gear you earned there buddy that’s useless now, go grab some level 61 greens time to start all over. sound familiar? kinda correlates with the downward trend in subscriptions since wows peak.
the correct path was to expand the map, add raids, add storylines, add new battlegrounds without making the past instantly obsolete. the correct path was making everything a stepping stone to the next thing. naxx was suppose to take us to the next big raid which was suppose to be karazhan at 60 (see atiesh) and after that the next big raid. level stayed the same, gear just improved. hell even arena could have been implemented at 60 and done properly
the game went down the wrong path because “resets” aka expansions and destruction of communities aka crossrealm megaservers
Part of the expansion was the changes …
The expansion isn’t just more land to explore. It alters the game. The game is no longer the same. Expansions did kill wow.
Let’s not turn this away from what the OP is about.
Resetting servers isn’t a good idea for the majority of players and blizzard won’t cater to the 1%
Releasing fresh servers sure, but I definitely don’t want my server reset ever. If I had the option to roll a new toon on a fresh server every 3 years I probably would.
But don’t force people to reset their advancement, I suspect many folks 3 years from now will never have entered Naxx yet. As it was when TBC came out I was not ‘done’ with my character in vanilla but sadly had no choice as all the servers moved on into TBC I would have prefered to stay in Vanilla and roll a new toon on a TBC server.
not hard to tell OP didnt play vanilla
Classic wow will never go away. They may merge it into one server at some point. But it will have a server forever.
I am going to love the hell out of it for a few years. Then I am going to play either TBC – or a Classic+ which ever way blizzard decides to go. But Classic will not be replaced by those things, they will be added on their own.
u could never hate as much as you said it as much as i could hate reading it
If Blizz later adds seasonal servers, thats fine, just dont touch these
I hate this nerd battle thing, but yes, I did play vanilla. WoW destroyed the MMORPG I was playing at the time SWG (RIP June 2003 - November 2004).
This account is new account when I came back to WoW to play in Legion. My original account was “unloaded” at the end of TBC.
Why would anyone even be here if they didn’t play Vanilla? The only reason I am here is because I really enjoyed the original version of WoW, if I didn’t I would not be here. Why would someone go and LARP to have played a 15 year old game?
The fact I am even here 15 years later wanting to play a game I played 15 years ago is kind of sad and pathetic, its nothing to brag about.
Everyone I played Vanilla with back when it was new makes fun of me for wanting to play classic anyway, they all moved on in life and have no interest in playing vanilla again. So again I dont see why you want to go into nerd battling over muh veteran status.
then why even suggest yearly resets? even if resets weren’t a terrible idea - one year? what?
Lets be honest, most people will quit after clearing Naxx a few times. Only a very small percentage of the original population will remain permanently. Then what?
- Option 1: Let the game take its own course and never reset it and allow the population to dwindle down to a fraction of players who are attached to their characters while most people have quit
- Option 2: Add new content.
- Option 3: Seasonal resets, create hype to bring people back to play again every year or 2
Which one of these 3 options would have the most player retention over the years, that would also cost blizzard very little to maintain?
- Player (long-term) retention would be low with Option 1
- Cost would be high for blizzard with Option 2
- Player (long-term) retention would be high and cost would be low with Option 3
do you mean 1 year after naxx is out or 1 year total server life?
I dont see how people would be done with naxx 1 year out from server launch, if its even released by then
We have from 18 months months before Naxx. Then 6 months of Naxx. at 24 months TBC or classic+ will be offered. Blizzard has said TBC or Classic+ already.
Classic servers will remain forever. They won’t change them. They will offer new TBC servers that may offer transfers or not. If they go the TBC route.
I will take option 1b. keep the original servers static and release a new set of servers ever 2 years or whatever.
it’s clear you want fresh servers, while some of us don’t.
by the way if they forced option 3 I am definitely NOT going to be coming back to do it all over again. as I stated before I want my progress left alone if you want fresh server then petition for a new set of servers not forcing everyone to be reset because you and the other ‘fresh server’ crowd want it.
I’m hoping TBC servers will be entirely separate from Classic and will offer 0 character copies/transfers from Vanilla servers.
I could see that as a possibility. I could also see them time gating transfers, and restricting the items you can bring with you to what you can equip, and soulbound items. In addition to risking having to change names.
If the final content stage is released at 6 or 12 months. There would be a 6 or 12 month period of farming for those who want to continue playing after all the content is released. Realistically most people will quit within 6-12 months of the final stage of content. It does not make much sense to do this when there could be a much higher and more more competitive scene by having seasonal resets.
For those people still playing retail WoW, they could be incentivised by Blizzard giving players achievements / feats of strength for such things as getting server first Warrior or whatever on their retail accounts.
Examples
[Classic Season 1: Realm First!: Level 60 Warrior]
[Classic Season 2: Realm First!: Ragnaros]
I don’t care about achievements or feats or anything, but I know a lot of modern players care for this kind of stuff now, it would be a big incentive for people on retail to keep returning to play Classic. Its just another carrot on the stick blizzard can use for retention.
But none of that would be possibly for blizzard to exploit if the servers are just left forever with no seasonal resets.
Blizzard already said there will be no achievements linked between Classic and Retail WoW.