Arms warrior buff (where's it at?)

Welcome to the ARMs needs a buff thread. I’m ur host Elvo

FIRST! Thank you to the buff you did for 2 handed warriors in general that was great. but there was still no buff to push arms.
Making Arm the 2handed spec would be awesome as fury is clearly build for DW and Arms it doesn’t do much in PVP

  • Quick Strike - the hand rune, now you did buff this and ty, but i will still use WW rather then this cause it does more damage and it still hits like a noodle
  • FIXED, the back rune (well done here great job!!!)
  • mortal strike (this is the thing that really needs some upgrade)

To every one about to post just go fury, my distaste for you is immense

We have two rune slots that could be used to help arms a lot in PVE.

There’s an easy fix here to balance arms without buffing fury and that is to gate the improvements behind the mortal strike ability.

i accept that with out something to match death wish fury will always win on short fights. but i think arms warriors should get some attention and love that they have never received before please

LOGS - character/id/78961032

2 Likes

Arms does not need a buff it’s a pvp spec as it’s always been. Play fury if you want to push for WCL or just play arms and stop worrying about the dps. If you want to grief the raid team you play on then do it nobody is stopping you. Not every spec has to be front page material… Hope you have a great day Elvo! :people_hugging:

‘Arms is a pvp spec’ is such a dumb argument in SoD where they said they want all the bad and/or meme specs to become viable, this isn’t era. And it’s not like Arms is particularly good in pvp right now anyways. It deserves a buff and shouldn’t be the era REt paladin of SOD.

4 Likes

Just because fury does more dmg(as it should) doesn’t mean arms ain’t viable I dont get it are you asking for arms(beastmaster equivalent) to be better than fury?

Its defo viable now we wont shame you for being arms :slight_smile:

Arms would need a global 50% dps increase to catch RET paladins and 70% to catch rogues and hunters. SoD is broken. Balance is as bad as vanilla 2019, just in a different class order. I checked the old wowhead posts and WCL stats and a gimped 2019 ret to a bis fury warrior was the same gap Arms has with a rogue right now. :clown_face: :clown_face: :clown_face:

Arms is F- tier at everything. It needs 50% dmg to catch a ret with none of rets utility. It also does almost all physical damage (unlike so many other classes) so outside of raid warrior loses the most damage. So if in optimal raid conditions with world buffs and armorless targets (bosses have 5% or less) and a warrior needs 70% increase to catch a rogue or hunter, then in open world/pvp Arms will be doing less than half the dps of other classes.

Makes sense when I charge a hunter with bonereavers edge and do a 600 mortal strike crit on a hunter or a 500 mortal strike crit on a boomkin and then Trap crits me for 2k and chimera does over 3k and i die almost instantly, or starsurge crits me over 2k or a 1.5 sec cast starfire does 4k… YEAH arms is fine :clown_face:

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There are no PVP specs. Every talent tree has PVE and PVP talents. There are PVP and PVE talents, not specs. Anyway, a bunch of “PVP” specs from rogue, hunters, etc do tons of damage in PVE. And a bunch of PVE specs do extremely well in PVP. Arms warrior loses to every spec in the game, PVE or PVP. It does no damage, is made of paper, is cucked by armor on targets, and has little utility. Its like aggroing a random non-elite mob. Its not a “PVP spec” if its horrible at pvp. Even frost mage and sub rogue that get far more pvp orientated talents do a lot more raid pve damage…

Arms needs a 50% dps gain to catch ret paladin. All the healing high utility hybrids that do mixed or all magic damage (ignore armor) also do way more damage than arms and Arms has no redeeming qualities or niches.

1 Like

it has to be off GCD to use. They forced warrior into using tons of low damage special attacks (MS/bt, raging blow, slam, all do about 1/4th the damage of Chimera shot) and there is no room to use a rage dump like quickstrike that has bad damage-per-rage.

1 Like

Those specs were only bad/meme in raids. They were great in PvP.

If you want every single spec to be powerful at everything, retail is right there.

I think the problem with Arms is… It’s not good at anything.

5 Likes

What specifically about Arms makes you wanna play it over 2H Fury? Sweeping Strikes?

That’s the current pre-buff and non-optimized arms right now.

it’ll likely still be worse than a ret as GL beating the ret QQ

as I said though it SHOULD be below fury It is literally the beastmaster hunter equivalent

Bro, the thing you’re missing here is Amrs is about half the damage of Beastmasters

2H Fury, while better than arms thanks to Flurry and Death Wish, kinda feels like an unintended spec tbh. Arms is the tree with 2 handed weapon specialization talents(+5 damage and additional customization talents for different 2H weapon types like axes/polearms for extra crit or swords for mini windfury). And Bloodthirst doesn’t hit as hard as Mortal Strike if you got Refined Arcanite Reaper or Spinal Reaper(I understand this may change later on when we get more AP but right now its noticeable for me).

I don’t even necessarily think ARMS should be better than DW Fury in raid DPS, but I think it should be at the very least somewhere in the middle of the pack as an alternative and not dead last by a huge margin, especially when literally nobody is crying about warriors in PvP right now(except warriors lol).

All the weapon spec talents do is make maces unviable, which is just a handicap for the spec rather than a benefit. My main problem with pushing Arms to be a viable spec is it doesn’t really have anything in the tree that makes it play different from 2H Fury. Rotation wise, Mortal Strike is functionally identical to Bloodthirst. The only gameplay difference between Arms and 2H Fury is that you’re missing Death Wish and you get a crappy cleave cooldown as compensation. The Arms tree will not outdamage the Fury tree without a complete overhaul in runes that all support Mortal Strike in some way.

YES exactly, i want to push for some difference! make it all about 2h weapons. make it the 2h weapon spec for warriors

Yeah, currently Im talking abt p4.5 :slight_smile:

Not asking for it to be better than Fury, just for it to not suck.

And changing up the Arms runes wouldn’t be difficult at all. Combine Taste for Blood and Blood Frenzy into 1 rune(this one really feels like a no-brainer) and delete Quick Strike. That instantly frees up 2 rune slots(Chest, hands) that they could do something with. They could also do something about Wrecking Crew as that’s pretty bad rune as well.

Arms really only has 3 runes that are any good at all (Taste for Blood, Precise Timing, and the soon to be buffed Frenzied Assault).

1 Like

it shouldnt be worse than ret or other hybrid specs that can heal and have tons of utility, at a minimum

fury should be something where with full deathwish uptime on fast fights and full cooldown usage that you can peak high, but arms should be something that maintains its damage outside of raid a lot better. Similar to how rogue, hunter, ret, boomkin, spriest etc maintain a lot of their damage outside of raid.

specific buffs would take some work, as Arms needs 50% overall damage to catch up to RET paladins in raid… yikes (where bosses have 5% or less armor and players have world buffs that favor warrior)

but things like quickstrike cant be on the GCD, mortal strike shouldnt do 1/4th the damage of a chimera shot in pvp situations, blood frenzy damage tics for around 120 when moonfire dots and sunfire dots can crit for 1200 ea? what? taste for blood needs to also make overpower a 1 sec CD so it doesnt cuck you on dodges. And you need a way to apply sunders quick, like a gcd/stack buff for sunders or a heroic throw type ability (similar to SW:D) that applies 5 stacks of sunders that you can then refresh if needed. Would make more sense than colossus smash in Vanilla as well but since most classes are playing in WotLK and beyond with their overpowered runes something like this could work too.

Arms was doomed ever since they thought quick strike and playing a dot based rend with overpower was the answer completely ignoring mortal strike hitting like a wet noodle or applying additional debuffs like armor pen

Couldn’t get anymore disconnected from reality. It’s actually embarrassing

3 Likes

It was doomed when they decided it had to do less dps than RET in raid but with none of the strengths that come with being a hybrid like ret. Consider that in raid, bosses have 5% or less armor and palyers have world buffs… and even in these conditions, Arms needs 50% flat dmg boost across the board to catch a Ret paladin (WCLs, 90 bracket). So obviously outside of raid a warrior as Arms cant even come close to catching up. Ret is actually within 4% of fury at the 90 bracket lmao.

Quickstrike is dead. There are no GCDs to use it. Its a rage dump with no reason to dump, or time to dump. The DPR is terrible which is why its a dump. It has to be OFF of GCD to have a place in the game.

Rend is terrible, Even runed it ticks for like 110-150 range. Sunfire/moonfire dots crit for 1200 on ptr on an old template char with blue gear.

Mortal strike is terrible, as stated. 30 rage and it does about 1/4th the damage of a Chimera shot. In a world buffed 0 armor target scenario its about half, in an open-world scenario it can be less than 1/5th the dmg because chimera is magic.

Armor is a huge problem and it takes about 8 seconds and 75 rage to put up 5x sunders. You die in about 3 in pvp so youll never get to enjoy this. Even in open world, dungeons, etc stuff dies fast so you just have no time to sunder. Homonculi can apply 5 stack… but not warrior? Warriors needs a weapon throw ability like heroic throw that applies 5x of sunder than you can then refresh.

Every patch hunters and rogues and druids get a billion edits and theyre so strong, meanwhile arms which is actually where Ret paladin was in 2019 gets almost no help. Yes, I went and checked WCL and wowhead articles. A ret paladin needed 70% damage to catch a bis fury warrior in classic. In SoD, an Arms warrior needs 70% damage to catch rogue and hunter. YIKES.

1 Like