It’s nice that you don’t need to maintain rating to equip items, but that was only a problem for certain people.
A lot of the complaints are the rating requirements in general because, again, it kills casual/alt PvP participation.
Some people want to feel special and amazing and apparently can’t feel that way if items aren’t rating locked. I’m not sure why that is given that there are cosmetic rewards for rated PvP. You don’t need or deserve an advantage in PvP. You’ll win if you’re good, casual PvPers just don’t want to be steamrolled in BGs. They want to enjoy the game.
If you don’t want the game to be enjoyable to a larger number of people, you’ll find that you don’t have as many people to play with. Enjoy being kings of a desert I guess?
The problem is that the gear requires a T6/sunwell equivalent PvP push to obtain T4 equivalent gear that’s not even BiS for most classes in the weapons slot and fills a prebis or T4 slot at best.
There was a spike in power at Season 3 gear and most definitely needed some PvP metric to keep the number of PvPers earning top rewards around the same as the number of PvEers earning top rewards…which was the entire idea of the rating on gear in the first place.
Now we have a situation where the T6/Sunwell gear will require far less effort than people obtaining their T4 equivalent weapons. And that doesn’t even include the shoulders, which require you to be 2200+ which was the safe area for Gladiator back then.
Except pvp difficulty stays static so you could just as easily say people will be obtaining sunwell quality weapons from pvp as easily as T4 gear come S3.
No, its very specific. They chose the ratings based on a percentage of guilds who were raiding current content. 1800 might not sound high to you in hindsight but there were fewer 1800 players than people who raided BT and Hyjal back in Season 3.
Since we are clearly getting #changes this time around, with these rating requirements put in place, can we get some nerfs to the OP meta classes in pvp, and some buffs to the other classes? If you’re going to start season 1 with ratings like that, give the classes that are at a big disadvantage in arenas a better shot at actually achieving those goals.
I hope no one here that hates this change buys the collectors edition. I’d like blizzard to at least make another follow up post on the Arena changes they put in.
I reckon that for the first season, there’s going to be a healthy enough player pool to allow good players to push ratings, and it’s in these early days that this “git gud” mentality might have a modicum of credibility to it. I’m willing to bet that breaking past 1700 won’t be a huge issue for players that are serious about improving their PvP game, even if they aren’t pro gamer material.
By season 2 or 3, yeah, I’d say it’s reasonable to argue that the ladder is just going to be a bunch of sweaty nerds trying to claw their way to 2000+.
Potentially so; we will see. If it goes to crap I can always go to endless or henhouse. Both have ATR and some great players and so far I haven’t seen anyone dodge so there is that.
It’s interesting to me that naughty servers are now more authentic than what blizzard makes.
From what I can tell on the Endless arena leaderboards, people aren’t really able to break far past 2k. An interesting example of what a small, hollowed-out ladder might look like by the latter half of TBC classic if it goes down this road.