Arena can be tons of fun, but poorly implemented mmr/cr system that doesn’t have good inflation is not fun. I’m not good at the game, was 2-2.2k for mogs most of retail and swapped to rogue to learn in tbc/wotlk so it isn’t r1 perspective.
All of tbc challenger sat at 1400-1460 for all 3 brackets and never inflated up during all 4 seasons. Even now between 1550-1650 2s you go up like 4000 positions almost, that is 10% of the ladder almost in 100 rating difference. A lot of my more casual friends didn’t enjoy arena as much because they tied their skill to a rating that was super low. People who could usually hit 1500-1600ish were hardstuck 1300s or so. While I understand wanting to keep people from getting the “op” weps and stuff at 1800+, which was usually only the top 10%, it disincentivizes people from wanting to push arena. With how easy pve is to pvp now for getting gear it makes no sense to not open up gear away from rating reqs or better add inflation that actually inflates the season.
Also we need xrealm queueing in arena. I get it slightly for rdf because of pve being so big, but pvp is dying on us. Xrealm would allow tons of people to swap realms and still play with their friends. Leaving 3-5 friends behind to play with 5-6 others in pve is not a fun decision. It is made worse knowing I only usually pvp with those 3-5 so xrealm would allow us to queue up and increase ladder participation ans maybe the mmr inflation.
TL:DR increase inflation(preferable move) or remove rating requirements and keep a cosmetic shoulder one. Also allow xrealm queueing to happen so we can play with locked realms.