For anyone that doesn’t seem to understand, there were these claims that GDKP eroded the social and guild fabrics, but so far no one else talks about HOW or where the benefits lie for that. It’s mostly just code for “A lot of people were complaining so we want to shut them up.”
The reality is there is really three types of content in WoW. PVP, Solo content (leveling, farming) and group content (raiding, dungeons, big quests).
The main focus of WoW content is raiding, and it’s the only content that GDKP existed in. So, when you’re talking about the benefits you need to understand WHAT is being impacted and the reality of who is being affected, but also why things are the way that they are.
And the answer is raiding is mostly pugs and guild runs, and so the “social” benefits are expected to be reaped there. But instead we are seeing less and less impact post ban. Less pugs, worse experiences pugging, and a continued degradation of social structures. And that is NOT a result of the GDKP ban. That would exist even without it. It’s a function completely divorced from GDKPs, because it’s related to incentive structures and how players approach this game.
The game is lootbox simulator when you really boil it down. Raiding groups have a single goal, full clear the bosses to get the loot as quickly and efficiently as possible. It doesn’t matter what kind of group you are in, that’s always the goal. And some players are willing to put up with groups that struggle or accept not clearing, but the vast majority of players don’t want to waste their lockout. They want their loot. That’s WHY they raid. And this focus on fast, easy loot and efficient runs is what is leading to the erosion of pugs and the parse mentality.
Players don’t want to risk their lockout on chance. It doesn’t matter if they are a grey parser or a top 100 parser, no one wants to have an unfinished lockout and no one wants to wipe over and over again. And it’s that incentive structure, that focus on just killing the boss and getting the loot, that has us where we are now. GDKP didn’t do that to people. It didn’t stop when GDKP was banned. And until that incentive structure gets changed, it will continue to be a part of the game.
It’s a player created problem.