Are you confused, or just incompetent?

Too many!?

I feel like there is 1 or 2 in outlaw then they have bloody vigour in a spot that removes your ability to build flexibility

1 Like

Outlaw has no flexibility to begin with. You either want some energy insurance or you’re relying on Ace Up Your Sleeve procs to practically carry your strongest build in every situation.

2 Likes

I’ll have to see for myself on the Monk thing. As a Brewmaster I rarely have energy issues. Pretty much only when I spam Tiger Palm.

Blackout Kick, Rising Sun Kick, Breath of Fire, Leg Sweep, and Exploding Keg don’t cost any energy and they are all part of my rotation.

As Windwalker I’m not sure I have the rotation fully down in order to judge yet. I can see tension in my current build where I want to use Whirling Dragon Punch on CD because it’s essentially free damage on target and AoE but I need RSK and FoF on CD. But both of those have their CD reduced by Blackout Kick. But I optimally want to use BoK when I have max Teachings of the Monastery up which WDP give me. So I am mostly juggling CDs to synch them up in a flow and stack a buff.

There are times I experience energy droughts and other times where I have full bar. That kind of tells me I’m not doing it right just yet. In a lot of ways WW Monk feels like Outlaw

1 Like

WW energy is basically a non issue atm because they turbo scale off of haste now and you literally have so much energy regen that you actually intentionally overcap on your chi because it’s more efficient to tiger palm than it is to actually press blackout kick. Like blackout is so low on the priority that you don’t even press it unless you’re capped on teachings now lol.

2 Likes

Exactly. If you’re playing correctly and have correct stats, you will literally never go energy deprived in a way that remotely matters. If you’re having issues with that, you’re doing something wrong. Either your rotation is bad or your stats are wrong.

Heck, even when they were avoiding haste like the plague, I never once ran into issues of being idle on my rotation in any content. I’ve been playing monk as an alt or main since MoP as both Brew and WW. You can not tell me it’s remotely in the same wheelhouse, even at the worst of times.

Again, plug a bot into any rogue rotation and you will find it idle for unacceptably large periods with perfect stats and all.

1 Like

To be fair, I play mostly Brew and Mist for Monk so I am almost certainly stat’d wrong and rotating wrong. And looking at Blackout Kick’s damage I can totally see why you wouldn’t push it unless you are max on stacks of Teachings. I guess I thought it should be used liberally to get RSK and FoF off CD as soon as a possible?

I can see how not spending Chi on BoK unless I got max stats would probably help with Chi management so I can always use RSK and FoF as soon as they are off CD.

So I tried just that and increased my DPS by about 40K so yeah I was doing it wrong.

This I will say from just eye-balling it: WW energy regen is SIGNIFICANTLY faster then my Rogue’s.

1 Like

The energy problem was fixed in shadowlands and tied to ER for sub. Its now shadowtechniques and tied to auto attacks…auto attacks.

This is why sub in particular is energy starved and feels like you need to pool energy for shadowdance like its original Wrath/Cata…it was fixed in shadowlands then became a part of “meaningful choice.” Which basically meant effing it up on purpose.

2 Likes

Relentless Strikes needs to be baseline again.

Sub should have ER returned.

Outlaw base regen should be buffed.

Assassination should have an energy discount when using any combo point generators.

:surfing_woman: :surfing_man:

1 Like

Auto attack talents must go . Shadow Tech could be move to crit attacks.

Multiplying talents must go too. Especially Danse macabre.

2 Likes

The devs did remove a lot of multipliers for Sub so it can have more damage outside of Dance windows. But I think they need to continue to do more removal of so many multipliers for all three specs.

Nothing wrong with lining up CDs for openers, stuns or big damage windows but it has gone too far in an extreme direction with Rogue game play feeling clunky as a result.

:surfing_woman: :surfing_man:

Personally? I’m a little of both.

Confused + Incompetent

You can check my talents if you don’t believe me. I will not take Crackshot (even though the sims are… *tasty*).


You will all be delighted to hear however that I submitted a bug report today as I used Killing Spree on the boats in Dawnbreaker.

I laughed like a madman as I teleported backwards to my starting location. I continued to cackle as I fell ALL. The. way. down.

As I sat with tears in my eyes, foam at the corners of my mouth, I tried to gasp out the words “Release Spirit”. I think I succeeded in staving off the insanity the Rogue dev planted but my god, what a rush!

6 Likes

Nope, never. Shadow Techniques is fine being procced feom auto attacks. Its extremely predictable. Having it attached to crit value is unnecessary.

Well you already killed Shadowdust. Might as well make Sub irrelevant for a whole xpac again like BfA.

it’s already attached to haste, but not strongly enough, as haste continues to be quite weak for sub
problem is, slice and dice devalues whatever haste scaling you would get with shadow techniques.
one solution could be to have the value of the returned energy tied to haste. a sort of “auto attacks restore x energy, based on haste”
technically it would double dip, as increasing haste would increase attack speed as well as the value of energy restore, but the attack speed increase would be insignificant, especially with SnD in the mix.

3 Likes

do you know how unnecessary is auto attack in pvp? especially after acrobatic range remove.

it could be okay for pve. but in pvp its disgusting.

1 Like

Auto attack damage in PVP is a non factor because Rogues can no longer do full stun locks with full duration Cheap shot and KS because they DR with one another.

So people are not sitting in stuns that long and Kidney shot duration in PVP has been nerfed and yeah…most classes have way to reduce damage while stunned so auto attack damage doesn’t matter in PVP anymore.

Back in the day Cheap Shot—into two point SnD was a must but not anymore.

:surfing_man: :surfing_woman:

1 Like

but our core mech shadowtech +applying poison+ hunt them down tied to auto attack.

rogue needs complete rework with removing cp system.

Fair point. Crit still wont fix it. Even in PvP you dont stack crit like that.

i believe i would more crit with (builder+spender) than proc with auto attack :smiley:

1 Like

Getting Rupture on some thing before it dies will get me energy back. However rupture is not something I focus on in an AOE situation with multiple mobs.

Maybe they could put the energy refund system on a better spell or simply up the tick on our energy as a whole.

Encouraging me to use a spell where it’s not needed just to keep going is a pointless and silly system that looks like it was designed as a spiteful punishment.

3 Likes

I just want more energy recovery for Assassination. If the fight lasts longer than 1 minute, bye, bye, Energy…

In DGs, even with about 5 mops with Rupture and Garrote, Energy is not useful.

3 Likes