Are we going to get rid of the trivial 30% range?

Unironically priests should be more mobile. Like their speed boosts should just be faster, even if the trade off is they don’t last as long.

Should all classes get a second life too (cause shaman have it.)

Some have cheat deaths, some do not. And it’s not a tax on dps either.

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Augmentation has a cheat death, so it’s not like not having one should be a defining feature for devastation and preservation.

And they already gave shaman’s bloodlust to other classes, as well as druids’ battle rez.

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What they should do is balance evokers like a midrange caster rather than a 40y one like they have been. Its frustrating.

Unless you’re talking about raid mechanic targeting, I’m not sure what you mean by this.

Devastations kit was designed and balanced with the range in mind.

I haven’t read it on it in a while but does the mastery go to 0% when enemy health is low or just to a minimum damage bonus?

It’s capped at 30% target health now. So the minimum you’ll get is 30% of your mastery value even if the target is at 5% health.

Well that’s a relief at least… a reverse execute is an interesting idea… but needs work (imo)

They also nerfed the rating to % conversion by 40% though. So if before you had 100% mastery, that same rating now only gets you 60%. Mastery is dev’s worst stat now. This has the additional affect of weakening the talent Tyranny, for better or for worse.

I suppose blizz is gonna blizz… blegh

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Yeah. They still want mastery so it’s fine. It still affects the entire dps kit effectively, unlike survival’s mastery for example, which affects very little of their kit so they usually want 0 mastery altogether.

The health regen they get from it is negligible at best…

Oh yeah, it’s basically non-existent. Voidweaver shadow priests will get to steal 1.5% of their max health every second from nearby allies with larger % health than them from a single hero talent point. With a gear set that has a ton of mastery (6250+) mastery, survival’s regen is 4.2% every 5 seconds… So not even 1% of max health per second. A single talent point gets shadow 50% more than over 6k mastery worth of regen on survival. That component of mastery is just pointless (though probably completely the reason the rest of it is balanced to suck).

I do wish Dev mastery had a rider affect like that though. Like how marksman gets increased range, and DH get increased speed, ect. Would be neat even if it was something like increased vigor regen or reduced CD on soar.

Huh that would be neat though survival def needs a big rework… at the very least their mastery.

On the topic of dracthyr though… wish we were able to choose our visage instead of being given another elf. They could even do away with the draconic stuff for the visage and I would be happy personally.

They may be moving towards that option based on the most recent dracthyr-centric quest. Time will tell for certain, but there are good signs.

That’s exactly what should happen. Just tag evoker as melee, it’s how most optimize to play it anyways.

At least it’s not eso? There they don’t care if you have a staff or bow, if you want healed you stack in melee with the dual wielders and 2hders so you get hit by the frontal and ground effect heals.

If you’re out in Narnia, you’re going to die, and it’s universally seen as your problem, not the healer’s.