Are there too many tiers of PVE content?

No.

Enjoy what you enjoy in the game, leave others to enjoy what they like.

Far too many tiers.
All these tiers are why gear gaps are so massive and we need a stat squish every other expac.

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Couldn’t agree with this more. This is my primary problem with the amount of difficulties.

Everyone, regardless of skill level, deserves some type of gear progression to work towards or else they have no reason to play.

The open world is also far too easy in full quest greens at 70.

The reason to play is to see and do things.

No, this doesn’t work at all.
See: Shadowlands. Massive exodus, almost killed WoW.

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Yes, there are too many tiers of content difficulty. Good luck getting rid of any single difficulty though. No matter which one you suggest you’ll receive endless amounts of backlash and “Why not YOUR difficulty?” as if fundamentally changing or removing one difficulty wouldn’t cause massive changes to all the others as well…

It’s quite simple, just eliminate all the difficulties added after the first. Do what the game did when it was way more popular.

Shadowlands had all sorts of welfare gear, all you’re proving is that welfare gear doesn’t retain players.

You bit comprehending the point doesn’t mean I don’t have one.

You mean when quarantine was lifted and people went back to normal lives?

Did you really just use that as an argument?

WOW was popular on launch since it was more casual than EQ. That (very valid) tin foil won’t go away…ever lol.

Perhaps. But they’ve mentioned in the past how popular it is and that it basically justifies all the dev resources that go into the raids so it’s highly unlilely.

Oh those must be those peeps who want mythic gear just for logging in. Keep hearing about them but have yet to spot one in the wild. :upside_down_face:

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WOW was popular on launch because you could level to max solo and didn’t lose levels when you died.

No they didn’t, they said that the increased participation in Dragon Soul LFR justified a 16-boss raid tier at the start of MoP.

I don’t see any 16-boss raid tiers, these days. Do you?

We know from API data that more than twice as many people clear the Heroic raids as clear Normal & LFR combined without clearing Heroic. The LFR-only population is pretty small.

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Removing a difficulty that is mostly unnecessary, the same as what Blizzard did with Mythic Keystone dungeons which is how I started off my reply… The word of the say is “context”.

Which is why I never said that. :slightly_smiling_face:

Reread what I typed VERY carefully. Hint: it only says to rename Looking For Raid, not to change the difficulty of it.

I was only talking about what would be removed, but with a more comprehensive list I would adjust the difficulties of Heroic and Mythic raids accordingly; there’s already barely a jump from Normal to Heroic (sometimes the first few bosses in Heroic are easier than the last boss of Normal) so this would possibly smooth out the challenge curve between the difficulties. To say it another way: Normal Fyrakk should not be harder than Heroic Gnarlroot.

Can you demonstrate a statistically significant Covid Quarantine Sub Spike for World of Warcraft? Or is this just some semi-plausible “Just so” story you’re spinning to defend one of the worst expansions in this game’s history?

Im not defending SL, it was the second worst expansion.

But anyone with actual common sense will put two and two together

Okay, so you have absolutely no evidence, and you can’t demonstrate a Covid Quarantine Sub Spike. This actually is, just like I called, a:

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If there had been a Covid quarantine sub spike, wouldn’t it have happened during BFA?

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