Basically. Now it did have a spike. but that is wow around any soon release. Last expac level, new stuff coming. People come back to wake up the chars and prep for that.
The monkey wrench also comes from the retail tourists to classic. Who…stopped being tourists.
I have my classic green card now. Permanent resident status. TWW has to impress after launch, with a sale to win me back. SL and DF burned out my good will for preorders. I just get my tendies once a month. and I did do mop remix. For like 2/3 hours lol.
The good news for blizzard in the numbers for the higher ups I am still a paying customer. Also good news for blizzard is those higher ups don’t ask who actually plays wow for classic only.
Covid gone did not have me vanish. Covid gone had me touch grass. Then play tbcc, wrath now cata at night when done outside lol.
No, there isn’t too many. This is a tired question and it gets the same answer every time… a few boomers agree and everyone else tells you to kick rocks, so with that being said… kick rocks.
Wow was a better game when the baseline content had some teeth. The overworld and the dungeons actually provided some challenge for that time period. Sure, modern gamers steamroll Classic now, but at the time, it was a challenge.
These days, the overworld is a joke, normal dungeons are a joke and LFR you can almost AFK your way through it.
A lot of new players go down this path of just leveling to cap and doing a few normal dungeons and LFR without ever trying the versions that have teeth. I think this is why so many players just quit.
I miss so much how the old game worked. Those devs had a much better grasp on how to make a fun MMO.
The real question is whether or not it matters. Seriously. If you don’t want to do anything higher than LFR/LFD, don’t. If you don’t want to do anything higher than Herioc, don’t. The higher difficulties are there for people who do want to do them. I’m not one of them, but it would be stupid of me to take something away from someone just because I’m not comfortable doing it.
Given your post history on these forums, I don’t actually think you were “just trying to give me a chance.” You’re frequently toxic & needlessly condescending in nearly every thread I’ve seen you in.
Personally, I think it’s much more likely that you were desperately scrambling for some kind of evidence, and since none exists you gave me the “common sense” nonsense. It’s only after you’ve had literal hours to think about it that you came up with “Raid participation.”
Unfortunately for you, there are a couple of glaring issues here. Obviously I have to get the midwit “Correlation is not causation :^)” meme out of the way first.
Secondly, I have to remind you that Raid Participation =/= Sub Count & should never be conflated as such. We saw during Cata & MoP that Blizzard claimed raid participation was higher, but subs were obviously declining!
Most important here though is the fact that this actually doesn’t perfectly line up with the Covid lockdowns & restrictions.
Garbage evidence, not compelling. Try again, or just say “Hey, I made a silly assumption based on a hunch and some really bad evidence I had to go delving for.”
I think the current naming convention has fairly confusing terminology between the content and the gear it drops but it would be difficult to resolve. Ideally the name of the gear tier would be in the name of the content that drops it. “Explorer Dungeons” instead of follower dungeons, “Adventurer Dungeons” instead of normal, then comes to the problem that heroic dungeons drop adventurer instead of veteran gear (which i think is dumb that there is no veteran gear in dungeons at all except weekly vault) and if they dropped veteran would lfr still be popular to do?…which begs the question why do we still have this aging raid week lockout system still. That is probably for a different discussion but if they did unlock raids to a daily or even 2-3 times a week lockout this would all work better. Then comes the issue of mythic+ because sure you could change m0 to “Champion Dungeons” but m+ starts at champion and goes to heroic gear… I guess it could be Champion Dungeons run +2-6 and Heroic Dungeons run +7 and up. Or just call them all Dungeon Plus or something) This also would result in the normal raid changing name to “Champion Raid” and LFR changing to “Veteran Raid” and story mode could be either “Explorer Raid” or “Adventurer Raid”. At least with this naming convention it would make it easy to distinguish what tier gear you get without looking it up (except the dungeon+).
I’m a very blunt person and when people say stupid things I call them out on it. Especially when they have zero credibility or clue what they are talking about.
LOL considering I have posted this link multiple times on this forum you would be wrong.
It doesn’t need to perfectly line up. People that were away from the game might not have come back immediately once the lockdowns started.
Just because you don’t like being wrong doesn’t make it garbage. The numbers clearly show a surge in players in SL which was around the time of the covid lockdowns.
Yall all are falling into the trap of rose-tinted goggles. The game was harder back then because people were less good at it. The game has been refined over 20 years. Sure, they could make the “overworld” harder, but you probably would be pushing somebody out of the game that enjoys the current “overworld” difficulty. There is many different types of people that play this game, that is why they have different difficulties. I’m not opposed to them increasing the difficulty of the overworld, but if they do it should scale specifically to that player. They already use this tech in leveling dungeons, for example, so it would be something like that.
There are great players, good players, average players, weak players and terrible players who all have one thing in common. They pay a subscription.
Make the questing part of the game harder and depending on how hard, some percentage at the bottom will be dead in the water not able to finish a quest and get the next one. They would have no choice but to leave. That would be throwing away money.
On the flip side, any good / great player who wants harder content can just take off armor or wear down graded armor until the difficulty level is what they prefer. They have the choice. Weaker players do not.
If you’re so eager to call people out on it, it’s weird that you didn’t include this in your very first response. I mean you’re telling me this about yourself but your actions aren’t really showing it!
Weird how you had it on hand, but chose not to post it here until you desperately needed some shred of faulty evidence.
Look, we’re at a point where you’re not only trying to conflate correlation with causation, but you’re not even managing to achieve correlation.
This is an extremely poor argument, it’s incredibly bad evidence, and it’s telling that this is so flimsy that it doesn’t even deserve to be dignified with the phrase “correlation is not causation!”
If you’re going to LARP as this “no nonsense BLUNT GUY who TELLS IT STRAIGHT and CALLS OUT STUPIDITY!” you should at least be intelligent and understand what does and does not constitute proper evidence. This would be laughed out of the room in any serious venue. And truthfully, the personality type is a bit stale. You’re not House, and that show has been off the air for 12 years anyway. Watch something else, get a new personality, preferably something more pleasant.
Depends how the difficulty is presented. The most that can do is tweak damage / health numbers and increase the level of danger for already present mechanics, it can’t add the need to do something that wasn’t already there. Also taking off your gear makes your class play like garbage.
Right, but my point is that better players do have a choice if they want to make the game harder for themselves. Maybe not a great choice, maybe not the “harder” they wanted but they can do something.
But the weaker players would be dead in the water if the content were to be made harder. Unable to finish a quest and get the next one they would be unable to play the game which means subscription revenue lost.