Are there too many tiers of PVE content?

I understand that’s obviously the hope at this point.

What we have is a collective of people arguing for a removal of content in the game (LFR) while projecting their negativity onto phantoms in the form of LFR heroes that complain (in GD, where feedback is ignored) and it’s harming their ability to recruit for mythic raids and cut down on their CE time.

When in reality Blizzard probably just realizes independent of the whining that keeping those casuals playing is more profitable than not.

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Nothing, as long as the rewards are appropriate to the challenge (or lack thereof).

And are the current loot tables out of wack or something? Lfr gear is so low.

The small ilvl difference is completely out of line with the yawning chasm in difficulty.

What I’m understanding from this is you think the gear dropping from LFR is too high, and should be nerfed from your perspective? Or am I misunderstanding

As an example, in season 3, LFR Amirdrassil gave gear on par with Mythic Aberrus, despite Mythic Aberrus - even though it was from a tier earlier - being vastly more difficult.

I don’t think any LFR gear this expansion should have gone higher than, say, 415.

Okay so now I’m starting to understand you better.

I can see why it would bother you.
I see this from the perspective that blizzard will try and push people towards doing the fresh new content. If that means more powerful gear, that would be their design philosophy.

I don’t think you want or should be arguing for LFR to be removed or whatever else.
Your problem seems to reside more on the risk vs reward rather than the engagement, correct?

Risk vs Reward has been the fundamental pillar of role-playing games since they first appeared in the 1970’s.

The man who invented RPG’s wrote at length on this topic:
Thoughtless placement of powerful magic items has been the ruination of many a campaign. Not only does this cheapen what should be rare and precious, it gives player characters undeserved advancement and empowers them to become virtual rulers of all they survey. This is in part the fault of this writer, who deeply regrets not taking the time and space to stress repeatedly the importance of moderation. Had the whole been with an admonition to use care and logic in placement or random discovery of magic items, had the intent, meaning, and spirit of the game been more fully explained, much of the give-away aspect of such campaigns would have willingly been squelched. The sad fact is, however, that this was not done, so many campaigns are little more than a joke, something that better DM’s jape at and ridicule - rightly so - because of the foolishness of players with astronomically high levels of strength and no real playing skill. These god-like characters boast and strut about with scores of mighty magic items, artifacts, relics adorning them as if they were Christmas trees decked out with tinsel and ornaments. Not only are such “Monty Haul” games a crashing bore for most participants, they are a headache for their DMs as well, for the rules of the game do not provide anything for such play - no reasonable opponents, no rewards, nothing!

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I never said remove content. I’m saying that to pretend that LFR teaches people anything is dishonest.

Talk about a reach.

Dungeon journals are pretty worthless.

Wow is a power progression focused game. I can understand his philosophy when it comes to a pen and paper RPG where things can go off the rails permanently but nobody is in danger of having any of that happen in WoW.

LFR players are not becoming “rulers of all they survey” by any stretch of the imagination.

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Again it’s not meant to teach players difficult content. It’s the easy mode to experience the fight. That’s it. Look at normal raids with that lense if you want to argue that, but LFR is not meant for that. Never was.

That ship sailed long ago, gear is just a mean to an ends now not something people should make their main focus of playing.

So is Dungeons & Dragons; but the game goes down the toilet once you start running Monty Haul rules with rewards out of all proportion to the lack of challenge.

Yes it can but it also doesn’t receive regular updates that reset your power every 6 months. So like I said, not an issue here.

If you’re two weeks into a D&D campaign and your PCs are slaying Gods you ruined it. That’s not the case here.

WoW isn’t D&D. Not even close. D&D cannot rebalance at any moment. WoW can. LFR gear isn’t out of wack.

Comparing WoW to D&D is disingenuous to be frank. They don’t even operate on the same principles or philosophies.

If you don’t want to play a role-playing game, Cookie Clicker is right over there →

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And where does that even come from?

We had a conversation going. Why must you fall back to bsing again?

I didn’t say it was. LFR is literally braindead and designed to not be failed.

I’m saying that anyone pretending LFR teaches anything is lying.

Cool, we agree. LFR isn’t meant to teach. Where’s the issue?

Especially after they added Determination with the release of ToT.

Which is also when they started time-gating each wing. If the fights won’t create any sense of progression, Blizzard figured, then the calendar will have to.