Are there timers in S4 myhtic keystones or not?

The patch notes about the changes to m+ are a contradictory mess.
I get that they changed the progression path between the keystone numbers…and that’s cool.
But do they have timers or not?
One sentence says they don’t nd then another said that a specific dungeon had 2 more minutes added to the timer… uh…what?

Help??

It seems pretty straight forward to me?

One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10.

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that word choice is poor.

I read that as mythic 0 has no timer NOW (even though it never did)
and 10 doesnt have one either…(so does that mean then that 2-9 will but 10 just wont?) I’m so confused.

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Any M+ key (+2 or higher) in the upcoming season will have a timer.

The patch notes are confusingly written because they didn’t have a good way to describe current season to next season. Keys that are currently +2 through +10 are becoming the norm for heroic through m0 dungeons in S4. Since heroic and m0 don’t have timers, those equivalent dungeon difficulties will not have timers.

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0 through 10 is now just base Mythic. Which is also explained.

The short of it is M+ will still have a Timer.

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I dont think they need to make patch notes comparing the difficulty between seasons.
Not trying to be obtuse but we’ve had years of this. I think it’s fair to assume that MOST people who do keys understand that keystone levels exponentially increase in the next patch as power level changes.

But you can’t make a statement like:

  • One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.

and then not expect people to be confused by it. I read that as timers went bye-bye which if they did, would be a welcome change. I want to see more classes/specs be able to participate in keys and the timer (IMO) has always been the biggest obstacle for them. I say this as someone who was able to get KSH/KSM each season for the past 4-5 years so it’s not like I can’t do it under the old system btw.

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starting next season, M+ will not have timers until after +10. if you run a +2 or a +10 or anything in between, it will not have a timer.

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At what level do you get the max ilvl rewards from vault again?

In the upcoming season, +10 will give max vault rewards.

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M+ dungeons will still have a timer.

The notable changes are:

  1. What normally would have been the loot from +2 to +10 now drop in heroic ~ M0 dungeons.

  2. M+ loot progression have been consolidated into +2 ~ +10 (what was previously roughly +11~+20 loot).

  3. Last M+ affix is added to keys +10 and up. But, you can get mythic track vault loot by doing +8s. In other words, you don’t have to deal with all affixes to get the max level loot.

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This is incorrect. What is “currently” Mythic 2 through 10 will no longer exist as Mythic+ but will be baked into regular Mythic dungeons. What is now a +11 next season will be a +2, and all Mythic+ WILL have a timer.

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yes, sorry, i was talking in terms of what the key levels correspond to today. your explanation is correct :slight_smile:

The important thing to note here is that relatively speaking. That third affix goes into effect 6 whole M+ levels later than it has before. Where a +14 now is a +4 but the affix from +14 isn’t active now until a +10.

Likewise… 0-+5 will lack the 2nd affix which previously they would of had from 7 to 13.

Great example of how confusing their wording is xD

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In a month this thread is going to be necro’d and the verbiage will be even more confusing.

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As far as I can tell, the best way to explain what’s changed is the previous m0 and m10 difficulty and rewards have been moved to normal and heroic dungeons that don’t have timers.

I understand what you mean, but I personally don’t think the relative comparison will make us feel any difference. I believe +2~+10 will simply become the new normal.

+2 ~ +4 will lack the 2nd affix. +5 will have it.

that makes perfect sense.

These people who wrote the patch notes really didn’t need to spend 10000 words describing scaling changes that arguably happen every patch anywyay

M keystones = we “squished” the levels between keystones to ensure difficulty was ramping up at each level instead of as arbitrary as it felt before. Now, 10’s are the “max”

Heroic/Mythic 0 = we upped the item level from these sources to keep in line with the patch and we also upped the difficulty to be sure you UNDERSTAND the mechanics of the place befre you start doing keys. The whole part of that misleading paragraph about timers being gone was unnecessary. Heroic and mythic 0 never had timers anyway (eyeroll)>

Boom…easy peasy.

I gotchu.

Blizzard was really wordy, but here’s what is actually changing:

Current Heroic: now called Normal, queueable. Available while leveling.
Current Mythic0: now called Heroic, queueable.
Current M+2 to M+11: now called Mythic0. Mythic0 is now about as difficult as old +8-10, but is untimed.
Current M+12 and higher: subtract 10 levels from the key name, they’re now called +2 and higher. Same rewards.

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then i have some tips for the intern who wrote the patch notes

  • M2-10 have timers still. All we did was “Squish” the keystone numeric values so that there is legitimate meaningful progression between the levels.

  • Heroic and Mythic 0 had both loot changes (higher base item level) and difficulty changes (people actually have to deal with mechanics in these levels) to hopefully reduce the number of …“challenged” players who do keys at the start of a season…

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