Have you seen this?
Mythic Keystones +2 and higher will still have a timer. A regular Mythic with no timer (M0) is about the difficulty of a +10 Keystone dungeon from S3.
Have you seen this?
Mythic Keystones +2 and higher will still have a timer. A regular Mythic with no timer (M0) is about the difficulty of a +10 Keystone dungeon from S3.
I did see that.
As I said, their wording is unnecessairly convoluted and confusing.
Just say –
/solved and less confusing.
That’s still incorrect. I never saw anything saying a 2 to 3 will be harder than an 11 to 12 jump. Normal mythic replaces 1-10 and should feel like a 10 in tuning but like an 8 as no timer. Everything else is the same.
Look at the picture in that diagram (I can’t link graphics anymore)… picture’s worth a 1,000 words and is SOoooo much clearer.
Where did you read this? I read +10 in S4 is like a +20 in difficulty for S3, but keystones are infinitely scaling… they don’t stop at 20 in S3 nor will they stop at 10 in S4, so “Now, 10’s are the max,” is incorrect. Maybe not relevant if you don’t push past 20s now.
nah i dont…but 10’s would be “max” as far as loot rewards are now.
I get why they took the time to explain mythic scaling but every season this happens. If you were doing 20s the previous season, you usually can’t just immediately jump into 20’s the next season (i know some people can, but most can’t) is all i  was saying.
Why is there no +1?
that’s a good question and come to think of it though…was there ever a +1? i dont remember
Seems clear enough to me. Are there any points that are still confusing to you?
They’re not explaining the key drop because of normal things that happen every season.
They’re explaining that the key drop may seem more significant overall due to them crunching the difficulty range between Heroics and +10s into 2 difficulties and replacing the displayed numbers in that range with +11s to +20s.
This is a system that is carrying forward into TWW, so no, this isn’t “business as usual”.
check reddit and other sources, the wording on the patch notes was pretty confusing because the patch notes literally open with a setence that says timers were going away. That’s what created confusion for me and many others.
Your post is most helpful. The wording is very neat, and clean. You should definitely work for the company, and write their patch notes. lol
They aren’t contradictory, just worded weirdly. M0 dungeons are being nudged up to have the difficulty, and rewards of OLD +10 dungeons. Then, mythic difficulty will expand from there. So, if you do an M+ 5, it will be the same difficulty as OLD +15s. This effectively means that because new M0’s are now as hard and rewarding as old M+10, minus the timer and the affixes, we now have un-timed content that gives the same rewards as old +10s.
So, if you want heroic/mythic raid level gear, you still need to do M+ 2-10, but if you only want normal raid level gear (which is upgradable to heroic raid level gear) you only need to do M0.
There’s nothing confusing or contradictory about what they said.
- Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly.
- Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit).
- The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today.
This reads out as:
-Heroic increased to M0 difficulty
-M0 supplanting keys up to +8-10
-M+2-10 replacing M+11-20 bracket, more or less.
I mean why wouldn’t mythic +s have timers? Of course they do… It’s one of the primary reasons for difficulty.