I stated playing wow in 05, and I was 12. I was here for literally every xpac except WoD. I’ve seen it, I love it, I’ve used it thousands of times.
I’m not 12 anymore, and this isn’t 05. Out of the easily thousands of dungeons I’ve run with RDF over the years, I can say with absolute open honesty, that groups in TBC were BY FAR more toxic than ANYTHING i’ve experienced with RDF through the years.
Take your troll post and go elsewhere. WOTLK is a collection of experiences. RDF is one of them. And your attempts to dismiss it as “a stupid tool who let the lazy people to do dungeons with 0 EFFORT” proves that the only stupid tool here is you.
Skipped vanilla classic. That era of the game didn’t appeal to me, and I played a bit back then. I was more interested in other games more at the time.
Leveled in BC classic. Played a bit of BC classic. Liked it more than vanilla. Still, felt like characters were way limited at max level. Like something was missing.
Wrath hit, I leveled my mage from 70 to 80. Felt like a totally different game. All specs felt way more polished. They refined the talent trees. Felt real good, even in poop gear. Played the hell out of wrath.
And when the dungeon finder tool hit, I went even crazier and leveled a warrior/DK/shaman to 80. BOA gear, with the dungeon tool rocked.
Didn’t join wrath classic for the dungeon tool persay. I wouldn’t expect it to roll out until ICC anyhow. But when the news hit that they weren’t pushing it out at the start, that didn’t worry me. It wasn’t there at the start of wrath. Only PVP queue systems existed. However, if they don’t release it when ICC rolls out, I’ll be done. Though that could be a year from now, or 9 months, whatever the plan is they have… No dungeon finder, then I have no interest in badge farming frost badges grouping the way we do now.
Especially if I want to level alts. It’s not bad 70-80 leveling. It’s terrible 1-70 though without a dungeon here and there to break up the non stop questing.
I’m enjoying the game without RDF. I want RDF because 95% of the time I’m the guy traveling 1/2 across Northrend (while passing party members that were closer) to summon said party members who are still questing.
Like most classic andys, mechadread has likely never played WoW before classic. They think Vanilla and TBC were some bastions of hardcore play. They believe WoW was just “ruined” by casuals and thats why retail sucks. (even though objectively retail WoW sucks because their writing team doesn’t seem to care and people are tired of borrowed power)
Heres a news flash for all those dopey losers. WoW was never a hardcore game, it was explicitly designed as a casual game and became extremely successful because it siphoned casuals away from an MMO market that was entirely geared toured hardcore players with hundreds of hours to burn.
Where other MMOs had large open world raids that lasted multiple days. WoW had raids that were instanced and could be continued throughout the week.
Where other MMOs had you lose experience and lose loot when you died. WoW had a small durability hit and in worst case scenarios a 10 minute res sickness if you didn’t want to get your corpse.
And those are just two of the examples. WOW WAS NEVER A HARDCORE GAME. These Anti-RDF classic andys who played WoW for the first time a few years ago are trying to remake a game that never existed.
It shouldn’t take effort to do dungeons. Effort is something I do at work and when I’m done work I want to enjoy a game. No need to make the game annoying, time-gating or frustrating when RDF literally fixes that and helps people have fun.
If you are against RDF you aren’t a fan of WotLK and only hurting this expansion and the players. If you are against RDF you are just wrong and selfish.