Are the devs sure that the crafting order system is a success?

Really nice to hear some feed back on the system after a few weeks of playing around with it.

As someone who took an army of alts to Valdrakken specifically for the purposes of crafting, I’m still wondering on this topic from my thread on Professions: Professions & Crafting Orders Suggestions

Recipes come from all sorts of places in Dragonflight, levelling through professions, profession knowledge, renown, rare drops, etc. While the rare drops are a bit frustrating (still waiting for that Lariat recipe), its more-so frustrating on a small server like mine, as it was (I believe) about 8 days after the elemental storms before ANYONE on my server could craft it. Is there anything in the works to address issues like this?

I completely agree, it’s been cool to interact with people who can specialize in certain things. For example, I’ve become the resident weaponsmith for most of my guild and a few outside the guild. I like being able to help my guildmates in this way, and they’ve been able to return the favor in others. I will be really interested to see how you plan to update professions in future patches.

Yeah this is a big one. From the crafter’s side, it’s hard to tell what level you can guarantee / inspire on a craft without it being in the crafting order system. It would be nice if within the professions window we could add “theoretical crafts” (mats you don’t have, IE Primal Infusion) and see how it affects your skill level on a craft.

Overall I’ve been very pleased with the system so far. While a small server is a pain in some senses, it is also fun to log in each day and check my alts for crafting orders, to see if I get help a guildie, make some spare change, or level up a little more.

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