Are shamans as useful in WOTLK 25m content?

Are there still 4-5 being brought to every raid as they have in tbc / classic, or do DK’s change the buff meta?

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The raid buff meta is ruined in wrath, its less of a thing.

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Nope. Some totems are now raid wide, and so is blood lust/heroism. As a result shamans fall off considerably. Shaman are still strong though. You just won’t want more than 2-3 of them.

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“Bring the player not the class”

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Ghostcrawler was a fool.

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Wrath you will bring 1 of each, maybe. It’s DK/Paladin reroll time for many

Many classes bring raid wide buffs in Wrath, making raid diversity very important.

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Nope. The glory days of shamans will be over. Bloodlust and totems now cover the entire raid so only 2 are really useful. You won’t need 1 per group anymore. This is a good thing though. In classic/crusade, people meta game the raid building. In wrath, you can play what you want without being bounced for another class simply because it brings X or Y to the raid.

“The only problem now with that Drain is that only the top dps classes will be brought to the raid and other whole classes and specs will not be found anywhere.”
-Wrong. People will ALWAYS want buffs and totems.

“Say what you want about tbc raid buffs, but it ensures everyone has a spot.”
-It helped the classes with buffs get a slot. It didn’t help a class without any (rogue).

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??

You mean ‘less important’.

You mean fixed?

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No, I said what I said. It is ruined.

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I mean more important.
To be a diverse raid group means bringing as many specs as you can. To be less diverse would be stacking more and more of one class.

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Good and bad here, the biggest problems with this was they failed HARD at balancing the DPS and their buffs correctly. If Pure DPS were doing a bit more damage “sunwelled” would not have happened.

Instead we get PVE balance on par with vanilla in terms of Bad here in TBC.

Wrath PVE balance is a lot better, tho 10 players PVE raids as an option was a massive error. So was the dungeon finder thing, it was also a massive error.

Then you’d be wrong? There’s a reason they made buffs raid wide, it was a terrible system and probably an oversight in TBC that they realized needing fixing, which is why buffs are raid wide in wrath.

Most every buff goes raid-wide, Heroism/Bloodlust becomes a major raid CD that can’t be chained, and AoE healing gets even stronger for every Healing class except Paladin.

Furthermore, a lot of buffs and debuffs get consolidated so you don’t have 15 versions and only 3 of them can stack under special conditions. I think all the Demo Shouts/Roars, Pet Screech, etc, get lumped into a common “Deal less physical damage” the way Affliction Warlocks can do right now. I’m not even sure if Totem of Wrath is a unique buff anymore in WotLK.

So Shaman become about as nifty as just about any other hybrid, which isn’t bad, but you just don’t need to spread them all around.

PS - We also don’t need but a single source of Replenishment in WotLK as well. Shadow Priest’s unique thing gets handed out to Retribution Paladins and Survival Hunters and Frost Mages, so while you’re still best served by having a Spriest or Ret, you can still get your raid-wide mana restoration from other classes.

This.

No, more important. Going from 4-5 Shaman to only 2-3 means you’re gaining other specs and other classes. Having at least one of every Healer will be exceptionally good. You need an EH Tank and a Block Tank to get through all the content.

Once all buffs/debuffs are considered, it’ll be Rogues and Arcane Mages for their unique, single target buffs, if anyone stacks anything, but it is way too early to tell on that.

It’s about the same level of important.

Your stacking just swaps from stacking shams to stacking the highest dps class. The net result for “optimal” comps is in fact more of the same class than the sham meta had as shams hit a limit to be worth stacking at around 6-8 between 3 specs. In wrath it’s worthwhile to have upwards of 10-12 of all the same spec of the same class after core buffs for that class picked are covered to max dps. There bring the player not the class worked for the middle end and made it worse at the high end.

It’s not to early at all to tell we know what happens from when wrath was live and priv servers.

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Right, because we all know that the changes Blizzard has implemented along the way are always the correct ones.

TBC raid buff system is better than Wrath’s. In Wrath you can hit a critical mass of buffs earlier, and its going to lead to LESS diversity in class/spec, because we will of course (well not I, as I’m not playing it) see it min/maxxed to hell and back.

Wrath is flawed, always was, and will be even more so.

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Bingo, but TBC also failed because Shaman buffs were way way way too good, and certain DPS are kinda bad, like rogues for example just utter crap. not sure why anyone would PVE that.

Heroism was too powerful, imo should never have been added; unleashed rage also too strong and should never have been added, and the list goes on. Buffs are cool, but they were just too good.

Yep at least tbc thou has decent representation of each class save rogue.

Wrath it swings to 1 of each at most 0 if conp dosent need that buff of each type for classes than stack best.

Basicly makes a lot of classes into tbc rogue for pve.

Even rogue see’s play, but yes they need some PvE help.

The fact they are obnoxious in PvP, held them back.