Speaking of warlock scaling, they way Resolute Barrier the endurance conduit looks at 330 ilvl, if you train an Aff and proc it on CD, his wall will be like 76 second CD if I did the math right the other day
people are 100% sleeping on warlock, it’s just a lot harder to play because of the mobility. the warlocks that panic spam their movement instead of using it to stop go’s are the one’s that say it’s unplayable.
Warriors and monks will still crap on them. I had a power infused/dark arch death bolt reflected back at me for just shy of 50k. I was a little upset at first until the warrior whispered me saying how lucky he got with that.
They seem pretty decent. A lot of locks are still withdrawing from Legion and BFA lock design where you do nothing but sit in the middle, tank everyone while lobbing out an occasional Chaos Bolt. Now they actually have to, you know, play the game and use their brain. What a concept.
This is true, classes like Warriors and Monks are keeping them in check. Not every team has one though.
It’s a difficult spec to play well when getting trained, but in the hands of a good player, the extra passive dmg reduction alongside 15% increased dmg against HPal teams is huge.
Those Warriors and Monks, who often play with a HPal, will have to be a bit more careful next patch when the lock is doing 15% more damage to them than they are currently.
They are not. The only reason warlocks have been getting attention and “they’re actually not that bad” posts is because we’re finally getting buffs and the conversation is slowly turning into “warlocks op” as is tradition.
The warlock kit is absolute garbage. Perma-slow is negated by the absurd number of gap-closers that nearly every class has.
Our survivability is limited to a single damage reduction every 3 minutes for 8 seconds.
Our movement completely stops our damage output.
Our damage is determined by massive periods of setup that can be disrupted extremely easily.
All of our damage is pad damage until we can capitalize on a full set of dots being made useful with malefic rapture casts in an insta-cast interrupt-saturated meta.
Our only “go” is purgeable and can be stolen by mages.
We win games when the enemy team repeatedly fails their kill windows.
Fake the casts? Get stunned. When you’re done getting CC’ed you go back into maintenance mode since your dots are starting to fall off and your malefic rapture is about to hit like a wet noodle. Oh shoot time to run though, they have another burst window ¯\(ツ)/¯
Idk man. I think locks kit is amazing, mechanically speaking, and you just die too easily to the current meta / high throughput melees. Maybe turn a dead talent into a 1 minute cd to apply a full set of dots or something…
The game already appears to be headed towards a dampener double caster cleave meta, which will help locks a lot. plus nerfs to pally and removal of shadow aura is a massive buff meta wise… Honestly, i look at lock and see a class with incredible damage and offense that is one defensive buff away from being the number one complaint on the forums. Warlock will thrive once the scale tips to double caster and melee just can’t keep up their pressure without dying.
I’ll call it now, afflock will find its way into the meta, be it class changes or just next season gear adding tons of HP, and the corruption slow lego will be the number one complaint on this forum… and the lego will get nerfed several times before this expansion ends.
Right now they are barely B-Tier since they can’t secure a kill by themselves. Sure they feel oppressive with infinite slow and rot dmg. But unless you let the lock free cast on your whole team with dark soul up, he’s not killing anyone. You feel OP for a few seconds until the warrior notices he’s dying and just leaps behind his healer’s pillar for a quick heal.
The 4 classes locks have troubles with is WW, Warrior, Shaman and holy pally and the the holy pally part is getting very nerfed. When playing shadowplay though the WW actually becomes a liability to their team.
Shadowplay actually has more trouble with spell cleaves then melee cleaves/melee+caster comps.