Are Mythic 0's and up overtuned?

You’re going to enjoy playing in that dirt!

There’s no shot this is happening. And if you’re standing in everything, you would still die in +0 I think?

Probably one of the most toxic posters on these forums. I would put Sosari in a close second.

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Yes, M+ and M0 are now overtuned for their rewards when compared to Delves.

There are some tuning issue. Grim Batol is way overtune , Siege of Boralus and Dawnbarker is just annoying. For Dawnbraker the last boss bugged out for me. i was flying to where it lands and all of a sudden my hp went to 0 in a spilt sec when I landed on the statge where the boss will land.

I think the devs are trying to shift people away from M+. That game mode was just too lucrative, it has really killed the other pillars of endgame.

And everything is overtuned compared to LFR. It’s not that much of a point.

I think its just Siege because those adds even on M+ hit hard. Very overtuned, but not impossible

What is “correct” tuning then?

Up to what ILVL should people obtain for the same effort?

Forgive me but this sounds totally normal to me. ~610 is around fully geared from Normal raid. That seems about in line with +4 dungeons, which drop similar level stuff. I’d expect people to perform lower than their usual potential on the first week of the season since people are still learning the dungeons and feeling out any changes to their class.

As people fill out their gear (maybe complete their tier sets), get more practice with the dungeons, and become more familiar with the characters, those +4s will start to seem easy and we’ll all be right back to stomping +15s like we’re used to.

This seems to happen with every expansion launch where people expect to just jump into season 1 feet first and bat it around like they did at the tail end of the previous expansion. But it just doesn’t work that way. Never has and never will. Even if Blizzard never nerfs dungeons (and I find it more likely than not that they do) you’re not going to be stuck at a +4 all season.

Modern WoW players don’t want progression, they just want to blast to the top as fast as possible, so they can get to the real endgame, trash talking in the trade channel.

So it’s toxic to talk about the topic and state facts, but not toxic to talk badly about players while making personal insults that are completely unrelated to the topic? Right. If you are going to go around calling people toxic, you should probably lead by example.

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What makes me toxic?

Because I don’t let you spread incorrect information without pointing out it’s incorrect?

That’s not what toxic means.

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Nobody suggested anything of the sort lol

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Actually they did.

Read what I quoted lol

They’re a little overturned for the rewards they offer.

Ran siege hearing how bad it was. Yeah it’s really bad if you stand in crap. Learn mechanics and it’s easy. If you stand in things you will 100% get one shot.

My advice is build your own groups and advise members we will be taking it slow. I did this and everyone was chill. We pulled 1-2 groups and everyone was using interrupts and CCs.

Even being this cautious we had multiple deaths because nobody’s perfect and theirs a lot of one shot mechanics but no full wipes. I’d say playing the game cautiously took us 35 mins to clear.

Overtuned for the reward level they give.

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I can agree with this, I think Valorstones need to be increased as well as the way loot is handled, if you complete a M+ it feels terrible when you run 5 to 6 of them and not get a single piece of loot. Or you run 5 to 6 of them and get ONE piece of loot, that you either cant use, or it has the wrong stats or a tier piece is occupying said gear slot. I think everyone should at least get something at the end of a M+, even if its an upgrade or not.