Archon priest

My Rshaman feels like a god right now. :dracthyr_shrug: Literally just earth shield, riptide, keep healing stream and surging rain and it’s 400k hps.

If a tank is running past your surging rain you’re probably popping it too early. But even if they’re just bonkers and running around randomly, just use Totemic Projection. It moves your totem (and rain) to you, which isn’t an option Rsham had before.

I do definitely feel like once healing is demanding though, they’re gonna even out. Rsham’s passive heals are very, very good. But surge/wave feel generally weaker than DW flash heals or Lightweaver. But Rsham is still definitely the better M+ healer with how much poison and curse are in these dungeons along with having access to interrupt and stops.

I’ll probably have to take another look at my build and rotation - I was running a riptide build in DF and just really skimmed the guide for totemic and saw it recommending a chain heal build with totemic.

After chain running so many (mind-numbingly boring) normals to level on my priest and druid I’d probably lost my mind a little by then, so it’s entirely possible I missed some basic things.

If you’re in normals, and you’re 75-80 every healer feels like a nightmare right now, too unless you’ve got some level 70s carrying you.

Level scaling is the worst it’s ever been IMO and it falls off a cliff hard at 75. If anyone takes any serious damage on every class you’re not gonna push health bars up unless you were seriously geared at the end of DF.

That isn’t helped by level 70s taking nearly 0 damage from every mechanic and level 75+ taking huge damage from mechanics they stand in, lol. The priory’s last room especially. I’ve seen groups just instantly die there because of the AoEs on mob death in a giant pull kills everyone that isn’t a low level. :stuck_out_tongue:

Feels like another Priest season because there’s so much stuff you can mind soothe skip.

Oh lord, don’t say that too loudly - Mind Soothe will get the Mass Dispel treatment…

I listened to a video sometime back (Publik I think?) that said archon / void form performed better at higher keys, while voidweaver / DA performed better at lower. Your mileage may vary of course

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I was looking through the archon talents, which talents interact to make holy do good burst?

I’ve been able to pump out an absurd number holy fires with Oracle. But what is it about Archon that pumps?

Halo does a lot of damage because it’s not target capped and its also passive damage. In situations where things are healing intensive and you have to focus gcds on healing you’re still able to pump out decent damage.

Archon Halo has been consistently 30-35% of my overall damage and that’s without the talent that increases its damage by +30%.

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That’s awesome to hear. I’ve been LOVING oracle. Glad to hear I’ve got another talent set up to enjoy :smiley:

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Literally every single dungeon in the S1 line-up has Mind Soothe skips because they’re full of humanoids. In regular Mythic 0 you can probably skip half of City of Echoes/Threads.

If Shadows not meta again I’ll eat my shoe.

Pretty sure Archon thematically is a play on Aeon from Pathfinder. Which is a weird take since the mythology comes from Gnosticism, and Aeons are the true gods, while the Archons are the bastardized ideas that govern reality created by the Demiurge. Why does Blizzard lean toward the Demiurgic iconography?:thinking:

Anyway, in Pathfinder Aeons have a mini Orb of Annihilation and an Orb of Creation. And they can use them as a Legendary action. Not sure why they went this route with Archon when there is a clear archetype for its ability and form even.

Imagine if Archon actually revolved around our Spirit of Redemption form…
Like Archon isn’t the winged leader of the Kyrians? And Spirit of Redemption is a Kyrian form…

It would’ve been so much better…

I like the halos and stuff but it just could’ve been better…

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Archon shadow, if stuff lives long enough to get your burst off and tank isnt braindead, kinda does some numbers.

But our issues of the past just persis with zero changes. No mobility, having to clip torrent or mf:i cast because some swirlies or.mechanics, no kick, absolutely ZERO aoe buttons for low hp non elite mobs or swarms spawning mid fight like the blobs that spawns after killing big elites in meadery, without HALO you actualy contribute close to nothing in big aoe pulls (which is all that dunegons are atm.), during cds theres too much hapening while out of cds theres almost nothing to press except unbufed flay which feels absolutely sad, build up for first devouring without cds is an painful experience…starting with 0 insanity is just bad etc etc.

I don’t like that some of the hero talents in various classes require you to spec into a spell. The spell should be baseline if that is how it is going to work.
Destruction warlock as a demon caster has to take infernal.
I think this halo build makes you take sw death.
Just my two cents.

The goal behind hero talents is to expand upon existing abilities without adding anything new.

They obviously didn’t listen to that advice with Oracle because it adds a whole new button to your bar and Holy is already bloated pretty bad right now since 10.2.6.

I agree about the oracle button bloat. I really want to focus on Oracle and master it, but the temptation of an easier life with Archon, is strong. I’m also afraid of falling in love with Archon, because I feel like halo is ripe for a nerf soon. And it wont be a gentle nerf, it’ll be one of those “okay everyone switch to Oracle” nerfs.

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The issue right now is that Holy is explicitly tuned around Archon Halo for raid because it does 16-20+ mil healing a cast with around 60% overhealing when its hitting 20+ people.

On the beta you could burst out 1 mil hps for 15s while Halo was active, but then after that your healing output drops like a rock because PoM and CoH do 1/2 the AOE healing that the other healers can do ingame.

It’s much like the Voidweaver Disc issue where for 10s you feel uber strong, but then once Void Rift ends your healing/damage output tanks. I personally feel like they should nerf Halo for raid, but buff all of our healing by like 20-30%+ to compensate for it. That fixes the issue where Holy goes from being max powa to low powa.

So with how powerful Archon is, Oracle isn’t even up for play in raid unless you want to do 10-20% less overall hps. With a nerfed Halo, Oracle can be raid viable.

For M+, Halo is better tuned so they only realistically need to reduce Halo’s healing on more than 5+ targets.

Do they need to balance all hero builds for all content? I would strongly suggest no! This would be exponentially more difficult than balance before hero talents. Blizz should focus on balancing superior build for each class and let the other one lag by a bit and not prioritize that. It’s so much extra work compared to before, which was already difficult enough to try to maintain balance.

initially the buff it gave was random, but I guess they decided that felt bad. Personally I’d have preferred they kept it random but buffed the baseline a bit

I mean: the situation right now is that Archon is mathematically the only viable raid build for Holy simply because it does a lot more healing than Oracle in a 20+ man raid situation.

It also eliminates any kind of high-end play where you swap hero trees depending on what the fight demands.