I played original TBC. It was a very small minority that made the entire guild switch to leatherworking. Most guilds and players did not do this. But in Classic TBC, that would have been the norm. Every single player would have felt like they HAD to be a leatherworker, whether their guild forced it on them or not. The guilt and peer pressure would have been enormous.
It would have completely broken the professions part of the game. Taken an axe to it and hacked it to pieces when compared to the original experience and compared to what was intended by the original developers.
Drums is the poster boy example of #somechanges, a necessary and successful change to fix a major flaw that would have been widely exploited by a modern meta and would have completely broken the game. Itâs what should have happened with the world buff meta in vanilla, which completely broke that game and turned it into one big exploit.
You donât understand what âexperienceâ means. An âauthentic experienceâ means that playing the game now feels much like it did playing the game back then. Thatâs Blizzardâs stated goal.
Again, world buffs in Classic vanilla are a perfect example. Everyone getting world buffs for every raid in Classic vanilla was about as inauthentic of a vanilla experience as could possibly be. The experience was nothing like that in 2004-2006 for most players, because almost nobody back then did that.
#somechanges became a slogan for TBC precisely to make emergency exceptions to fix things that were obviously broken and would lead to an inauthentic experience, i.e. making the experience of playing the game very different from what it was back then. It wasnât a slogan to introduce modern convenience features just because some modern players want them. Again, the only reason Classic exists is because players wanted a version of the game without those features.
And the âinconvenience of adjusting hotbarsâ is easily covered off with addons. Cost is the core hurdle.
Iâm all for some changes - but they need to be in keeping with the core design philosophy of the game. The least amount of change required to address the problem. Not a full WOTLK makeover.
Itâs convenient to cast this discussion as #gamefixers vs #nochanges but itâs not that binary. Some changes means exactly that - some. Not all changes are equal.
Because thats literally how retail came about. Small quality of life changes here and there that âpeople wanted and didnt interfere with the gameâ all piled up over the years.
amazing how we come full circle.
The same whining back in the original TBC that lead to LFD and LFR and all the other petty retail changes, have found their way back.
Also, love that youâre dumping on classic and people paying to play CLASSIC. Wouldnât it be easier for your noobs to not play CLASSIC and to just go to retail if you donât want classic?
I mean, I know this might be difficult for your crowd, but do try to think about it more than none at all.
I doubt that many people would unsubscribe if dual spec came to TBC Classic. I doubt that many people have unsubscribed due to dual spec not being in TBC Classic either.
Similarly, I doubt that adding store purchasable 32 slot bags, for $32/each would cause people to unsubscribe, and I doubt that anybody is unsubscribing because they donât exist.
I also doubt that adding battle pets to TBC Classic would cause people to unsubscribe, and I doubt that not having battle pets in TBC Classic is causing people to unsubscribe.
I have said this exact same think over and over. The change everything now crowd wants retail in all wow donât matter if they ruin it for others. they could level to 50. (in a day) and stop experience. it is the exact same thing they are turning it into. all changes with tbc feel ALREADY DONE. but no one plays it why? because its not fun with the changes. So what we got is the same people that want the changes from retail. are here in classic ruining it because its not retail bcc. bring back wow classic with NO changes, I bet it will last longer and be more subbed than the change all to retail. If people wanted to play the changes they would be in retail were it already have these changes. but now classic AND retail is dyeing because they are almost the same game now. every change kills a little more to the great game this was.
So while thereâs something like 10 times the number of parses for Normal or Heroic on Retail compared to TBC Classic, thereâs something like 10% of the number for Mythic raids.