I don’t think using the parses as a determiner is the best way to do it. There’s 2.5 million parses across 10 bosses in the last two weeks in Heroic Sanctum. There’s 3.4 million parses across 10 bosses in the last two weeks in Karazhan.
Multiple difficulties in Shadowlands. The number of actual individuals raiding is probably very close between the two games.
I think the best metric we have for determining the differential in active players between the two games is to look at how many people are downloading addons.
Take a relatively popular addon that is commonly used by players of both games, like Bartender:
Jun 29, 2021|9.1.0|512,564|
Jun 29, 2021|2.5.1|316,597|
Now, the only issue with this is the fact that players in China get their addons from their own websites. The Chinese playerbase makes up about 10% of Shadowlands but about 35% of Classic TBC, we can use warcraftlogs to determine that.
TBC Classic has about 76% of the active players as Shadowlands does.
There’s never singular issues, nor reasons for things when millions of people are involved.
How many people play WoW without any addons? Do you have any way of determining that most players use addons? And even if so, is that most as in 50.1% or 99%? Any way to determine that?
Funny enough, how do you actually count downloads? Is it traffic to a download link? Is there any way to determine whether those “downloads” are ever used in WoW?
You may be right, and bartender downloads may indeed be a good data source for determining numbers of individual players for WoW and TBC Classic. I honestly have no way to confirm or refute it.
Do you know what % of the Chinese playerbase uses Warcraftlogs?
Are there sites/addons/etc. that are popular in China that we don’t know of or use in the West?
Yeah. Sounds like the bully boy mentality. They barge in where they don’t like things, rather than leave it alone and play something else if they don’t like it, and then demand that it be taken away from those who like it, and tailored to suit themselves.
And then they look down their noses, ridicule, and demonize those who like what they have and want to keep it. Typical bully boy tactics
Pretty much exactly this, there is a toxic element and fear of losing sub numbers becomes a boogey man. The only people who want no dual spec, are the same people loving the arena changes and quick to threaten a server with their viewers and them switching servers just to cause chaos. We are all collectively, much better off without them just let them go by doing positive changes instead of driving out the main playerbase for crap changes.
Retail is a wildly different game in so many ways it’s ridiculous. Class “Balance”, specs, class design, rotations, talents, LFD LFR pet battles, toys, world quests, “epics” that rain from the sky, covenants, tokens, choreghast, legendaries, etcetcetc
Allowing more players more access to more content through dual spec doesn’t bring us closer to any of that nonsense. Retail doesn’t even have dual spec lol
Doesn’t change the fact that TBC is not designed for dual spec and it would massively skew the game balance.
Also, saying retail doesn’t have dual spec is also a fallacy. It has any spec, which would be even worse if implemented in TBC.
All those QoL features that were added in retail (aka anything Cata onwards) destroyed what used to be an MMO and morphed it into a single player game with group aspects.
It changed the vibe of the game to such a massive extent that the “We are in this and having fun together” feeling morphed into “We only do this casually when we have nothing better to do” mentality, completely ignoring the player base that the game was originally targeted at.
It has any spec, which would be even worse for TBC.
Ok, an example how dual spec would skew game balance:
Speed run Kara:
You go in with 1 Druid/Warri tank, one Paladin that specs Retri for everything that only needs one tank and Prot for everything that needs two. One Healer, and one DPS/Healer that respeccs only for Nightbane as you really only need one well equipped healer for the rest.
If you wanted to do that now, you have to go to a major city, pay 50gold and respec. Dual spec would let you do it on the fly, without losing time or money.
Can you see how that skews the game balance?
In WotLK, bosses that only needed one tank for example were designed to have more hit points, etc. TBC doesn’t have that. It is not designed to support dual- or any spec.
There’s no fight that need 2 tanks or 2 healers in Kara. It would skew balance for raids who suck at Karazhan and the game shouldn’t be balanced around Karazhan.