AOO is up with 400 loot

I have no idea why they adopted this, play the patch not the expansion mentality, but it’s awful.

Those monsters. Seriously PvP talents are good fun.

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This just lies and horde propaganda!!..nothing to see here folks, move along!

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AOO at ilvl 400 is no where near worth turning on war mode now. I can get that from World Quests and have zero hassle doing it.

Announcement stated 395, tooltip’s saying 400. Guess we’ll find out…

“Hey look! A lone blood elf hunter!!!”

Turns around and looks at the group of 135 Alliance

“KILL HER!!! Free honor!!!”

Why? To make them SUFFER for that weekly quest. To make it less of a “gimme”. If you make that weekly take several hours instead of several minutes you’ll make them miserable. If the weekly bothers you this much… why not make it a painful experience them too so you aren’t the only one unhappy?

Ultimately though, Blizzard is fine with Horde turning off warmode. “Too many” of you are participating and too few Alliance are. Some Horde turning off warmode in disgust just makes Blizzard’s job of balancing the sides easier. Add to that, the closer to balanced the sides are the more likely the weekly quest goes away.

So you have two options. You can make Alliance trying to do the weekly miserable. Or you can keep warmode off and rob them of the weekly… or even possibly get that weekly for yourself if enough of you turn off warmode for a few weeks.

To go with the PvP talents issue, too:

Why do we not get anything longer than an expansion anymore? We lost a bunch of artifact stuff, we’ll lose a bunch of Heart Of Azeroth stuff, and a bunch of cool spells are locked behind PvP talents. And each expansion I lose more and more spells.

I don’t get it. It feels terrible.

This was just a side note to your “play the patch, not the expansion” mentality that’s been bugging me.

Okay, but I still get nothing out of it. They’ll still finish it, and get their free gear, and the Horde get nothing.

See why the quest is bad? The Alliance have a reason to want to fight, but a lot of the Horde don’t care enough anymore because at the end of the day, you’re getting rewarded and we’re getting nothing. There’s no incentive for me to make them unhappy and have a painful experience because they’ll eventually get there anyway, and at the end of it, I’ve spent my time doing the same thing for nothing.

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A :turtle: made it to the water

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You get the satisfaction of making doing that weekly an unpleasant experience for the Alliance.

If that isn’t enough for you then just keep warmode off… and encourage others to turn it off. If enough Horde turn off warmode the Alliance lose the weekly. If a whole slew of you turn off warmode for a couple weeks, you could end up with the weekly instead! All for doing… nothing.

The Horde don’t need any incentive. Your side wants to turn on warmode just because. Alliance don’t, and Blizzard isn’t content with just letting you have a permanent 10% “hordemode” bonus. So they bribe Alliance to turn on warmode for a little while.

And the Alliance will continue to turn it off. So the Horde will never see the quest. We’ve been saying we’ll turn it off for weeks and it hasn’t gone even close to our favor.

The quest shouldn’t exist. At all. Period. The incentive should be to PvP, and that’s it. There was no reason to level on a PvP server before, there shouldn’t be one for WM now.

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I like how you list Alliance not turning on warmode as if it’s a problem when it clearly isn’t. It’s as i said, you don’t WANT to warmode. You don’t want world pvp. That’s perfectly fine, your playstyle is your play style, but you shouldn’t be rewarded for refusing to participate in a part of the game. Seriously, if Blizzard followed that insane design philosphy with other game metrics, people who can’t get higher than a +3 would just get mailed 410 min loot weekly. People who can’t raid Mythic, would get bonus loot from Jaina’s loot table when they kill the first boss. And anyone who didn’t make gladiator last season would get a 30% damage and healing bonus in Arena, and a weekly 400 pvp piece in addition to their chest.

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Realistically you’re right, the Horde will never see the quest. But that’s primarily due to the fact that too many of you want to turn on warmode and leave it on.

You need to stop getting butthurt over the weekly. That weekly is the main reason Horde have any significant resistance in warmode and that’s what Blizzard wants.

Correction…

“KILL HER!!! Free conquest!!!”

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Blizzard disagrees with you.

Blizzard wants warmode to be active on both sides. They don’t want it to be “hordemode” where Horde enjoy a permanent 10% buff with little to no risk of pvp.

The only method they have to get Alliance to turn it on is bribery. If the Horde wants bribery too, then they first have to eschew warmode for a while. It’s really that simple.

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The fact that you’re making conspiracy-theory level of arguments in trying to play devil’s advocate is kind of ridiculous. In the end, Horde consistently outnumber Alliance, every week, when it comes to total WM=on which is why Alliance get bigger bonuses and AOO. Even with free loot and bigger bonuses, Alliance get it. Take out the whining from both sides, and the simple fact that this keeps happening shows Horde are more apt to click WM on compared to the Alliance.

The quest shows 395 for me on multiple 120’s.

Wait you’re being serious?? you guys got a buff to the warmode because you were too scared to run it. There is a reason why yours is 20% and not 10% ya know?

Why are you pivoting to this argument when I literally agreed that the 400 ilvl loot was too much? This is a useless point.

Exactly. you argued that the Alliance overall isn’t interested in WPvP, and the sole reason for participation is for the incentive. My argument was responding to your absurd conclusion that one faction fights for an incentive while the other doesn’t. Broken sharding allowed for Horde players who weren’t even interested in wpvp to roam around freely without any challenge.

Can I get a source on this? Unless maybe you’re a Blizzard dev and you actually know?

This was a badly written sentence, but I’ll try my best to understand what you’re saying.

AOO being dynamic and rewarding the Alliance doesn’t demonstrate that only the Alliance enable warmode when AOO has been enabled. What about the Alliance players participating in warmode when the percentage is below 20? AOO isn’t enabled when the percentage isn’t 20 or greater.

This point doesn’t make sense. The percentages alone cannot directly tell you whether or not the Alliance are disabling warmode after completing AOO. It can only tell you roughly which side has more people participating in warmode than the other.

You need to actually get a source or show that the Alliance are turning warmode off after completing the quest.

The reason why I asked you for a source before is because you literally provided no evidence.

You provided a logical deduction from warmode participation percentages, but this isn’t the same as hard evidence.

Only when you actually provide evidence.

???

My dude.

You’ve literally made a deduction, and that’s it. A deduction based on the participation numbers, but this doesn’t directly prove that shows that the Alliance toggle warmode off after completing AOO.

That’s literally what I’m saying.

This is an anecdote, I don’t care. Give me empirical data.

Forum posts are anecdotes, I don’t care. Give me empirical data.

I guess so, but relying on the participation percentages alone doesn’t tell you much. Additionally, there are times where participation levels between the Horde and the Alliance became very close. For a while the numbers were only different by a margin of 5%.

This would mean that for a very long while, the number of Alliance enlisted in warmode matched the number of Horde enlisted as well due to the Horde disabling warmode, or the more Alliance players enabling warmode.

Therefore, the Alliance did match the Horde.

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We don’t care what Blizzard wants. Blizzard is wrong. SHOCKING i know.

Frankly, if i was in control at Blizzard i’d have fired ION on the spot for giving one half of this massive playerbase an inherent advantage over the other side like that. Head devs are responsible for any decisions that make it live IMO.