I mean if you go on to listen farther into the Q&A where he explains how horde piled on with WM once they figured out there was no opposition so they could get free bonuses and blizz wanted some horde to turn it off… well, its definitely not inspired by courage I can tell you that.
A more target rich environment. Excellent.
I don’t care if it is or not.
You do realize that’s what it’s for right? Not for you to turn it on, camp a flight path, then run away.
If that’s all it’s accomplishing, then it might as well not exist at all. I’m fine with that to but by your own words, Blizzard wants you using Warmode. It’s not even accomplishing that by your own admission.
I’ve said this before and I’ll reiterate my point here. This quote right here shows the inherent problem with Warmode. Anything that encourages anyone to not play the game or to not play the game the way they want to, is just horrible design. This whole thing is just a giant mistake. The answer to this “problem” is not to advocate that certain groups just not participate in PVP. I’m not a big PVP’er, but this is just awful, I really hope that collectively we could help Blizzard figure out a way to make this work out in such a way that people who participate in PVP actually want to be there, and actually end up enjoying it.
Sure… there are some Horde who turned it on when there was no opposition.
And then I know of several - personally that have turned it off due to FP camping.
But numbers don’t lie, if things were balanced at the beginning, and yet Alliance are still getting the AOO while Horde never do, then, on the whole, Horde are generally keeping WM on. Even after getting camped on FP’s, we’re still turning it on in larger numbers. Even when Alliance were given free heroic loot, Alliance were not turning it on in as large of numbers.
So there’s way more reasons for Alliance to turn it on then there is for Horde, and yet the end results show Horde have it on still in larger numbers. Doesn’t that indication should show which side is more cowardly when even free loot isn’t enough to entice the Alliance?
That’s logic and statistics. Such things don’t work with Alliance.
And once again we go back to some fundamental questions that you and I cant answer. Do you know how many more horde have it turned on? What reason do they have it turned on? Maybe that surplus is horde players trying to eek out more AP and gold.
No, numbers dont lie, but there is no way to understand the data without seeing what it actually means.
It is not the start of a raid tier, well before anyone even dips into the raid. Who cares?
The entire outrage was the 400 gear at the very absolute start of Battle. Nobody cared when it was Uldir Heroic level, as it came in well into the tier. We are deep into the tier now, and Blizzard is throwing loot at you so much, it might crit and kill you if it hits. So at this point, not a major issue.
Except we don’t have to understand it. We know more Horde are using it for less reward. That’s really ALL we have to know.
Because that feeds what you wanna believe sure, but that doesnt mean anything until you can understand the data.
Wolves are predators that eat prey species. More wolves means less game to hunt (thats what the numbers show on the surface), but what people dont realize is that wolves will force a prey species to change its behavior and wolves protect riparian areas from being ruined by certain game species, which riparian areas in the west are coveted. If we didnt interpret the data and do studies heck yes its good to get rid of the wolves and leave it at that, but then the riparian areas (and the water resources desperately needed) are negatively affected.
And no I am not saying wolves and game species are alliance and horde. Im pointing out that numbers dont mean anything until you understand what the data actually means.
These wolves you speak of getting rid of…
do Worgen count?
We at the point where 400 loot is pretty useless.
Except we do now what it means, just not WHY it means what it does.
We know it means more horde use warmode DESPITE Alliance being heavily incentivized to use it. You can twist that however you want, make whatever excuses you like, but that is the cold hard fact of the situation.
Right. I never disputed that more horde have WM on. Stating that doesnt mean anything other than more horde have WM on.
But the person I was discussing it with implied that this fact means that Alliance are cowards or that Alliance has more cowards than horde, which cannot be proven based simply on the fact that more horde have it turned on.
Thats like saying wolves are evil because they eat game species and take game away from hunters, which as I pointed is not the case when you get down to analysis.
I think that about explains it.
It proves more Alliance hide from Warmode. You can call that cowardice, boredom, Apathy, or whatever else you want.
It also proves AOO doesn’t work and thus we have a system that not only unfairly benefits one faction over the other, it doesn’t even accomplish its intended stated goal, and INSTEAD only awards the Alliance for doing exactly what Ion said they didn’t want HORDE doing, using Warmode JUST for the bonuses.
Now youre back to attempting to tie the data that we know to something that it doesnt prove. Define “hiding”. Hiding implies an intent that the data doesnt actually show.
Depends on what the goal is for Blizz. If getting more Alliance out there to put the squeeze on horde coasters is part of the goal and it works (which we dont know if it is working or not) then it is technically working.
The other part of this puzzle that we cant see is how many horde are turning it off, so we cant gauge success or failure for that.
The intent is clear.
And as for what Blizzard wants, clearly not, because Horde are still using it in great enough numbers that Alliance still gets the quest. If you were only getting 15% bonus, you could argue enough Horde have left, or enough Alliance have joined, that it’s accomplished SOMETHING, but no, week after week, it makes NO difference.
Its really not. Its really frustrating getting to a summon stone and realizing you cant see group members so you cant help summon. You go ahead and keep insisting you know all players and their motivations though.
There have been weeks where it was only 15% for alliance.
And yet, here we are with AOO active again.
I remember when BFA came out and I was on an Alliance toon trying to get my WQs done… I literally had to stay out of the cave by the entrance killing one mob at a time cause there was too many Horde players…it was terrible, I did not have fun.
Blame the Alliance for being “cowardly” in a video game all you like but in my eyes if your on the team with the strength/influence and getting mad that the other side stopped playing with you then it’s on you.
Crazy idea for the ppl not liking the AOO quest, make an Alliance toon to help the problem instead of screaming at ppl cause they don’t like your way of playing. Its crazy I know!