If they shard from 1-60 the entire way they are going to lose a lot of potential players. It does seem like activision main goal is to create terrible games based on their recent titles so I wouldn’t be shocked at all.
Prime example of how these people are going to cry for sharding to be in every zone, because sharding is allowing more people to progress so u would still meet up with lots of players in a later zone and feel like u need sharding again.
I have been playing since the first content patch. I was there for the opening of the Dark Portal on Illidan. I know about PvP and how much of a mess the zones were. It was not a quality gaming experience.
I do not fully trust them, but I will get a little to get Classic. I also don’t care about loot trading because its not that big of an issue. It isn’t game breaking.
so you don’t trust them but you want them to implement sharding in classic after every example of them not sticking to their word when it comes to sharding?
Loot trading is more of an annoyance for me than anything. Although, I understand they did it in prep of firing a lot of customer support staff. I can live with that because all it’s going to do is cause forum drama from groups of friends ninjaing gear… sharding actually changes the game at a level I cannot subscribe to
I am for sharding as more of a timeframe… I don’t care much about the zones it is limited to. IMHO sharding should END at the first content patch. Because I do hold out hope that the 4 sections they have announced will be broken up. For example they cannot launch the Honor System at the same time they launch BGs. That is not good, they need to give Classic that classic WPvP for at least 3 months before BGs hit.
So sharding until they patch in DM 4 weeks after the Launch. Then off forever.
Here we see how much u are against sharding lol, typical retail player. Wants an easy road to level and not be bothered too much, basicly classic is not for u then.
This is how the no changes mentality can come off as close-minded…
I agree with your point… it is a good solution, or the current option of only being able to roll need on class appropriate items… plate for warriors, hunters not being able to roll need on maces, exc.
you missed my point. people are unhappy about loot trading because it’s abusable. and i completely agree. the easiest way to limit the abuse of said system is to implement the version of loot trading where any item you roll need on is soulbound automatically.
i understand this system wasn’t in vanilla. it was in retail at one point though. seeing as we’re guaranteed to get loot trading i want to minimize the damage it can pontentially cause.
You should have said some impossible to maintain number and not been specific.
With you asking about 6k we now devolve into discussing a different topic. “Can 6k populations be sustainable” That’s not a question you or I can answer.
With sharding, is Blizzard able to raise population caps higher when it comes to resources? That is going to be the assumption. Why? Because what is the point in sharding a without adjustment for resources.
You might be onto something. Maybe Blizzard didn’t think to scale resources. Or maybe they have a play for that too. They didn’t feel the need to tell us.
Clearly you did not understand my point. My hope is that the first content ‘bucket’ is broken up into smaller patches… sorta exactly like the game is currently patched… That way we don’t have DM at launch making so much of MC loot irrelevant…Id be OK with them waiting even longer to put DM in.