@Anyone that says Sharding is not noticeable

Which is why I specified TBC and Wrath. Given the substantial growth in subs immediately following Vanilla 2 additional zones didn’t make a difference in spreading out the population. At times it was messy, but, again, was not unplayable.

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How many players were starting the game all a the same time during those xpacs? You are comparing things that are not remotely comparable.

What could happen at the launch of Classic will be unlike anything WoW has ever experienced. That’s why there needs to be sharding and dynamic spawning. I for one am glad that they are planning to prevent the problems that could happen. If that means some #nochanges goons don’t play at launch, good. They can level later when its ‘like vanilla’ one less person in the rush to 60.

Struck a nerve did I?

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Ignoring the reality of what I said, to assume you struck something…

I am right the devs are right and you are just to stubborn to admit it #nochanges

I offer historical precedence, you dismiss it and provide an assumption while simultaneously resorting to name calling. Yeah, it’s obvious who is triggered at this point.

Also the devs are right? Last I read, there has been no decision made on sharding. Go ahead and ignore THAT reality.

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You think you are but you are not.

Historically the player growth was a slow creep upwards. Google WoW Sub Numbers look at the first 12 months.

In regards to historical starting zone player congestion, Classic will be nothing like Vanilla. Even if there are only 2 million people playing classic at launch that will be possibly 6-10 times the number of people who started Vanilla at launch. This assumption is based off the clear amount of hype surrounding this project, the numbers of private server players (1.5million) and the fact that Activision believes there is a profitable reason to dedicate resources to this game.

There will be a lot of people at launch… more than at Vanilla launch. More than what rerolled during BC or Wrath. These zones will be hammered like nothing before; without temporary sharding and dynamic mob spawns.

What is wrong with an overcrowded starting zone? If u can’t handle it and think its too much time consuming u can log off.

Its nothing more than retail baby’s expereince of retail making them want it to be present in classic.

Blizzards biggest mistake was trying to make the game for everyone, SO WHY THE FU ARE THEY REPEATING THE SAME MISTAKE!?

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Once again, you are supporting a solution to an assumed problem. You cannot state sharding will be a requirement for Classic™ without:

  • Assuming launch numbers
  • Assuming hardware limitations
  • Guessing the number of servers
  • Guessing the pop cap on servers

Facts are that Vanilla, TBC and Wrath did just fine (thrived even) without sharding of ANY type.

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I am supporting solutions to foreseeable and predictable issues based off empirical evidence. Perhaps enough people wont play because of sharding… that there wont be a need for sharding.

So, you KNOW how many people are playing at launch?

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There is no need for sharding, since enough people will not play without it right?

There is a major difference between an overcrowded starting zone and an unplayable and unenjoyable gaming experience.

That is your opinion mate, one of a retail player for sure.

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You don’t determine was is enjoyable for others.

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1.5 million people play on private servers. That is a good starting point.
Use Google Trends compare WoW Classic to WoW BFA. Plus Activision would not bother doing this for a few hundred thousand subs.

Its safe to assume based off empirical evidence that Classic will have 2 million at launch. But you say “That’s FIIIIIINE. We don’t need sharding. Because there wasn’t sharding back then.” Despite the fact that at no point in the history of the game did 1 million people all start at the same level in the same few zones… let alone a reasonable 2 million.

I dislike retail, the only thing I do these days is WPvP with my guild; but I am pragmatic and exercise critical thinking skills.

Sharding and Dynamic Mob Spawns WILL benefit the game at launch. Beyond that I DO NOT WANT IT.

https ://www.pcgamer.com/this-is-how-blizzard-plans-to-finally-bring-back-vanilla-wow-servers/

That article includes this quote from J. Allen Brack:

"If millions of people show up and play for years, that’s awesome. And if just tens of people show up and play for years, we’re fine either way. "

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Nor do you…

You know who does get to make a choice about Enjoyability vs Stubborn Adherence to #nochanges… the people over at Blizzard. And it seems like they are on the side of sharding the launch… and not beyond that…

I DO NOT WANT IT AT ALL.

See? i can do it to.

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Because this has been confirmed? Or another assumption of yours?

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