Anyone else notice the myth track crest change?

Compared to M+ and delves, raids need the amount of loot per boss doubled or tripled.

M+ you can infinitely farm, delves you’re guaranteed 4-6 items per week (depending on how efficient you are in radiant echoes).

Raid your expected value is 2 items from a full clear.

Except… you can still farm the same levels and charms you could before… its not like before you could get myth gear in M+ and its not like you can’t get the highest crests now

It’s funny because it’ll be the opposite for me.

I don’t see clearing 4-8 10s on Tyrannical + Fortified every single week just for mythic track gear in the vault slot machine. I’ll more likely upgrade my heroic gear just enough to get mythic transmog and then quit for the season.

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What problem did moving crests up to 9s and mythic-track vault slots up to 10s solve?

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It’s trying to fix the imbalance of M+ vault mythic track gear and mythic crest being much more available early on than in the raid and trying to offer a proper endgame challenge to reward driven players doing M+. The same way that the 2 last bosses of the heroic raid now gives mythic track crests as it should be appropriate for that level of difficulty.

The result of this is probably that there will be less players with mythic track gear and I understand that but I think it’s fine if not everyone gets mythic track gear as this should be one the highest goal for reward driven people.

Kinda makes me want to do the opposite of what I have always done in the past… Instead of playing the game early on it kinda makes me just wanna wait until mid or late season to even play… so that I can actually play the game w/o the time gate bs.

But what gets me … is that I feel penalized for not running raids… (And vice versa I’m sure raid players feel penalized for not grinding M+) Stop trying to control us and force us to do multiple types of freaking content… let us do the CONTENT WE WANT>…

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Personally, I think it’s bad that fewer people will engage with the content after they hit a skill wall in their gear progression earlier on in the season, but yeah. I definitely agree that if the goal is making mythic-track gear more exclusive to mythic raiders instead of more key runners being able to get their once/week chance in the slot machine, it accomplishes it.

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Everyone hits the skill wall at some point.

I wasn’t saying otherwise?

Just that hitting the wall with heroic track gear will probably lead to fewer people running keys in the end. If you don’t have the skill to time 9-10s, why keep running keys after your heroic gear is upgraded from 4s?

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personally, i think mythic raiding should just be removed from the game entirely.

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Imagine if they had a proper MMR system to enable m+ and normal/heroic/mythic raid lfg finder queueing. Blizzard side raid log system that computed how well you knew mechanics behind the scenes. Much better than arbitrary io scores.

Why? There’s still a decent number of players who love that content.

Plus it’s not a huge burden on Blizz since the heavy lifting as far as man hours is covered since all the versions use the same assets.

After a few weeks interacting with the system, this seems to be my experience. While, i feel i have the skill to play in the 9-10 bracket. Its not a skill issue, i am being passed up for players with Ilevel advantage, because i don’t mythic raid.

I don’t blame them, i would and do the same for my groups, but i don’t see how this problem gets any better week over week. While i love playing the game, and will run with friends, i am much less likely to pug after the first few weeks of the season, as it seems that range stops at 8 for DPS.

Your only 8 is mists… you can get a lot of score still. Rating is more valuable than ilvl as easy vetting tools.

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No, it’s not about sticking around, it’s just that farming the top tier crests to upgrade gear and craft infusions was extremely easier in M+ than it was in raid. That’s undeniable.

So they rebalanced the top end rewards from dungeons to bring it more in line with raid. I would have been fine with them dropping in 8s or something, but 6 was far too low.

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What you said is the PR take load of baloney version.

You don’t grief and make m+ worse to try to fail attempt steer people into dead on arrival mythic raiding that people intentionally avoid because of its extremely horrid mythic id lockout system…

Yeah no, they should have made the crest drops fewer, but not locked behind mathematically needing to 4/6 hero or 8/8 champion’ing all your gear first before proceeding to do +9 for the next series of crests.

If anything, Blizzard should have toned down the gear crafting, catalyst, and vault. Those are big turnoffs when grinding for progression is completely stonewalled mathematically needing to wait out your subscription in timeout.

Right now you have too many people at the same ilvl of different skill, since Blizzard is insistent on giving out welfare gear to people into the 610 ilvl wall. It’s the opposite of a meaningful progressive grind. It’s actually ruining m+ a lot finding out too many people are ilvl 615 or 620 but do not know basic mechanics. WoW is giving off pay to avoid playing vibes.

Remove raid lockouts, delete spark weekly crafted gear, cap max ilvl of loot itself on a week by week basis, instead of capping loot drops or crests. This would allow meaningful progression instead of the waiting for next week’s lootbox of drip feed that doesn’t actually feel properly earned.

Right now it feels like gearing has no integrity and no agency over progression. If raiding has low engagement it’s because the timegate lockout system is trash. Especially mythic id lockouts making pugs a non-starter.

Control freak developers wanted to have their cake and eat it too with wanting extended subscription durations by removing the player agency and the meaningful progressive grind experience. It feels fake like a mobile game now.

Waiting for your weekly lootbox of gear is too powerful and the rewards for actually playing the game are too weak.

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Meanwhile, in reality, Mythic raiders are forced to run M+ because it drops way more gear than raiding does.

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I hope that is all it is… time will tell, hopefully the player base stays interested.

lmao, going against catalyst #troll

While arguing for moar loot from raid just the same.

And you really hate the economic aspect of wow.

Trash takes.

Wouldn’t be an issue if lockouts were reworked into timegate capping ilvl of loot globally instead of the loot drops themselves.