They moved myth track crests from a +6 key to a +9 key.
Looks like they were worried about people not sticking around long enough and had a panic.
They moved myth track crests from a +6 key to a +9 key.
Looks like they were worried about people not sticking around long enough and had a panic.
Yeah seemed a bit high to me as well. I think 7 or 8 would have been better. It’ll be fine long term though imo.
We have known this for months since this was changed in the Beta in July.
I’m actually more pissed Blizzard is intentionally pretending like m+ players only getting myth track from great vault is fine.
Some of us would rather earn them by doing high keys grinds at a +12 or +15.
They’re literally control freak too scared to give players agency out of fear they’ll unsub if allowed to grind for progression.
Maybe a lot of people would quit if allowed to meaningfully grind for progression, but I see trying to make them artificially stick around creates a toxic environment. Some of us grinders would keep playing and it’d feel more worthwhile if progression wasn’t simply playing the timegate.
Yeah, they want to keep it at parity with mythic raid (their baby i guess), since mythic raid is weekly lockout.
Yeah it does also look like someone put too many resources into the raid tier this xpac and wants it to have the most engagement, so they made m+ worse intentionally.
It feels especially odd to me with how generous delves are.
because tanks and healers could gear in delves and effectively skip to 6
not people “sticking around long enough” so much as creating more friction for tanks/healers because m2-6 is a ghosttown leading to complaints of tank shortage
Delves cap off at hero loot in the vault, so delves are already dead content in terms of gear progression this week.
It was too much of an untested balance mess to let it go to myth track.
They’re giving delves the mythic0 dead after one week treatment. Delves exist as a vehicle to get people’s toes dipped into gear so they’re sunk costed. If they wanted it to be a pillar they should have put something to grind for in it since gear ain’t it.
Delve track is still relevant right now because it can have tier. Some of the drops are well itemized and getting lucky with a map is still good. Even some of the trinkets sim well for my spec, not bis but good enough while i wait for my bis to drop. Itll fall off for sure but still very generous if you came into last week with all of your keys.
Not how “pillar of a game” is supposed to work. You don’t sabotage one game mode to the benefit or detriment of another.
Each should exist on their own and have equal progression, not be used as vehicles to steer players into a different mode.
delves ->m+ ->raid seems parasitic design where raid is the one true progression pillar in the current iteration.
Sure but in reality there have been tiers with PVP gear BIS for raids, asinine grinds for borrowed power in world questing/M+ to use in raids, etc.
they made the decision to allow “solo progression” gear to work in other modes. it’s hilarious to me that the delve cutoff is 616 heroic gear out of vault where the other vaults take more effort for WORSE gear, but that’s the bed they made.
The decision sounds like an intentional one when you realize delves exist solely to onboard players by giving them gear to sunk cost into first. Delves weren’t designed to stand on their own, they are a month 1 thing to entry in new players.
It’s part of a high level boiling frog experiment to ease people in.
I think it was more a response to mythic raiders complaining that M+ loot is too easy and I feel compelled to do M+ when I’d rather only be raiding. They myth track crest is at +9 and only a +10 puts a mythic item in your vault (used to be much lower before the key-level squish).
Also the KSM requirement is now a +7, but that’s the dificulty of an “old” +17… previously you only had to do +10s and a few +12s to get KSM, so this Wowhead article is completely laughable (it’s harder not “much easier”).
Bad idea then, bad idea now.
Keep moving the goal posts further and further in M+ to the point it’s not really fun for most people.
And at the same time they’re moving the goal post closer with delves.
They keep catering to the extremes and I think they’re going to find there’s not that many people in the extremes, just that they’re the majority of the forums.
Ya’ll cook up some wild conspiracies. What they did is make M+s difficulty more inline with its rewards.
If they wanted to milk engagement they would make content easier but significantly grindier.
You can reclear raids now for infinite loot. WUE drops on locked bosses now.
Although Blizzard should just remove raid lockouts and globally just timegate cap ilvl itself rather than loot drops. Not really worth dealing with people over timegate as progress.
Anyways, griefing one game mode to funnel people back to another that’s fundamentally broken ain’t the play.
This.
M+ was playing the equivalent of Candyland, and being rewarded with the best loot in the game.
This is a move to make the rewards more in line with the challenge. Which is the central focus of RPG design, and has been since they were created in the early 1970’s.
(It won’t last, though. Blizzard will cave and nerf M+ difficulty into the ground, while leaving the inflated rewards intact.)
Making M+ less of a welfare gear gameplay mode is not “griefing” it, it’s just bringing sanity into things.
I’ll repeat the underlying issue: