Alchemy’s explosion-during-experimentation mechanic & cooldown is annoying, but it’s still far and away the easiest one to level up. Having worked on Inscription, Alchemy, Tailoring, Enchanting, and Jewelcrafting, Alchemy is by far the easiest one to level up…hence, the cooldowns and use of mettle for leveling up.
All the others are hard-gated by either renown or specialization knowledge which keeps you from getting to the good stuff or pushing item level. The people who cheesed Artisan’s Consortium rep really deserved bans b/c it was clearly designed to keep professions low and slow.
I am NOT a fan of time gates, but if you’re going to implement them, they should be exploit-proof.
As to the OP’s question, yes. I am pretty happily engaged in leveling professions. I am disappointed in how few people use the crafting order system, but I’m noticing more and more as we go along and people get used to it.
If you don’t like the commission being offered, don’t fill the order.
The stuff on the AH is disappointing in several cases. Rousing/Awakened Order is insanely expensive and that’s because it’s used by everything and difficult to farm in bulk (again, until you get finesse or resourcefulness fully ticked in specializations).
Missives, which actually take a lot of work to spec into for high quality sell for WAY too little.
I think these things will all work out and find a level over time, but right now a lot of people are just overwhelmed or not understanding their profession’s system/how to specialize. They did a very poor job of explaining ingame what the paths were. The tooltips are mostly word salad that mean nothing, making it really difficult to make good decisions about what to choose. The description of the crafting stats was poorly done and left vague for no discernible reason.
I think the new professions are wonderful, but the tooltips need a total rewrite (how did any of that make it past the first editing meeting? I will never understand it.). The time gating is a little too restrictive and frustrating. Work is one thing. Grinding is one thing. Intentionally frustrating the player is another.