You can’t make blanket statements like that. I quit wow, I thought forever. I planned to never come back. I was done with the game. I only came back for classic. I don’t even have the retail game on my computer. I have 3 gifts from subbing for classic that I can’t claim because they are retail gifts and I can’t log onto retail. I was with many other players in BC complaining about the respec system and asking for something like dual spec 15 years ago. Why would you think the people who liked and played original BC and also asked for dual spec would come back and not ask for it again? Like because it’s now “classic” I wouldn’t complain about the parts of the game I complained about 15 years.
And some are best left on as it’s part of the design intention goals of the origional game and removing them would make the point of a classic game pointless if your changing things to go directly agaist the design goal intentions of the origional game.
For example if they made a remake of a fighting game like street fighter, they don’t want to turn it to a turn based fighting system like what Final Fantasy does for many of their games. There are aspects of a game you can’t change without making it no longer the game you are trying to make a classic of because you changed to much of the core game design intentions.
Updating a system that already existed (by actual design or design goal intentions with a flawed actual design that didn’t meet those intentions) to be more modern is one thing, going directly agaist the intended design of the origional game is another.
The whole point is to be like “Can I handle the WoW experience before they added the benefit of XYZ-feature?”, like, that’s arguably the entire inherent idea behind Classic being popular at all.
You give it a shot, if you can handle it, then you stick around for more and experience the unique content to that particular expansion that is no longer relevant in modern WoW.
If you can’t, then TBC isn’t for you. An integral part of the experience of that expansion doesn’t jive with you. So you play another game, because while it isn’t for you, it is plenty satisfying to many others.
There’s no sense in suggesting that it must change, that’s a completely backwards notion. It’s not like people come back to Classic for the difficulty.
First, to call them warts is obviously just personal opinion. But that’s no surprise coming from that guy or the Wall of No troll.
The lack of dual spec isn’t a bug. It’s not an accident. It’s not due to the technology of the times. It was a deliberate design decision by the devs of the time. They wanted the choice of your talents to matter. That’s what these two will NEVER understand or accept. They are quite literally incapable of even fathoming that that was the goal of the devs back then.
All they know is in Retail you can excel at everything with no sacrifice, and obviously if it’s not like that it’s a wart!! You can never reason with such people, because they are, as I said, INCAPABLE of understanding that TBC Classic was designed differently, for different reasons, with a different philosophy, with different highlights. This is what the devs of the time envisioned. And yes, that’s the whole purpose of a Classic server. You start shoving modern day ideals and values into the game…it’s just a watered down version of Retail. They need to accept it for what it is. But that’ll never happen.
All we can do is hope the Classic devs understand the silent majority want an authentic experience.
I’m about to blow your mind. Maybe, just maybe, they wanted you to have to make that choice.
What? You mean I can’t have the ideal spec at the drop of a hat for every scenario? Yeah…that’s how the game worked back then. And players dealt with it just fine. As I’ve said many times, this is merely an issue of some players not being able to drop Retail design philosophy.
This is bullsht. Everyone knows what the intent of the devs was back then. We just disagreed with that intent back then and we disagree with it now.
More ignorant bullsht. I’d bet that almost everyone playing classic played Vanilla and TBC when it was current content. I was there from almost day one of vanilla. Where you there back then? If you were you’d know we were on the forums in BC complaining about the respec system back then too. You don’t have a clue what you’re talking about.
You disagreeing with the design intent of something like TBC not having dual spec is like disagreeing with strawberry ice cream tasting a bit like strawberries.
Like, you’re free to dislike strawberry ice cream, but if you ask to take the strawberry out of it, you’re going to get weird looks and get side-eyed.
Just pick a different flavor of ice cream. It’s that simple.
I thought it was like wanting cake when there’s pie or a vegan restaurant offering meat. What is it with your obsession with food metaphors? Do you have some psychological problems dealing with food? I don’t give a crp about your dumb… food stories.
Every blue post you link from the original devs was a response to many people complaining about that design intent of the original game. Dual spec was added because the devs responded to the overwhelming request from the original players to change their intent. Most players hated that intent then and now. That’s why dual spec was added.
We won’t have to wait to long, we’re in phase 4 already. My guess is we’ll have phase 5 in a few months and then a few more after that will be prepatch.
Well except that unlike vanilla classic for TBC Classic blizzard explicitly said that #nochanges was not a consideration and that QoL changes were on the table.
So maybe if you can’t handle changes TBC Classic isn’t for you? Especially given how many changes blizzard has already made to it. Not sure why you think lack of dual spec adds difficulty there’s nothing hard about respeccing, it’s purely a time sink.
Who cares? The Devs have moved on from authenticity for the sake of authenticity.
No one is calling it an accident, you keep arguing against positions no one holds.
You struggled with the analogies section on your SAT didn’t you?
This. We aren’t in a simplistic #nochanges world and haven’t been for a long time. Classic itself received a number of alterations that were inauthentic, albeit small, only to have them really start pulling off the band-aid with T3 changes and Chronoboon. Then the Devs announced, pointedly, that #nochanges was no longer the theme and that they’d make targeted changes that would be inauthentic but would address the needs/wants of the more modern audience.
A WotLK version of that very thing I half-expect them to do is to not remove the Plagued and Black Protodrakes from the meta achievements in Naxx once Ulduar releases. Blizzard never returned to the “raid is old so all rewards are gone forever” model and instead went with Feats of Strength. Would WotLK still be WotLK if we’re doing ToGC and folks are still able to get a Black Protodrake? Yes, absolutely. Would it be 100% authentic? Nope. Would it matter? To a few gatekeeper types, but otherwise no.
Likewise I expect Druid forms matching Barbershop hair color to be a thing at launch, even though it was a very late addition. Same with LFD.
Yup. It’s not like we’ve seen the reaction of TBC devs to these changes and prospective changes…oh wait, we absolutely have. They’ve talked about them. But it’s hard to combat ignorance.
They said that they were considering some changes. Some changes were made. Thankfully none so much as appalling as dual spec. They won’t make all changes, so we’re left to determine where the line is for them.
It’s quite crystal clear that their line is also dictated by a sense of authenticity, as has been proven during the discussion around the squawk nerfs.
You absolute potato, how is it I can literally not more than 2 posts up say that people don’t play classic for the difficulty, and this is how you manage to interpret it? I literally did not say dual spec added difficulty.
Dear lord, do you have some kind of issue where you just clip every other word out of people’s text when typing to you?
This is false, and I have quotes to back it up.
Blizzard has actively paraded in the CC forums to certain posts in the past few months that they carefully consider the authenticity of changes before they make them.
During the squawk nerf discussions that took place prior to its nerf, the devs on the CC forum were blatantly saying that the only reason it took a while for them to address it was that they were very hesitant and careful with how they wanted to approach it because it was “how it was” and they were trying to respect that authenticity.