and dont forget we dont get trolled, denied, or generally abused while waiting for que to pop.
Our current talents weren’t like this until the end of wrath, why the double standard?
Hypocrisy?
Ive ran maybe 7 dungeon runs so far this expansion. I’m 4 bars from 80. Been questing almost entirely solo. There was a few group quests here and there in dragonblight, and zul drak.
Why is not having the RDF, which came to the game in the ICC content patch, preventing you from leveling out of curiosity?
World of warcraft has been a social game since vanilla alpha. Millions of players leveled, grouped, and forged social bonds that last to this day without the RDF.
If you value the social experience like this comment suggests, then I recommend finding some fellow levelers out in the world and quest.
No,
You get that while running the dungeon itself, since there’s no social repercussion.
When is blizz gonna add it?
Never
Oh so why are we still talking about it?
And likely yelling at people that don’t even exist. But this is a 1 post troll so…
Because America has fashioned a culture where if someone doesn’t get their way, they continue to stomp their feet until they do, or someone forces them to stop.
If your just sitting in the lfg finder with your name signed up, you are doing it wrong.
I thought it’d be an issue but honestly haven’t had any issues at all finding any Heroic dungeons I want
Just wait until nobody bothers with heroics anymore. It’ll be TBC all over again, people buying healers and tanks for 100g.
Because blizzard has a long history of making bad design decisions and only flip flopping on them when the community reacts.
Like what?
Sounds like you didn’t read my entire post or understand it.
I never said people don’t talk to each other in game.
I said people don’t talk to each other in dungeons, and the vast majority of socialization occurs within friend groups and guilds.
FFXIV and SWTOR both did not have it on their launces. They both have it now. Neither game has people claim it kill the social aspect of their game. SWTOR has had other issues, but it does have enough of a player base for them to continue to make content for it and FFXIV isn’t Wrath WoW big, but it is successful enough at this point that many people will argue it’s competing directly with retail wow.
But it kind of does, because if RDF killed the social part of MMOs, or hurt MMOs in general, other games wouldn’t add them. That’s like saying “This is a good way to shoot yourself in the foot.” and then everyone else going “Sounds like a great idea.” as they then proceed to shoot themselves in the foot.
Because he didn’t actually understand what hurt the social aspect of the wow community and made an incorrect statement. As server caps increased, it allowed more players onto servers. More players on servers means it’s harder to know everyone on the server, even through other guild members. This makes it harder to have a ‘tight nit’ server community. WoW killed the social aspect of its game by crushing it under the weight of its own popularity. And the megaservers are going to be worse about this than in wrath with having server caps easily 3 times what it was in wrath.
Trying to remove flying in WoD.
Locking Covenants to make switching back and forth between them incredibly hard.
Just to name a couple examples off the top of my head.
We cam start with flying.
So 2 or 3 examples across almost 20 years?
And you’ve had what, 12 years to enjoy RDF? RDF isn’t needed, deal with it.
I’ve been around since 2004 and I’d argue Blizzard RARELY walks back decisions.
Feedback is fine, but listening to feedback isn’t usually something billion dollar companies do.