anti-RDF is anti-Wrath

Let’s be completely candid here, the world is already dead so this claim that rdf kills it is demonstrably false. I’ve been leveling mining and rarely will I run into another player in the zones. If I do they are also mining. But guess what I see if I go to clean inventory back in Org. People standing around in the city, clearly que’d in the LFG tool and talking politics or whatever in the LFG chat.

Guess what…

ITS EXACTLY THE SAME THING AS IF DF WAS IN THE GAME.

The only thing that’s changed is instead of bsing in Trade/General chat people are bsing in LFG chat making it harder to follow what type of groups people are looking for.

Let’s be honest here, if the result is going to be the same regardless of what tool they introduce they might as well add DF into the game, which will probably be inevitable anyways.

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Wrath is anti-Classic so it’s a moot point.

I disagree with this. The game was generally the same as prior, with some upgrades. Glyphs, mount compacting, eventually dungeon finder, battle net merging.

But the core game to me was the same. It was cataclysm that shook it up to all hell. But that is just my opinion.

With heroics dungeons having a lockout and no heroic RDF, the most you can do to get ready for nax will be a handful of dungeons a day.

If they don’t give people a way to spam dungeons, they’ll lose a lot of people the first month.

Let’s call the “no RDF” thing what it really is, a time gate. It’s a way to artificially extend content.

Every change that’s been made has only increased the time it will take to gear your character. It’s not about “fixing” past mistakes, it’s about money and sub retention.

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I think by anti classic they mean the gear has semi proper stats for each class instead of spirit being on everything even for classes that don’t use it. They like to pretend vanilla was difficult, or TBC was so much more difficult than WOTLK, but heroics were almost as faceroll in TBC when you overgeared them. The fundamentals and gameplay is the same with upgrades. They didn’t gut anything or add systems to change gameplay.

This is just pure turd talk. It was the height of it all in regards to WoW. But like almost anything in life, all good things come to an end.

Cataclysm saw a HUGE launch - but look how it finished. It was not as well recieved. Huge change to the core of the game, by comparison of previous expansions. And the only raid worth a damn in that expansion was Firelands. The rest were pretty silly, or just flat out terrible (dragon soul). Of course, thats my opinion, but dragon soul was the worst raid I’ve ever experienced in all of my raid history.

Flying mounts, purchaseable mounts, purchaseable boosts, cross faction classes, same faction battlegrounds, characters exiting Creation above level 1. It’s retail WoW.

There are no cross-faction battle grounds that I know of? Yes, retail WoW has brought factions together. It’s actually not a bad idea when it comes to PVE.

Flying mounts have been part of WoW since BC? So i’m not sure what you’re trying to say. Boosts being purchaseable is not something that was available back then, so I get the gripe. And the only characters ever to exist past level one upon creation were “hero” class, or a boostied character. The death knight, demon hunters were out of the gate higher level. But that didn’t hurt the game?

My typo meant to be same-faction battlegrounds.

That’s its retail WoW.

I gotta agree with OP this is a garbage system of having to watch folks SPAM the only channel in the game where you can find folks for hours. We need the dungeon tool that came with this patch to be usable.

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So dungeon finder came in the last major content update of the expansion? No one considers Ruby Sanctum major content. You can have it when ICC comes out in a year.

Accusation: “Anti-rdf is anti-wrath”.

World of warcraft was a smash hit for 5 years prior to the inclusion of the patch 3.3 random dungeon finder.

Patch 3.3 launched over a year after the expansion had went live. During that year, most of the games content had been rolled out.

Saying that anti-rdf is anti-wrath isn’t accurate when you consider all of the factors.

Players that are complaining about the new LFG tool for wrath classic should give it a chance. I use it and it works fine. I get groups as a dps.

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well, the following were my top issues with Wrath:

Having not raided until TBC, I was looking forward to the legendary naxxramas. I found the architecture, and the mob models, but not the epic experience inside.

The 10v25 balancing was bad in some places -like the lich king - where p2 challenge was making the Valkyr fly together for cleaving, but in 10man there’s only one of them. I felt not having 2 in 10man failed to provide a relatively comparable experience.

Anub’arak’s swarm of scarabs or w/e ability felt so unimersive, like a hollow gimmick. But alas, I was a tank. a block set tank. and while i could pick up all 4 adds just fine in phase 1, the healing of p3 made me not be able to reliably do it.

Logging an hour early to hump the loading screen to get past the ADDITIONAL INSTANCES CAN NOT BE LAUNCHED was not peak gameplay either.

Doing the same raid 4 times per week… a one-room raid was also not ‘it’ for me. I thought for sure they’d implement a spectator mode since they built an arena. where you talk to an NPC and it lists the active raids in the zone by their raid leader or guild tag, and you select the one you want and zone in the stands and watch them raid. Nobody other than myself even thought of it, let alone come anywhere implement it. I felt that’s FOR SURE why they’re building an arena, but nope.

The toy train… choo choo.

The vehicle fights. every tier had one. Malygos… soulless. Ulduar…decent. it was an actual vehicle doing vehicle things. TOC jousting… soulless. ICC Gunship… adds nothing.

you know what makes a good raid great? Limited attempts. you got 50 in TOC. you got one hour on Algalon. you got wing x5 in ICC. Fun stuff. Everyone has amnesia about it.

the only thing better than limited attempts are achievements like undying/immortal. That will REALLY bring out the spirit of community.

the only thing that might spice things up even further for a limited attempts raid with undying achievements, is a non-traditional threat pvp-like fight. THAT will make it really spicy.

and of course, badge gear, 5man dungeons you can do in 10 minutes replacing heroic raiding gear… totally nonsensical effort-reward decisions.

LFD was actually quite nice. Until people started abusing it a week later. First week was great. LFR in Cata … was bad from week 1.

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The problem isn’t RDF. It’s the tool they provided. It’s garbage on less populated realms. You’re on Faerlina. Try it on a low-pop server. Then get back to us.

Whether RDF, or the tool provided allows for cross-realm grouping to dungeon (with the same lockouts as we see now is fine), without cross realm for low pop, the low-pop dungeoners are screwed.

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didnt really read any of this but you posted World of Warcraft Classic it doesnt say Wrath of the lich king classic so you lose

You’re clearly taking things out of context.

For instance, badge gear replacing raid gear. Partly false. You could replace a cloak, a belt and I think boots at the last patch of ICC prior to 4.0. Frost badges bought them. Maybe some gloves too. But they didn’t provide nearly the power of set gears. Some worked WITH set gears, and were necessary. Besides, you still had to earn. And it took WEEKS to get it all.

It set a bar for folks to get their foot in the door for ICC raiding. Some folks NEVER raided the whole expansion until ICC, so they needed that. And like prior expansions - it provided the foot in the door routine. Helped you get a few bosses down to get more gear. Possibly earn tokens for Tier.

Hardcore raiders were the only ones who cared about “limited attempts”. That had no impact on the average player. Possibly achievement hunters, but hell, that too had almost no impact.

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let’s move on from this partly false item to the other 10 remaining on the list.

I have already in a way. I played on a low-medium pop server (coilfang us west pvp) in original wrath. I got plenty of groups before the RDF was in game. I was not in a raiding guild back then either.

Well said.

It took them years, but they fixed the abuse of RDF. :slight_smile:

You need on an item, it becomes soul bound. They could easily do it in “classic” too, if they haven’t already. That was the only abuse I ever saw was loot mayhem.

That doesn’t include the raid loot ninjas. In my experience, Saurfang in ICC, that melee trinket. Probably the most ninja’d item in 25 mans i’ve ever seen. Will likely happen again, or they’ll have it on lock down, though they have like 5 from t heir guild in the group. Stupid stuff like that.