Another upcoming Class Tuning without mentions to Brewmaster

It’s worse than the demon hunter 3% chaos brand.

This is common. Not a reason to bring a brewmaster.

See how you list finished after 2 items, and those aren’t even good things about our class? Yeah, we need a buff, but for sure that our unique utility is not as good as other classes.

1 Like

What’s wrong with BM? Going further, how do you gauge whether a tank is ‘good’ or ‘bad’? If they’re able to do two things, control mobs and stay alive, doesn’t that mean a tank is doing just fine? Do BM monks consistently fail at either of these things where other tanks would not?

Depends on the key we talking about. The thing is, Brewmaster can’t withstand damage as other tanks can. Are you familiar with the double Guardian pull in MotS this season? Brewmaster is by far the tank that suffer the most from that pull, by FAR, even though we have a magical damage reduction/reflection.

Stagger is something great but that can turn against you if not min-maxed through kitting, in many pulls in Grim Batol as an example. In higher keys, as soon as your cooldowns are down, you will find yourself dead in no time. Theres a whole rollercoaster of why this happens, but what you need to have in mind is that you suffer the most from pulls like the Brutal Jab in City of Threads, where damage increase debuffs are involved.

Short term speaking, Brewmaster is squish. It considered by most the hardest tank to play, but this time this bring no rewards.

Now, if you talking about the high level of the high levels of the keys: Isn’t about what you have, but what you bring. Brewmaster brings nothing. There’s no reason for you to select a Brewmaster over any other tank even if Brewmaster is the best tank. Blood is as bad as Brewmaster is right now, but just the grip work in dungeons like Necrotic Wake or AMZ kill any invite you would give to a Brewmaster even if it was meta.

For the difficulty it demands and the no utility it brings, Brewmaster needs to be the best tank to withstand damage. It is not, which is concerning.

4 Likes

I don’t play a tank, nor have I really progressed terribly far through M+, but I think I can understand what you might be getting at. Is this just with regard to the very top levels?

I’ve always kinda heard that BM (and monks in general) have a relatively higher skill cap than some (or most?) other classes - do you think this might not only impact performance for some players but also community perception, both with respect to whether someone’s willing to play one and what other players may expect when running with one?

As an aside, I’ve got a BM monk friend myself who’s presently at about your level and they also dread those Guardians. :dracthyr_crylaugh: I figure that’s not necessarily a problem though if there’s a specific mob here and there that actually makes tanks sweat, just like there’re mobs like the Gatekeepers in NW that make the rest of the group sweat (or at least, that’s been the case every time I’ve run it :dracthyr_uwahh_animated:).

If Brewmaster is the best tank to use in dungeons out there if you are good enough, every good player who wants to min-max would player Brewmaster. They are not playing it. Matter of fact, a lot of good Brewmasters from dragonflight rerolled this season. The population of Brewmasters in 10 or higher keys has been going down quickly since the begning of the season.

Also, as I said, the utility part. What a tank can bring to a dungeon, especially in pugs, is very important.

It’s worse than the demon hunter 3% chaos brand.

How is 5% physical worse than 3% magical, I’m not getting the math. Brewmaster=stack physical, dh = stack magic, but yeah I’m still uncertain how it’s worse?

Also I agree with the squishy part, that’s been my major complaint as well. GB and double guardian are some of the main offenders but there are some here and there, problem is we spike like crazy and we’re supposed to be the “damage smoother” tanks.

1 Like

Because Mages, Warlocks and Priests do 100% of their damage as magical damage. Paladins, Death Knights, Rogues and many other classes don’t do 100% of their damage as physical damage. Warriors and Hunters are the only one that get somewhat close to 100%.

Damages like Holy, Stormstrike, Shadow, Poison and many many others are labeled as magical damage.

For you to have an idea, the average damage taken by Queen Ansurek in almost all the logs is around 28.5% physical, even in logs where you have half meeles, half ranged classes.

5% of 28.5% is 1.35% damage increase.
3% of 71.5% is 2.14% damage increase.

You can see this by going to a random log in Queen Ansurek mythic and typing this on the expression filter: ability.type=1 for physical or ability.type=2 for magical.

So, if you are running a group with a Paladin, Death Knight and a Shaman, you may think that you are doing a lot by bringing in 5% physical damage increase. Later you would discover that this physical damage bonus only increase the Brewmaster (the tank) damage as even Paladins now deal auto-attack as holy damage.

2 Likes

Brewmaster lowest of the tanks for keys 10+

Windwalker is the lowest DPS 10+ if you look at classes that have other dps spec options. If you are looking at all dps specs then WW is in the bottom 10.

Mistweaver fighting with Resto druid, holy priest and evoker for worst healer 10+.

Anyone that thinks Monk is worse than War for utility doesn’t know what they are talking about.

Interesting, I knew that about paladins but I thought rogues could have a mostly physical output depending on spec e.g. outlaw I thought was pretty much pure. Wouldn’t feral be pretty much all physical too or do they have a lot of magic damage mixed in?

I suppose it would depend on what was meta to a degree. Thanks for the explanation.

Yes. You can build a perfectly 50/50% team if you want to and have Mysthic Touch to come out on top, but that would not be optimal. Assassination has lots of magical damage, so can Feral depending on the hero talent, but we can say that every bleed is indeed physical. Mistweaver is the only healing spec who does physical but they are the owners of this effect anyways.

But after all, of course you give Mystic Touch value by running a dungeon with Outlaw, Arms warrior and Markmanship Hunter.

However you can clearly understand why MT is still 5% after Blizzard rant on buffs decreasing them all to 3%.

I was expecting IQ instead of IO, but you’re correct nonetheless! :slight_smile:

BM monk truly is fine right now.

I am fine with WW Monk utility. Not their dmg output.

WW Monk needs a buff.

The issue with utility isn’t our lack there of. It’s more that if our dmg stays the same. As it seems to, you need to give us something to justify a place for us. We don’t have another dmg spec, so utility is your answer. However, utility is fine in my opinion.

This, hands down, is the most fun spec to play. Yet they treat it like the ugly stepsister.

There is no doubt we need a dmg buff.

Please don’t ignore this spec!!! Buff WW Monk

Can you say that in an Ace Ventura accent for us.

It will make the statement a lot better

Just an opinion.

Brewmaster seems very hard to heal, relative to other tanks. And their dmg is lacklustre.

I think they are far from fine relatively speaking.

However, WW Monk buffs are a more pressing issue

I was wondering why my BrM felt so squishy.

Because it is.

BrM doesn’t bring sturdiness or dmg.

It’s like a fart in a small coffee shop.

Other classes bring high self healing, dmg or great mitigation. We have done of these, other then mitigation, through stagger.

However, I play the spec, but not as much as others. So I will not pretend to know by going in depth.

However, WW Monk on the other hand, needs a buff

If every spec had the exact same damage output, would you choose a monk on the list? Can you explain your overall dungeon utility? Just so we can have a proper discussion on this.

I agree with you. Read my next post