Analysis Of Why Tanks Are Underplayed

i like to keep it simple.

i think theyre underplayed because it’s the most stressful & homework-heavy role in the game for little to no increased reward (faster queues i guess if thats your thing)

people tend to take the path of least resistance - unless you put something juicy in the rougher path.

what doesnt help is that there are only 2 tanks in a group of 20 usually. thats not a lot of spots available. big risk of not being in the main team and just being there as an m+ slave :stuck_out_tongue:

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Does anyone know how to do their job 100% correctly on their first day on the job?

Sure, you can learn a lot in school, but the real learning is done on the job.

I had the exact opposite experience tanking in Classic.

Tanking in retail was really hard for me because everybody always overgears the instances and just goes through like a hurricane without any use really even to have a tank, so I couldn’t ever really learn how unless I dedicated myself exclusively to tanking in the first month of an expansion.

But in Classic however, it was a much better experience because I was actually needed. Even if someone was much better geared or higher level, there were consequences if they pulled aggro.

I loved tanking in Classic, but haven’t done it live since Warlords of Draenor, and even then it was only a few times.

No. What a terrible idea. Tanks are the only players that even deal with threat as DPS have long since stopped caring about their role in threat generation.

Hunters hardly even MD, let’s not make this a bigger problem.

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this…emphasis on “PERCEIVED” too…tanking was my easiest KSM by far. I didn’t even study routes, mobs or anything. First time tank and I just ran down the keys and got KSM in the first couple weeks of last expac. All you have to do is hit mobs and kite and gg, your a tank main.

People worry themselves way too much. You don’t need to do anything special to tank post-nathria.

100% agree. If anything, threat needs its nerf reverted.

Going into a pull on my bear without incarn up means the warrior is gonna be dead.

Threat is annoying, in its current state, and DPS having to hold back isn’t fun for anyone.

This.

DPS don’t even consider threat anymore. It’s not their responsibility.

People that don’t or have never tanked should stop giving feedback. It’s always bad and obvious that they are clueless.

The best change they can make for tanks in M+ is to get some more responsibility into other roles, namely DPS.

They also need to look at AM checks and balance them better. Prot Warrior is infinitely harder to juggle AM than BDK for example.

That and Druid/Paladin are way too easy to play compared to other tanks.

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This also is a testament to how insanely toothless unavoidable damage is for the most part.

I guess it has to be that way though for mythic+ to function the way it does with blanket % scaling.

I guess we will just have to disagree. When agro was made a non-issue, it sure did make tanking a lot easier.

I tapped out on tanking. Way too much BS to deal with. I’d rather queue as DPS and wait 15 minutes and feel good about it later than be abused as a tank with an instant queue and stress over it for hours after. I just wont deal with it anymore, it’s not fun.

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Yeah, we don’t need to make the game harder in M+ for the role that already is overloaded with responsibility.

It’s a really bad idea that is borderline satire.

Analysis isn’t needed. People don’t like being in the spot light and tanking puts you directly in the spot light. You literally can’t be in the background and follow the leader (the tank) like a dps/heals can.

That’s why people don’t do it. No amount of tank specs will fix this.

Getting the people who already tank to tank for pugs… that’s just a question of incentive. Atm… there’s little incentive for a player like me to tank for randoms. I’d rather tank for friends. Sure I do it from time to time, and usually the experience is fine, but the bad experiences are just not worth it at all for me anymore. I’ve killed my own key multiple times in the past, because I flat out don’t care… If you’re a douche to me, then I’m done here.

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Tank talk right here. I see this thick skin stuff and I think those people are insane.

I’ve seen too many tanks that don’t have self respect to leave keys when they get attacked.

No one said anything about be rude to a first-timer. That just common sense (even though we all know it happens).

We’re talking about people that after an expansion pack or four… still don’t know what they’re doing. Specific to this topic: tanks, because they think that since they have aggro, their job is done.

We just need more tank specs in this game tbh.

A lot of people don’t tank because they’re attached to their respective classes, so most wouldn’t make the change to accommodate that. If their class is suddenly given the possibility to tank though, that’s something else.

More classes should get alternate role specs instead of new classes every few expansions.

I know that if my Mage is suddenly, somehow, being given the option to tank or heal, I’d do that occasionally for sure.

I don’t mind responsibility or pressure. I quit playing tank because they changed the sounds of my warrior’s Shield Slam. I enjoy tanking but only wanted to do it on my warrior, so when I couldn’t play it anymore (can’t stand the new shield slam sound and it’s THE BIGGEST meaty spell for ProWarrs), that was it for tanking for me.

I wish we had the option to keep old sounds if we wanted to.

Is the sound really that impactful tho?

What really causes people to not play tanks:

  1. DPS is more fun and competitive.

That’s it… that’s the biggest reason.

It is to me :slight_smile:

I picked warrior because of Shield Slam. I had a druid, a hunter and a warrior that I levelled simultaneously. Always liked dwarven defenders in DnD for their full plate armor and giant shields, so when I heard that loud intense sound of shield slam I instantly knew what my class was going to be.

During Cata I tried to go fury, but then MoP hit and they came up with that weak wet noodle Wild Strike sound and I thought: Ok, this isn’t furious anymore, and quit warriors. Sound is a big deal to me, unfortunately.