Why Tanks are Underplayed
Hello!
Welcome to this post where I am going to be going over all the things that cause the issue of why tanks seem to be super underplayed across all platforms. What caused this? why does this exist? are some of the questions I will be going over.
Q & A:
A. What is a tank?
- a character whose primary purpose or class role is to absorb damage and prevent others from being attacked . Tanks are “meat shields”, so to speak, putting themselves between the mobs and the more vulnerable party members. The tank’s task is to hold aggro of the mobs to keep them off the other group members.
B. What causes the tank shortages?
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There is no one reason why tanks seem to be very underplayed. There is multitude of factors that contribute to this, such as:
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[people not wanting to play tanks at all and people being pricks to those who are tanks so those tanks end up only doing stuff with friends/guildies.]
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[design choices and systems for the past 3 expansions are based around discouraging players from playing off-specs and alts.]
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[ 20% of your dungeon group needs to play tank but only 10% of your raid group.]
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There are many other reasons that are the causes of this, but I just stated a few that I have noticed a lot of people point out.
C. Why is this important?
- This post is important to raise awareness that we need more tank players, considering that most of end-game content (m+, raids, dungeons) or even leveling content (LFD) requires a tank. The problem arises when no one is willing to tank anymore where queue timers start becoming abysmally long. The tank shortage itself is much more prominent in the Alliance playerbase than the Horde counterpart.
D. When did this start?
- No one really knows when exactly the shortage itself started but it became really much more prominent these last 2 expansions (BFA, SL)… one could argue that the nerf to tank threat started this but no one really knows.
Solutions to fix the tank shortage:
Buff Tanks
This one is pretty obvious, but buffing tanks could go a long way honestly. Back in Legion, tanks actually felt like tanks where they were exponentially more powerful than the current day tanks we have now. With the nerfs to tank and tank aggro in BFA-SL, it discouraged players even more to trying out tanking.
More Tank Specs
I know some don’t agree with this but it is the truth. If more classes had the option to be a tank then obviously people would start playing tanks more. There are classes in this game that fit the individual’s style and theme they are going for. If they added in extra tank specs to classes that don’t have any tank specs, then they are essentially increasing the tank playerpool because evoker mains or shaman mains for example could also tank if they wanted too.
Stopping the Tanks are "Leaders" Mentality
You can make tanks as balanced and as fun as possible. You can make them do equal damage as a DPS solo, give them all the quality of life changes you want… the social pressures and baked in “leadership” responsibilities for the role are the real reasons for the shortage. People expect them to lead, people expect them to be perfect… that’s a social issue.
Spec Bonus
Tanks should get rewarded an extra loot piece or some sort of rewarding incentive that would make it more played. Tanks share the same loot chances as dps and healers so there is really no incentive to play a tank other than instant fast queues and everyone wanting you.
Mythic+ flex 10-man
Tanks are 10% of a raid composition, and 20% of a dungeon composition. Mythic+ should be able to adjust the scaling up to 10 players examples are like: 1 tank, 2 healers, 7 dps or / 2 tanks, 2 healers, 6 dps.
Raid Tank Increase
Increase the amount of tanks you will need in raids from 2 to 3/4, the main problem with tanking is that you are very needed in M+ and dungeon runs but when it comes to raids, you are always benched for another tank because you only need 2 for the entire raid. A solution would be to add in raid mechanics that require there to be 3/4 tanks, if not they’ll be punished for it via raid wide dmg.
Disclaimer
I’m not saying that there is tank shortages across the entire board but it becomes blatantly obvious at end-game when there is always dps and healers running about but not a single tank in sight. I’m not forcing anyone to play tank, I’m just stating why this is happening and what are some ways Blizzard could encourage people to start being tank mains.