An unbiased view on LFD

my experience with heroics in tbc is i have to pay a tank in order to get a group… wouldnt LFD remove that need? wouldnt it weed out at least one thing you have to spend gold on in a game that is entirely pay to win now? like at least the average player can run a heroic without having to worry about shelling out gold… right?

i feel like in this stage of tbc, undergeared people who are just playing the game the right way are probably having alot of trouble getting into things as simple as a heroic, why not take the ability to choose the full tier 6 rogue with glaives over the guy who actually needs the heroic out of the mix… idk

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One thing about TBC Heroics is they’re actually hard. In Wrath, you could easily run Heroics with the dungeon gear from the dungeon Normals.

So, naturally, it’s going to be hard to find people willing to get hit in the face for TBC Heroics. :stuck_out_tongue:

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yes but also i dont think any tank has needed a heroic for a long long time, hence why people need to pay them, which is fine, but if im assuming LFD was originally x-server, isnt that good thing? then through all the servers a grp can get a tank right? not just on the mega server where ever tank has gold cap from gdkps and all the best gear and doesnt even think about heroic dungeons anymore. right?

with people just raid logging one or two nights a week why are people so against lfd it makes zero sense?

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I really don’t know. I think they think it’s keeping some aspect of server identity, but the only thing i’ve ever seen that used for is to gossip in each servers discord. This just allows players to all be able to get pre raid bis. I really don’t understand, eventually every single player will not need LFD anymore. its such a small aspect of the game

You’re correct, most people chain-ran Normals to level, and by the time they hit 70, already had Revered and then ran “stacked” groups (ie lots of CC) for Heroics…in addition to running Kara, which is easily done in Dungeon blues.

Yes, Wrath’s LFD came out as Cross-realm. That’s why it had to teleport the group into the instance. At the time, Cross-realm Zones didn’t exist so there was no ‘phasing your group together outside the instance’.

Additionally, I want to say, LFD started out with rewards for using it (badges and coin). So even after you had everything from Heroics, you still had incentive to run them.

The biggest issue with LFD, in the beginning, was you could fake out the ‘gear check’ it did by equipping the highest item level for each slot.

…Prot Paladin with quest greens for tank gear, but full epics for holy? They’d throw on the Holy set and get in as tank then get smooshed.

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you are 100% correct as a paladin tank i was pretty much done with dungeons by week 2 and i mean all badge’s / rep i would ever need so for me to go back into a dungeon i wouldnt take anything other then a mage / lock / x / heal to any dungeon i did and got paid to do so ontop of it

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You would also get Arms spec warriors with no tank gear, and they would find out real quick that they’re only fooling themselves by doing it. In the end, they either quit out or get vote kicked and reported. Are we going to remove every feature over what-ifs, or are we going to use the better versions of them?

I can’t claim to have an unbiased view, but can agree that it seems absurd to remove the feature that allowed people to see and enjoy their game more.

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I think mine’s pretty unbiased in that I personally hate cross realm matchmaking. Not just in WoW but any MMO. So, when I suggest that Blizzard should include it as it was and on the same timeline as when WoTLK happened I am saying that with zero bias toward the feature at all.

A good chunk of people joined the game at that point, and Random dungeon spamming was core to their experience. Presumably they found it fun (though I’ll never understand why). They should not be squeezed out of an authentic recreation of WoTLKC. Many such players probably haven’t played classic yet and were planning to come on board at that point. At the very least they should implement a non cross server version. It just doesn’t seem right.

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Agreed. I personally loved it, but was also 15 and had just joined the game so everything was new and wonderful. I played through each expansion until BFA and Shadowlands (time issues with new jobs and house). I think a good compromise would be to restrict the cross realm. This way those who want it gone due to accountability are somewhat satisfied and those who want LFD, myself included, can have it and feel like a compromise was reached.

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i believe that removing LFD is clear prove that blizzard have no idea about what is going on in their current game, apparently Blizzard Dev’s are clueless.

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Or maybe it’s clear proof that the communities interaction with their game doesn’t align with their vision of how they hoped they would. And so they are trying to recreate that vision and are hoping to bring the community along with them in the classic franchise.

Creative vision is a fine thing and it’s not a democracy, but I do take some issue with how they are running with this. Such as:

  1. While “Classic” is their vision, WoW Vanilla/TBC/WoTLK is not. They are building on a giant legacy that is largely not there’s to toy with. Well, legally it is but not creatively imo.

  2. They have a duty of care to the original design vision of the original developers and the community that supported that vision to ensure that they handle those assets respectfully and authentically.

It’s not a clean slate they’re working with. If it were then I’d have more sympathy for their position. But as it is they’re taking someone else’s masterpiece and seconding it to their own ends.

I don’t think it is their place to build into WoTLK their own “Classic” vision at the expense of the vision of the original creators. I get why they want to - everyone wants to make their own mark. Maybe if they put that creative energy into retail we’d all be a lot better off?

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As Jost Hayes put it: (paraphrased) You should put the system in and then figure out ways to solve the problems it creates.


Like I said, it was the biggest issue that I recall reading about on the forums. That and the “muh WoRLD pVP” because you could not longer jump players ‘at the stone’ on PVP realms.

Neither are issues, large enough, to warrant removal of LFD.

I thought this was pretty accurate, personally.

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Look Wrath runs a long time and Blizz should stretch it out a bit before the downturn in players that will come with Cata. Wrath was the high point of WoW and part of that was the ease in which alts could come up through the dungeon finder system.

Leave the Wrath dungeon finder system in place, what players are doing now: using the lfg chat channel, lfd utility and 3rd party add-ons to do the same thing is not social interaction. It is browsing lists from several different sources to acheive the same result as dungeon finder. It takes more time, and the pool of players to group with is smaller based on which player is browsing what listing source.

Players engage with the party at their own discretion, and right now it is not unusual to have the only chat during the run be ‘hey all’ at the start and ‘thanks’ at the end. Dungeon finder does not remove an individual players ability to meaningfully interact with others in the group. There is no disincentive to player interaction that the dungeon finder tool brings.

Blizzard if you are most concerned with servers losing the identity or familiarity of grouping with other server players: prioritize group formations with players from the same server using the dungeon finder. For me that would mean my dungeon finder use attempts to match Grobbulus to Grobbulus first. If no composition is available it then matches with players from other servers. Add a button selection allowing players choosing to group ONLY with same server players. This would give us as players a meaningful choice and the ability to encounter new and local future friends we may not have been in contact with before.

Give us the dungeon finder.

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Except that no one with a pulse got smooshed in WotLK dungeons.

The only people who think this is a good compromise play on mega servers on the dominant faction.

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The only people against this idea would rather have nothing at all.

A lfd tool on a low pop server still works better than not having one. But if you’re that worried about it, simply merge the dead servers.

That’s not true. Everyone needed a pulse.

One jackass could wipe the group easily.