An Open Letter: Please Blizzard, fix Wild Growth!

Dreamboy, stop feeding the troll. Drinknblink is a known troll around these parts, he’s literally just baiting you into replying, hence the bad-faith arguments of “hurdur working as intended” “hurdur those pets have missing health so they get healed”, completely ignoring the actual issue at hand.

at least it means the thread gets bumped if nothing else…sigh

That is laughably bad. Blizz up to their usual tricks

is wild growth the new “readiness” talent from TBC hunters, aka worst final talent in the game?

It’s just odd considering rdruids are underpowered in the current meta and don’t deserve this (frankly) malicious treatment. If this ever happened to a paladin healing spell it would be fixed in 5 minutes.

And Astro yeah I can see that now, but do appreciate the bumps. So I kind of welcome trolls if it improves visibility of this thread.

Yes because someone not agreeing with your opinion makes them a troll.

Id accept it being a “bug” if it was ever claimed to be an actual bug, however it hasnt been claimed as such.

Even tho these reports have been in since wotlk launched, you can literally see complaints in the bug section about this very topic and yet no blue response saying it is a “bug”.

Wild Growth is infact a “smart” heal, it targets the lowest health ally and heals them first, thats how it interacts.

Sure you can say it shouldnt target pets over players, but until Blizzard says its a bug it isnt a bug and they have had months to say something.

Yes a spell working as intended is a bad faith argument lmfao.

CoH and Chain Heal are also smart heals with similarly vague tooltips and neither prio pets and certainly not temporary summons.

Im not sure how they work, but wild growth specifically targets lowest health allies, which include pets.

Actually you’re wrong. The tooltip says:
“Heals up to 5 friendly party or raid members within 15 yards of the target”

I don’t recall summoned ghost wolves or army of the dead being considered party or raid members. Nowhere does it say “lowest health allies” like you claim. For comparison here is the tooltip for Circle of Healing:

“Heals friendly party or raid members within 15 yards of the target”

Exact same wording but never prioritizes pets nor summons.

And again, here is Chain Heal, another smart heal:

“Heals the friendly target for 845 to 961, then jumps to heal additional nearby targets.”

Oddly this tooltip seems the most likely to include pets/summons, but doesn’t because that would be insane for a crucial smart heal to do and still be useful.

This same logic needs to be applied to Wild Growth. If you’re going to make claims about how this spell is meant to perform it should be founded on something real.

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I mean sure, but the tooltips dont always display all the information of what the spell does fully.

Yes summoned pets are infact “friendly party/raid members” which is why stuff like gargoyle benefits from buffs.

You can target it and heal it and buff it and dispel it.

It 100% targets lowest health friendly targets first.

Notice how chain heal also doesnt say it prio’s lowest health targets, even tho it does?

Trust me, there’s no confusion about what the spell currently does. Thank you for the bumps honestly.

I guess the whole thing relies on it being a bug, when it hasnt been reported as a bug by Blizzard.

Saying well this isnt working right doesnt mean it isnt working right and they have had months to even make a statement saying that its a bug and they havent.

Maybe it is a bug, who knows, but if you google wild growth its said everywhere that it heals lowest health people first.

“hurdur blizz didn’t say it’s a bug so it’s not a bug!”

So I guess back during vanilla Classic, summoned guardians from trinkets/engineering stuff just standing still and not doing anything was “not a bug” because Blizzard never explicitly stated it was a bug.

:^)

Thanks for the bumps, now back under your bridge.

bump, bug or not its terrible design that should be rectified! Resto Druids are very underrepresented for a number of reasons:

  1. we bring no utility that another druid doesnt bring
  2. we heal slower (over time)
  3. Disc priests shields get counted ahead of other heals and seriously effects druid style of healing
  4. Disc priest and Holy Pala are just so much better tuned and bring distinct utility
  5. Druids 51pt talent is not prioritizing things it can actually heal. I dont care if it heals pets, but limited time summons (blood worms, aotd, treants, mirror images, etc.) cannot really be healed and should never be a target of a smart heal

Our major unique heal is just so cucked it really makes us less competitive on top of the rest of what I listed. If I am not mistaken someone on the forums was quoting the relative representation of healers on Alg kills and druids were something like 18% while paladins were something like 2 in every algalon kill…all of this while being 1 or 4 possible healers.

FIX WG!

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Yeah it makes no sense that ret paladins are getting DPS buffs due to being underpowered, but Resto druids aren’t getting their 51-point talent fixed. Why the double standard, Blizz?

Like you said, resto druids are already pretty much the “worst” healer, right down there with holy priests. There’s no need to make us even worse by making Wild Growth prioritize pets over players.

holy priests will also scale better into later phases :3

Ah yes the ol “It’s a bug, trust me bro” argument.

How compelling

I just boosted a sham, Chain Heal doesn’t hit pets at all unless you specifically target a pet.

There can be 10 pets low HP and if you heal a player the chain still won’t bounce to a pet.

Why is Wild Growth, a 51 pt talent, “stupider” than a baseline spell? It makes no sense.

Also Manuredps pls go

THIS. There is no logical reasoning behind it. Blizzard is insane for this.

Oh, chain heal isn’t affected? I thought it was.

That just makes it even worse lmao, I guess it’s just WG, Circle of Healing and PoM.