AMS Still Not Blocking Silencing Shot/Entrapment

Just delete dks

/thread

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Bro it did work on entrapment and the aura effect, it should now. If anything fix runes going on CD on hard immunities.

And all I did was arena. Congrats. Bugged. Eating entire freezing trap auras for 7s essentially freedoming myself while AMS was up. An ability that once prevented all magical debuffs from applying not doing so - that’s called a bug. Delivery doesn’t matter. The debuff is magical.

Let’s leave it up to the devs to decide if it’s a bug or not, however dangerous that is.
I’d assume it should be preventing a magical silence effect if the debuff is magical, Physical ability notwithstanding.

If it is a bug I’d like it fixed, meanwhile I’ll enjoy the fact DKs have a little counterplay so when they drag their face across the keyboard the wrong way they have a chance to lose the fight.

No, you just linked me a video from 2009 showing me that you played during a time when it was bugged.

That’s called a bug because those effects are magical debuffs!

Anti-Magic Shell

Spell damage reduced by 75%.
Immune to magic debuffs.
5 seconds remaining

It wasn’t. Worked fine in the time that I played.

“bro” so you don’t know teh engrish?
“bro” so you don’t know how abilities are intended to work based on their tooltips?
Worked fine for me in S8.

Ghostcrawler was literal trash at his job and would therefore also not be able to read and would apparently communicate with emoticons as well due to a shared disorder caused by lack of brain cells.

Ams does not block, it absorbs spell damage. Also those are physical spells as someone here already pointed out.

It prevents all harmful magical effects from being applied as well. Those spells that you’re referring to that are physical apply magical debuffs. AMS did not absorb the physical damage but did block the harmful magical effect from being applied - which it is not currently doing.

It does not block any spells from being applied if the spell was already queue’d. It is an absorption shield and not a bubble. And no ams will not block the spell effects, magical or not, if the ability cast has a physical spell id. Which hunter abilities do.

That’s the thing: It used to. Spell delivery (physical, nature, etc.) doesn’t matter; the ability blocks all magical effects from being applied, physical delivery or no.

As has already been explained to you:

Abilities can be classified as spells or attacks.

An attack can deal magical damage, but apply debuffs that are still physical in nature. An attack can deal physical damage, but apply debuffs that are magical in nature.

The dispel category of a debuff is not what dictates whether something is ‘magical’, otherwise AMS would not prevent the application of Devouring Plague or Curse of Agony, which it does.

AMS absorbs magical-typed (non-physical) damage, but only prevents magically applied debuffs, as in from a spell. Silencing Shot is an attack. This is the original behavior, it is how it was intended.

And AMS blocks magical debuffs regardless.

The delivery method is irrelevant. We’re talking about magical debuffs not being blocked. AMS blocks them.

No, it prevents magical debuffs in general.

Incorrect. See previous.

Silencing Shot is an attack. It provides a physical debuff that is dispellable with the “magic” type. It is not a “magical debuff” it is a “physical debuff”.

You cannot have it both ways. If you want to not be silenced by Silencing Shot, you have to be susceptible to Curse of Agony, Devouring Plague etc.

Frost Trap Aura has no dispel type and what you are implying happened did not happen.

This may shock you, but even back in original classic vanilla there was the OG physical spell: death ray.

Ok so I’ve always thought physical debuffs had a red border and magical a blue border.
Is this not the case?

Silencing shot is blocked by BoP. It is a physical spell and going through AMS is intended. Same goes for entrapment.

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Things have simply become very complicated the further away from vanilla we get. Plus hunter were always designed weird.

EDIT: I looked through the old wowhead post on this ability and found this:

Also I have been shot at with a hunters serpent sting and that hasn’t landed on me either, like i stated before I understand the elements of the attacks and abilities but there is non denying the fact that the only thing that pierces this shield are PHYSICAL abilities not even curses go through this as I have also been cast on by curse of agony. I have also tested poisons crippling poison.

Posted in 2009 for Patch 3.1.3

Working as intended - physical gets through.

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Yes the shot itself is physical but inflicts a magical debuff.
So a BoP/HoP would block the projectile and since the projectile won’t touch the target, the debuff won’t be applied.

In the case of the AMS, the projectile will hit but the AMS should block the magical debuff.

I’m all for not changing this since DKs are far too strong as it is. But can you guys think of any other physical ability that applies a blue bordered/dispellable debuff. I can think of Stormstrike.

Does stormstrike’s debuff go through the AMS?

I think the spell school is the only check it needs to go under the shield. The debuff being magical is probably a balance issue that Blizzard decided they felt it would be unfair for a silence to be undispellable. As far as I know, all player caused blanket silences are magical dispels, or am I forgetting one?

I am thinking it is like “this is physical, but despite being physical, it is countered by a magical dispel.”

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It should. Stormstrikes debuff isn’t magical, or dispellable. Its a physical school debuff.