Am I Playing A Beta Test?

I’m usually pretty patient when it comes to bugs. I understand things slip through the cracks, you can’t cover everything and you got deadlines.

I, however, have limits.

Ignoring the Siren Isle and gem drops being bugged and requiring bosses to be in specific positions otherwise they don’t drop, there’s been so many things just today.

Ran some Timewalking dungeons before the daily reset, got Blackrock Caverns, and a bug where the first boss casts Chains of Woe to set up for his OHKO move but you can’t hit the chains occurred.

I wouldn’t care so much…If I didn’t report this bug a year ago.

And I know it’s not just me: Every character in the group, be it melee or ranged, couldn’t hit the thing. I only survived because I had Turtle. Most of the group didn’t have that luxury.

Is Bug Report just the Suggestion forum all over again, where reports just go to die?

Then I decide I want to break the 619 gear threshold, time to do some Delves, see if there’s any decent stories to grind. I do Krievgal’s Rest and it’s the Dagran story. Okay, that one isn’t bad. However, the candle traps are now hitting me when they are absolutely nowhere near me. They do too much DPS to get a candle without dying and I’m not waiting 2:30 to have Turtle ready just so I can grab some candles because your traps are bugging out.

What is going on? Why are more and more things just up and breaking and why does their seem to be no recourse for it? I understand it’s the holidays and I’m hoping all you are having a great, safe holiday, but this is getting rediculous.

I like your game, I enjoy playing it, but things like the above mentioned bugs are making it pretty hard to do so. I usually don’t buy early access games for this very reason:

I don’t want to beta test, I just want to play a game.

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You’re not play a Beta test, it’s Retail WoW.

Hopefully they fix the issue with the chains boss before you give up on WoW. I’ve been fortunate to not run into it.

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Not that this shouldn’t be addressed, but you can hit the chains with aoe and they have such little health you should be able to get out just fine

I’m not giving up on WoW, like I said I like the game but it’s just so many weird bugs popping up, there’s a good number of small things I haven’t mentioned.

I’ll try that next time, but the only AoE I have is Multi Shot, and that’s just to set up Trick Shots. I don’t run Volley.

(Well, Explosive Shot too but I can’t target it to shoot it.)

Indie company doing indie things. Stagoloark or whatever in the Siren Isle has been bugged since release. Perhaps not outsourcing everything is the way to go?

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Firing quality control when the Microsoft merger happened is having obvious side effects.

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Yeah most of the water themed delves have a ton of bugs in them that will never get fixed it seems. The npcs evade bug constantly when being kited to different surfaces. My shimmer teleports me into the air and drops me.

Even the new campaign quest, the shadow worms in hallow fall are all perma evade bugged, forcing you to farm the little mobs for quest completion.

It’s not just retail, classic has a lot of bugs too that will never get fixed. Social aggro being added from a SOD patch. Pets not acknowledging that you restealthed even if theyre 100 yards away.

Just 2 minutes ago I saw the Arathi Basin BG master next to the portal trainer in TB, no idea how he got there.

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Unfortunately I think Hunter might be specially tailored to have a hard time with unfocused aoe lol. But at least it’s an option for the rest of the group!

As far as bugs and such popping up frequently and out of nowhere for seemingly no reason, that’s just an unfortunate side-effect of having over 20 years of the same code that’s been built on, broken up, stitched backed together, and bundled up in all manner of spaghetti knots. Any change anywhere can have unexpected consequences for some part of it that hasn’t been touched in a decade…

We could really do with a “WoW 2” at this point, for the health of the game itself

Maybe. I’m no programmer so I don’t really know how different engines and such work, won’t pretend to know, but I’m hoping something is done. I don’t really feel like bug reports really do anything, much like the aforementioned Suggestions forum that was removed for this very reason.

Decided to do Waterworks because those can be pretty fast Delves, it’s the Kobold/Earthen story, get to the second dig site, ambush starts…And stops. It takes over two minutes for the next wave to appear. I was thinking I was going to have to abandon yet another Delve because the game is feeling pretty silly today.

It just hurts my vibe to try to play when the game acts up like this.

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I’ve run into the same issues you have, and agree that this vast number of bugs that either never get fixed, or get fixed and them come back is getting very, very tiresome.

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Unfortunately, PTR to release is Alpha to Beta these days

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This got reported on the PTR/at the beginning of the expac and still hasn’t been fixed. You’d think they’d at least prioritize current content bugs. But apparently not.

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I browse the bug forums sometimes just to see what’s up or see if something I encounter was already reported and it used to be a handful of posts on any given day, but the number since TWW kicked off has really gone way up. Its sad.

The /tar macro doesn’t work for you?

Probably because its so rare, which makes it hard to fix.

Tbh Ive never seen this happen once in my probably thousand+ runs since cata.
Heck I ran that one dungeon maybe 15 times this week and didn’t see it.

Pretty wild you’ve seen it twice now. Rng does rng things lol.

It is a game, and its functioning. Constant changes always bring bugs. If you dont like it, go play N64

Sorry but they is the move going forward from Blizzard from now on.

And us players now have to test out their buggy releases while paying a month free to them plus the expansions. 11.05 patch was horrendous, and they just went and release another buggy mess. :pensive:

Foretelling how much they care about this product and it’s customer base.

This is why i dont like August releases for expansions. It lands the 4 month mark during the holidays and i cant blame anyone for having a skeleton crew in December.

They should stick to November launches, and start the season in January.

:older_adult:

Back in my day you didn’t get automatic updates for your game, and not a single one released bug-free. Including game breaking bugs people conveniently forget about.

https://liquipedia.net/starcraft/Bugs

And even games that did have automatic updates, including from old Blizzard, had tons of them that remain to date. Some were even just carried over as hard mechanics in SC2, despite being visually jarring even in 2.

Not saying you should just be happy with bugs, but I don’t get why people act like this is new.

To answer your question: no.

Bugs get compiled, tested, and then fixed in order of priority issues. You report bugs so they are made aware of them, but it doesn’t mean that it’ll get fixed immediately because of it. Real world doesn’t work like that.

Here’s a hint: it is a live service game, it won’t ever be finished, and there will always be bugs that remain in the game for a VERY long time. There’s still bugs in the game that has existed since vanilla (!) but some of them aren’t significant enough to prioritize fixing when there’s roughly five billion different things that needs to be addressed and individually prioritized.

Your example of “I reported this highly specific bug a year ago” kinda proves that it isn’t really a pressing issue. Because nothing about it impacted your gameplay for a year, and by the sounds of it, doesn’t sound like it prevented you from finishing the dungeon either.


Bug reports are important to make because otherwise, nothing can be fixed. But the stuff you mentioned here are largely not relevant, as rough as it may sound. Because as I said, it is a live service game: it is always going to be buggy, and thus important bugs have to be prioritized. Minor bugs that are mostly irrelevant isn’t going to be fixed in a long time, but they get documented and fixed when it is worthwhile to fix them.
Because sometimes bugs are also incredibly complicated to fix. Because sometimes what we think is related to the bug is just something COMPLETELY different! The issue you had with MM may not be related to MM at all. That’s why testing, reporting, and documenting is as important as it is.

Blizzard could be better, but they likely wouldn’t ever be able to fix bugs at a rate (or the specific ones that people want 'em to fix) that folks would find acceptable. Because folks have unreasonable demands, understandable ones, but still unreasonable ones. That’s all there is to it.