I agree with you.
imagine the situation:
A rank 1800 game starts… on the other side I have a hunter, an arms warrior and a monk healer. On my side, a warlock and a healer paladin.
I already needed to change a talent to increase the warlock’s magic damage by 8%.
When the fight starts, I need to pull the warrior 2x, due to his 2 charges, apply slow, defile with 90% movement reduction to TRY to keep him away from the warlock, for the warlock to be able to do something.
I usually do this after a leap+charge, so the warrior won’t be able to move for a while.
From then on I have 7 setup skills to start doing something.
With defile on the ground and a slow warrior, I need to use blight, outbreak, 1 fastering strike, 1 scourge strike to make the deseases run faster, assault, apocalypse, dark transform. army of the dead, maybe abomination limb, and start using death coil and always reapply deseases and 1 scourge strike to make them run faster while keeping defile on the ground, always trying to catch someone and positioning myself in an advantageous place so they don’t get off defile.
i.e :
check enemy positioning for everything to go well;
chains of ice ;
defile;
outbreak;
1 faster strike;
1 scourge strike (fast wounds);
Blight (important - it helps if abom. limb. manages to grab the 3 enemies so positioning and death grip + blinding sleet are key here);
army of the dead;
assault (burt moment);
apocalypse (with 4+ stacks of wounds);
dark transform. (which can be used in conjunction with racial depending on race, with macro);
abom. limb.
empower rune weapon
death coil + scourge strike checking always virulent plague on enemy and stack wounds.
yes…it’s a lot of buttons and a lot of things.
Now, going deeper:
A key to use the pet’s stun, without leaving it on automatic because that’s not interesting.
Keys to Suffocate, AMS, AMZ, ice bound fort.
key for blinding sleet.
key for death strike.
key for mind freeze…and I’m probably forgetting a couple more skills here.
after all that, find that abom. limb. and death strike are nerfed in pvp, it explains why a good unholy DK complains so much about these nerfs, because of the difficulty of playing with the class in pvp.
And of course, with the fastermight nerf, we were left with the impression of being clowns because look at THE SIZE OF THAT ROTATION. Nerfs on this class are idiots, it’s a tough class to play.
to finish: returning to the arena, after using all this, go positioning the defile, checking runes, runic bar, deseases, pulling healer + hunter (in this example), suffocating when necessary, doing the rotation, looking at the burst skills CDs in case of not killing enemies and always using fastering strike + scourge strike for deseases run fast + wounds with defile holding characters, chains of ice, scourge strike, mind freeze on the healer at certain times, blinding sleet when you are clearly sure of a kill… .
It’s a class that I love, but it’s complicated…