Alterac Valley in Classic

v1.7 Would retain most content. 1.8 is when the main removals/nerfs began.

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People could still do the aq war effort way after 1.12 on newly created realms.

Blizzard, please listen once again to the players as you did for the content plan and the Loot-Trade system. You have the possibility right there to win some big points with the community for a little effort on your side.

At least revert the nerf made to the NPCs. Add them back, buff back their HP and damage to the original, especially considering that most items have been buffed by the patch 1.12.

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Items, talents, etc.

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Those changes made Classic more like Vanilla. AV 1.5 or 1.8 etc, would not if that persisted past its appropriate content patch.

Yes listen to players and make the change to revert the nerf made to npcs, this isn’t how av was suppose to be played.
This is pretty much the pre tbc honor pre patch that was making the game ready for tbc pvp before its pre patch came with all the honor purchase gear farming.

The pace needs to be slowed down, and give them their dps back at least.

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A happy medium would be providing both 1.12 and 1.7 AV. Both existed in classic at different times, and to completely skip over a version that so many people want to play again is extremely disappointing. The difference between the versions is astronomical.

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You’d split the PVP playerbase even smaller, given no CRBGs till CP6 minimum. And open them up to a whole host of “Why change that and not change this?” arguments.

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it would be wonderful to experience the original AV in all it’s glory again. The time to do that should be during this Classic project, and could work very well with the PVP content release plan.

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If we are starting with 1.12 client, CRBGs will be in from the start and there will be plenty of people available.

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Hell, have 1.12 for a 6 month maximum, allow the people who hate AV to get it out of their system and their loot (which is the only reason they’d play it), and then revert it back to early version AV from there on out, to extend the life and longevity of it as a large part of vanilla endgame for those who actually enjoy the content itself. By then, most all who do not like ANY version of the BG would have moved on.

This would also give another 6 months to be used to reproduce early AV

https://www.forbes.com/sites/hnewman/2018/01/30/classic-servers-cats-and-cute-things-the-world-of-warcraft-interview/#465b29f95134

If you think about—there were two years in between the launch of World of Warcraft and the release of [the expansion] Burning Crusade. A lot of things changed in there. What should we shoot for?

My favorite example for this is Upper Blackrock Spire. There was a 10-person version and a five-person version for most of that two-year period, but toward the end we decided, nope, UBRS is going to be a five-person and we’re going to retune it to be appropriate for that. Is that the right decision? I don’t know. These are the types of questions. There’s lots of questions like that that we’ll be talking with the community about.

I think my starting place is, the compass heading should be to try to re-create the original 2004, 2005 experience. That’s the compass heading we should be following. But there’s a lot of nuance there. Should we be using the high definition character models? That’s an interesting question, I think, that the community will help us decide.

There are lots of decisions to make. One of the reasons to announce probably maybe a little bit earlier to the community—we actually want to partner with them a bit. We want to hear their feedback in terms of the direction this should go.

Please heed our feedback, mister Brack. Encourage Ion to pick up the compass that you spoke of back in January 2018 and to take a long hard look at it, while there is still time to correct course.

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That hasn’t been confirmed by their PVP Content Plan. Its likely given their process and the fact that they are progressively introducing features, that CP6 will see CRBGs introduced. But they haven’t listed it on any of their plans, so people should stop arguing AV and start changing their mind on CRBGs before its announced.

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CRBGs are a postive for various reasons.

  • People tend to sway one direction or the other on PvP servers, because of this Q times will be pretty rough for the dominant faction.

  • Without CRBGs, your life as a solo Q player will be mostly getting trampled by premades. Your life in a trade chat premade will be much the same. Because, just like guilds, if you are not geared/experienced, groups won’t take you.

  • With the pace of Vanilla, if you only have an hour or so to play, you won’t be able to accomplish much. CRBGs will help to add some robustness to the endgame by adding an activity with less commitment.

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On the topic of CRBGs, if they happen they happen. They were there in 1.12. The biggest issue with them was that the PVP became faceless at that point starting one of the earliest slides of destroying the recognition of players and their opponents.

As one of the few “changes” that I think might be worth considering, would be tweaks to the queuing system to prioritize “same server” groupings where possible. But that’s a very “maybe” change approval.

It will be exclusively server only world PvP until Phase 3. If we go by the original schedule you posted elsewhere, that’s almost 8 months of world PvP.

Of course, we don’t know if they will accelerate the phases this time. I’d imagine #nochangers will have a fit about it if they do.

8 months is plenty of time to get established with your server. As a point of reference, 8 months was a good portion of the lifespan of Vanilla where a majority of the players started playing later on in the expansion(the complete opposite is likely to happen this time around).

NO cross-server Qing while implementing CRBGs will maintain that “player recognition”.

People will know who on their server they want on their team.

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I think you missed part of the equation there. While I wasn’t the PVP maniac in my house, my flatmate got to Rank 13 a couple of times. He had an addon called DeathNote which would track who killed him, and allow him to put notes against it. It would then alert him when he joined a BG with someone who was in his top 10 kills.

That element of recognition meant that he knew the names of his ‘most hated enemies’ and kept seeing them over and over, both in BGs and in the world. He’d seek out specific players in the TM/SS fights and target them in BGs wherever they went etc.

The cross faction rivalry was real and created a sense of community in the PVP world because people would be eager to take down a certain player even at the cost of a flag capture or losing a building.

That pretty much flew out the window when CRBGs came in, and it became all about the points/kills, rather than the “who”.

Some of us have the capacity to do both. If you want to argue CRBG and not AV, then show yourself to the general PVP thread.

:roll_eyes:

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Oh I’m quite sure you have the capacity to argue a dozen fronts at once. Winnable fronts… less so.

You miss 100% of the shots you do not take.

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Sure, but an accuracy of 1% is still a lot of missed shots taken.