Alterac Valley in Classic

Early versions benefit a long term interest in the BG and longevity.

1.12 only benefits those who are only concerned with loot rather than gameplay and will leave a husk of a BG once they move on.

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I find it interesting (and a little sad) that many of these people saying that 1.12 AV will still take hours and hours are the same people who say every raid will be a cakewalk, guilds will steamroll all the raids, and Naxx will be on farm a week after it’s released because players have figured it all out and are so much better than they once were.

But when it comes to AV, nah…it’ll be daylong battles! When people have such a lack of consistency in their logic there’s a simple reason: because they’re not acting out of logic or reason. It’s all based on personal bias. These people want fast, easy victories (or losses). I’m not even judging that. If that’s what you want, that’s what you want. But at least be honest about it.

To expand upon what someone said a few posts above: players will always take the path of least resistance. Even if it’s less fun. They’ll complain about it. They’ll say how lame and shallow it is. But they’ll still use whatever method is most convenient. Look no further than the General forums for proof of that.

Which is precisely why the Classic devs can’t worry about appeasing that kind of mindset. Convenience isn’t going to keep players playing Classic. It has to be an epic experience. It has to be about the commitment, and the sheer joy of playing. So when a Blue post says the earlier version had too many npcs and they were too powerful…I cringe. The devs have to think deeper than that.

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Everything in the Universe takes the path of least resistance. Atoms, cells, energy, humans, animals…

It is up to Humans as conscious entities that can deviate from this natural order to resist the urge to take the easiest path. “The easy wrong, or the hard right”. If you find 100 bucks on the ground, do you stick it in your pocket and whistle, or do you look for the owner and turn it in?

Not to distract from the post… I just felt It would be good to comment on that point there.

Thats very unfortunate.
I liked AV back in 1.5 :pensive:

But i can deal with it.

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There’s a problem with that analogy though.
See there’s 39 other people. All of you want to win, most want to win before having to log off. Even if you know that the game would be better if it lasted a really long time, you might make the right choice but others wont. If the majority makes the other choice then the few of you standing to hold your ground will get swamped.

Also I have to correct something here. Most people would just pocket that $100 and think to themselves “Dang, today is my lucky day!”. The idea that anyone has a general average reaction or thought process and thinking that you are part of it is something I’ve had to unlearn in the recent year. I used to think myself as an average person, average int and iq, got tired of saying “wtf how do people not get this?” and correcting people irl and such that I took a test out of curiosity only to find myself in numbers that exist only in top 2%. I would look for the guy that $100 belonged to. But the guy with his pants sagging wearing a hat backwards like his favorite rapper would likely be making a call to his favorite “spice” dealer shortly thereafter.

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I really wish people who support the older version would not put the “but…” disclaimers on their posts.

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I don’t really care which version is used, but I’m starting to love seeing the 1.5ers lose their minds.

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Snowfall was always captured as part of the zerg by Alliance because of the choke point heading up the hill and the desire not to run back. So Horde defending it was a tactic in and of itself.

I don’t remember anything longer than an hour or two once reinforcements were introduced, so no idea who thinks either side will last a day.

@Merrios 100% agree, I personally think they where told ‘1.12 is what everyone wants’ but ignored the part where we wanted it for items and talents as it was the most balanced for classes (not like getting intel/spirit on lvl 60 plate gear or w/e it was lol).

Classic is supposed to be based on what’s hard and difficult to finish, not what’s cleaned up and ‘polished,’ the classic community wants content they can grind for days, and remember the epic encounters, not a ‘lets just ignore them and hope we win’ BG’s nor the ‘lets down them in a few minutes’ bosses.

Truly hope your mindset changes from 1.12 as the based for all decisions to harder = better.

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If this movement against 1.12 AV fails to get through to blizzard, at the very least change how marks of honor work:
If MoHs are implemented in classic, simply award one for being in AV for X amount of time, say 2 hours. (Only one total per match for the loser, max of 3 per match for the winner) That will allow people to focus on more than simply the end of the match.

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First time poster, but I’ve been reading these posts for months. I played vanilla and wrath so I do remember both the day long battles and the new Zerg style.

Let’s say they go back to the old version which can take a day+. What is stopping people from zerging in the old AV? Now that people know the fastest way to play AV is to Zerg and cap the key bunkers, why would old AV prevent that? It’s pretty easy for both sides to simply go around eachother like in the Zerg method. Seriously curious why 1.5 AV in today’s world wouldn’t be a Zerg as well?

There was no way for people to “go around” the NPCs. In 1.5, there were a LOT of elite NPCs who would 2-shot most clothy/leather folks. Just to get to the gates of the opposing forces, a group of 40 would have to run by HUNDREDS of NPCs.

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Thanks for the response. Wouldn’t you still be able to Zerg from bunker to bunker and still “race” the other faction? Or is it because how graveyards are that you can’t go around the other faction?

You’re just a lot more likely to die than in later versions, and when you do, you resurrect on the “other” side of the opposing faction. Then you have a much smaller group to run by those same NPCs, and also the other faction.

And honestly, 1.5 is MUCH more like a raid than a BG.

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If you have to ask why the early version wouldn’t be zergged, you clearly never played the early version.

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It doesn’t work like it does in recent expansions where anyone can run through 10+ npcs and not get killed.

You were weaker and you would be dead or almost dead.
More than half the people would probably be dead from npcs alone and when players who like defending would probably snipe you.

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Unsheaths bow*
Yes. Sniping. I will gladly enjoy this.

I’m not entirely clear on what you’re envisioning here.

If by “zerg” you mean, capture the bunkers/towers, graveyards, and so on as you tried to reach the opposing side’s general as quickly as possible with pausing to get every landmark. That was entirely intended.

If by “zerg” you mean skip graveyards, every time one of you died, they’d be sent back to their starting graveyard and the rest of the raid would be that much more vulnerable. Long before they reached the general, the NPCs would have sent all of them back to the start. A whole long completely spread out trail of PCs trying to “zerg” and making no progress at all.

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reinforcements were introduced well after Vanilla ended. 1.12 will not have reinforcements but almost the same map as current. So, its not time gated anymore but the conditions are still the same.