Things I would flat out ask the Developers about Survival Hunter if I had Alpha…
1.) Would there be any possible way to reimburse the talent point spent on Raptor Strike that we forfeit in gaining Mongoose Bite? Can we make it a Class Ability?
I cannot find another spec that is forced to pay for their main (only) spender and then pay again to replace that mandatory point. Which means SV has a tree that only gets 29 talent points in reality… For example. Retribution Paladins don’t even have to pay for their 3 core rotational abilities, Crusaders Strike, Judgement, Templars Verdict. Or their Execute.
2.) Can we add a talent point node that reduces the cooldown of Flanking Strike besides the proposed Frenzied Strike adjustments?
It doesn’t make sense from a game play perspective that you can only use an AoE ability to reduce the cooldown of a Single Target Ability. Reducing Flanking Strike cool down per Kill Command, or per 30 focus spent would be a good place to start.
3.) Is there a chance we can remove Barrage and replace it with Chakrams?
Or make Barrage option into Chakrams for Survival
4.) Are there any plans to add another focus spender to Survival Hunter for its core rotation? It’s a two button rotation…
For instance: BM has Cobra Shot and Kill Command and MM has Aimed Shot and Arcane Shot. Something like Lacerate would be easy to implement back into Survival Hunter. Adding some supportive talents for that new ability would fill out the sparse talent tree.
Here are some ideas that could work:
Scent of Blood: Your pets basic attacks (bite, claw, stomp, etc) do X more damage to targets suffering from your Lacerate.
Go for the Throat: Successful Kill Commands extend the duration of Lacerate by 2 second. This cannot extend Lacerate past its maximum duration.
Expose Weakness: Raptor Strike and Mongoose Bite Critical hits on targets suffering from your Lacerate increase your Critical Damage done by 7%/15% for 7 seconds.
Mortal Wounds: Lacerate has an 7%/15% Chance to make the next RS or MB cost 0 focus.
5.) Are there any plans to add more defensive options for Survival Hunters specifically?
Things like (and they are reaaaally basic…):
Wilderness Training: Increases the Hunter and their Pets Stamina by 10%. Increases Agility by 10% of your Stamina
Taste for Blood: You heal for 7% of the damage you deal with Raptor Strike and Mongoose Bite to targets suffering from your Lacerate. Your pet heals for 7% of the damage that Kill Command does on targets suffering from Lacerate.
Updated Mastery - Spirit Bond: You and your pet suffer up to X% less damage depending on distance between each other.
If someone with Alpha or a CM could ask those questions or just copy that into the thread I would love to see those things answered. I see good conversation between MM mains and some BM mains and Nimox is answering but SV mains have been terribly silent over the last 2 weeks with concerns.
Thanks