It’s bound to happen eventually. I don’t know when, but hopefully this is a fresher take on a dead horse. Personally, here is how I envision it:
Raid Rating, Dungeon Rating, and Overall PVE Rating. Similar to PVP Rating, you could either solo queue or queue as a group to teleport into the dungeon for a run. Overall PVE Rating is an average of both Raid and Dungeon Rating.
Raid Rating is earned by killing bosses in a Raid on any difficulty above LFR and the endboss of a given LFR wing/raid, and Dungeon Rating is earned by clearing M0/M+.
The Dungeon Finder would allow you to find like-minded people with your rating for the difficulty you want to queue for, similar to Diablo 3’s Rift System. The Keystone system will be kept for preparation’s sake, and it will find a dungeon with that keystone. (Dungeon Rating, Proving Grounds, iLevel)
The Raid Finder would be split into wings for Solo Queue, and require additional effort compared to going in as a group, who just gets to teleport to the instance either a button or all at once via summoning stone buffs, similar to Heroic Dungeons with friends. (Raid Rating, Proving Grounds, iLevel)
Overall PVE Rating takes things into account during a Season, such as current raid achievements, current M+ achievements, Proving Grounds, and the aforementioned averages for Raid and Dungeon.
You can choose to share or hide your rating.
Premade Groups will take the ratings into consideration when applicants who prefer to share their information join the queue for your group.
Blizzard did it before with Gearscore. I don’t see why not with RIO.
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Sounds like a great idea!
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I would honestly prefer a karma system or something similar like they use in other games. I think Overwatch has something like that. I can’t control if someone decides to leave my group, or if my party members are bad, but I can control if I’m being a positive force in the group or not.
That said I admittedly don’t do M+ often.
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A Karma system would help something like this.
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Because by that system the rich get richer and the poor get poorer.
How do you increase your “RIO” if you can’t raid because your RIO isn’t high enough?
How do you fix the catch-22 that “RIO” would introduce? (hint: it’s the same problem that gearscore had, and it’s the same problem that raiderIO re-introduced)
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Run M+ with friends or a guild is the best way to get your IO up. I know people dislike it because they get declined from groups, but raider IO is very good for people who enjoy pushing M+ content and it’s necessary for the game imo.
Depending on the week/key if we have to pug someone we might not want someone with an insanely high IO. If it’s a week/dungeon we are having some trouble with, a middle of the road IO score like 800-900 might be ideal. That way we can tell them it’s for completion and we end up learning from it. This is done just to prevent someone from leaving mid key in-case a derp happens.
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Maybe they can make item levels actually mean something in the game again so we can use that as a factor instead of relying on a resume from a third party website…
Nah. That’s just silly.
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IO is third party, but so are parses/warcraft logs (I believe). There’s nothing wrong with it, although it’d be nice to be a baseline stat like PVP rating is.
I took that into consideration. Endbosses in LFR and M0 are a good place to get started, but won’t give much rating.
It would bypass the manual grouping requirement for Solo Queue once you have a certain rating.
I have no qualms with raider.io. In fact, I spent a lot of time pushing my score well past what it needed to be just to see which paladin on the server could get the highest.
Just throwing a suggestion out, because I truly don’t want a karma system being used to dictate my play experience. I’d rather my experience show my marks.
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Possibly, if implemented, the karma system can let players see which keys were left. That way if you end up doing a lower key for some odd reason and the group is an obvious failure, it doesn’t reflect as badly as “this guy left M+ before, SHAME!”
I haven’t had to leave a key yet in my experience, but some situations are more complicated and if you are being harassed mid key or something there’s no reason to stay.
A karma system would need to be carefully implemented if at all. I kind of don’t mind the idea because if someone leaves 20+ keys a week it would be obvious. But it seems it would help the most with extreme cases…
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Yes, it would be safer to leave a depleted key once a group declares forfeit.
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Blizzard would ruin RIO with oversimplification and awful design to cater to people who can’t get into groups that they shouldn’t even be queuing for.
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This is something they would need to absolutely not mess up. PVP rating right now is imo as it should (aside from MMR problems last season, things of that nature). It should be considered endgame challenging content where participation trophies aren’t a factor.
But RIO is just a clean up tool for the leader boards blizzard already has. RIO is little more than an interface tool for checking scores on the armory.
ALL these scores and stuff are already cataloged and posted to the public by Blizzard. RIO just broke down the times minuet by minuet and calculated a max possible score for the fastest time to the slowest and divided it out.
You could just as easily ask for an armory or leader board link to verify they have a +10 competed at the 2 chest mark or faster. That would be about he equivalent to asking for a 1000+ score and that’s information off this very website…
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Karma system would cripple group content. Players are toxic and there is nothing to stop them from giving you bad marks based on nothing but their hatred of you. Don’t push a dungeon as fast as they’d like? Bad mark. Didn’t heal through them standing in stupid? Bad mark. Didn’t hit their perception of acceptable dps? I think you get where I’m going with this
I’d rather not put my inclusion of group content into the hands of internet strangers
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There was this thread on the limitations toward abuse with Karma, I need to find it either with help or by myself.
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Gearscore was a disgusting mess. Notice it isn’t around anymore?
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They already have that…It’s called ilvl requirements…and nobody likes them.
It’s iLevel now, and it’s still a metric used.